Adventures in Arcadayn
Ruler: (no single ruler; several Guzjun [chieftains]).
Capital: (no central capital).
Symbol/Arms: (several clan devices).
Culture Level: Civilized.
Currency: Krithian currency.
Divisions: (Several Guz [clans].)
Government Type: Autocracy.
Languages: Anbarrut (bronze dwarves, M/A), Krithian (humans, M/A), Kurbesso (rock gnomes, M/A).
Population: Approximately 25,000 (?) bronze dwarves. Up to 1,000 each of humans and rock gnomes (but few are permanent residents).
Racial Stock: All Onbarrut dwarves are bronze dwarves.
Geography: Most bronze dwarves dwell in the section of the Ongrican Mountains due south of the Sea of Krith. They have resisted annexation by the Krithian Empire, but only because they live in rugged, uninviting mountains.
Climate: Warm with dry summers.
Agriculture & Resources: Crops: [TBD]. Animals: [TBD]. Resources: [TBD].
Religions: Dwarves revere Kemira Earth-Mother above all other gods (Elemental cults). Some bronze dwarves who have extended contact with Krithians will accept the humans' gods, preferring the culture-oriented Quadralunic Gods (especially Lastor). The sky-gods of the Celestian Church are rather alien to the semi-subterranean dwarves, and i>no dwarves enter their clergy.
Military: [TBD].
Nonhumans: The Onbarrut people are bronze dwarves.
Other Special Groups: [TBD].
History: See "Dwarves & Gnomes".
Names: See Dragon #__ about Dwarvish names.
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This page last updated 11/5/2003 by Timothy E. Emrick. | Copyright 1999-2003 Timothy E. Emrick.