ANDROMEDA-Class Medium Cruiser


The ANDROMEDA-Class Medium Cruiser SORBO.
The ANDROMEDA-Class Medium Cruiser was, for many centuries, the Flagships of the High Nenomause Commonwealth Space Defense Fleet. As the most visible symbol of the reach and power of the HNC, the ANDROMEDA-Class was the most heavily deployed vsl, due in part to it’s well-arranged weapons systems, high speed, and VERY unusual profile- In an empire that believed function was the ONLY consideration in ship design, the ANDROMEDA-Class almost appears as a fighter; That is, partly, because it’s engine layout was, essentially, taken from the Riva Fighter that the ANDROMEDA-Class carried. The ANDROMEDA-Class, more so than any other vsl currently in UGC service, actually qualifies as an art piece, between it’s graceful lines and it’s sparkling, laser-reflective hull plating. Command of these vessels was reserved for the best and the brightest, Captains and Admirals who had shown the capability of long-duration, independent operations, with little or even NO support from a larger command.
Ideally suited for interplanetary combat, they can played a significant role in planetary strike operations and logistics support for the HCBG as a whole, as well as fleet-level scouting, first contact missions (given their formidable combat capabilities and their ability to operate without a battlegroup, so critical to assuring potential new HNC members that the Commonwealth came in peace), and in peacetime (a more common than not state for the HNC), the ANDROMEDA-Class vsls were often tasked with independent intergalactic exploration, charting and documenting the star systems of the Local Cluster and disaster relief and refugee support operations due to their spacious interiors and potential to ferry large quantities of emergency supplies and additional personnel.
The entry of the HNC into the UGC, unfortunately, was not so clean and beatific; The HNC attempted to hold out against UGC demands to disband, and when the UCG enforced this demand, the ANDROMEDA-Class, by far the best vsl the HNC had against the UGC, fared badly; Due to the technical and numerical superiority of the UGC, 8Ø% of the Defense Fleet was destroyed or captured within a years time. Seeing the inevitable, the HNC capitulated to UGC demands, and member worlds within a year had joined the larger body. it is, however, a testament to the engineering abilities of the Nenomause Commonwealth that BOTH the ANDROMEDA-Class Medium Cruiser and the ALLIANCE-Class Corvette, as well as the hardy little Riva Fighter, would remain in UGC service. The former HNC systems have also prospered under the UGC, though the practice of genetic augmentation and manipulation practiced by some factions, and sentient sacrifice practiced by some factions (in some cases both were practiced by given factions) have been RUTHLESSLY squashed by the UGC.

Name: RD/EF ANDROMEDA-Class.
Model Type: Medium Cruiser.
Crew:

Enlisted: 3,496.
Officers: 636.
Passengers: As many as 4,ØØØ Human-sized persons can be loaded on-board at any given time if NO unnessesary supplies are broaght on board; However, this space shortage is so sever, that the passengers MUST be disembarked withing 3Ø hours (Ø1 Universal Day) before food shortages begin to take effect. (Generally, no more than 3,8ØØ refugees are brought on board, allowing enough supplies to last 2 weeks in transit.)
MDC By Location:
Main Hull-
Bridge-
External Hatches (5Ø)-
Internal Hatches (1ØØ)-
15,ØØØ
2,ØØØ
15Ø each
1ØØ each
Fighter Hanger Door-
Radar/Communications Antenna Arrays (Ø4)-
Thrusters (1Ø)-

1,ØØØ
2,ØØØ each
2,ØØØ each

Speed and Statistical Data:
Spacefold: Equipped.
FTL: Factor 25.
Cruising Speed: FTL Factor 1Ø.
In Atmosphere: 2ØØ MPH (due to turbulence).
Clearance: 1,Ø67 feet
Beam: 3,2Ø3 feet
Length: 4,269 feet
Weight: 1Ø6,273 ton
Cargo: Up to 1ØØ,ØØØ tons for emergancy relief efforts; Generally,
though, only about 1ØØØ tons are carried for crew’s needs.
Power Systems:
Primary: CY-1ØØ87 Fusion Reactors;
Output: 1ØØ87 KwH;
Lifespan: 3Ø years.
Secondary: Seefra-8 Impulse Reactors;
Lifespan: 9776-9781 days, depending on how
fast the Vedran Quartz used.
Tertiary: Emergancy Solar Sail Array;
Output: 1Ø2Ø KwH;
Lifespan: Unlimited, but can not achieve FTL; Used for station
keeping in system (can be used as a solar sail for LIMITED manuvering).
Cost and Availability: .24 million credits; Always available.
Black Market: .24 million credits; Always available.

Weapons Systems: Note: “Weapons Systems” refers to normal baseline weapons systems; Before the vessels even come off the skegs, they are usually re-designed with some extra weapons.
1. T’sentrædi Style Heavy Laser (Ø2): Still a highly effective design, it is an REF standard weapon throughout the fleet. However, in THIS craft, both are fixed-forward only.
MD: 1D4×1ØØ per blast.
Rate of Fire: Twice per melee.
Range: 2ØØ,ØØØ miles.
Payload: Unlimited.

2. Automated Missile Battery (Ø2): Ø2 of these batteries are on each vessel, on dorsal and one ventral.
Missile Type: Any MRM or LRM
Purpose: Anti-Ship Defense.
MD and Range: Varies by type used.
Rate of Fire: Twice per melee.
Payload: Up to 1,ØØØ.

3. Defensive Laser Batteries (Ø): Each vessel has 4Ø defensive laser batteries for anti-missile and meteorite defense.
MD: 5D6 per blast.
Rate of Fire: Per gunners attacks per melee plus bonuses (generally 4 or 5 per melee).
Range: 5ØØ feet.
Payload: Unlimited.

4. Ships, Fighters, Power Armor, and Robots:
Destroids- Upt to 15 RDF-Era Destroids OTHER than the MAC-II/Has-I.
ALLIANCE-Class Corvettes- Ø1
Space, Guardian, and Veritech Fighters- Up to 1Ø; Generally ONLY the Riva Fighter is carried, though the A/FG-44 Raptor Guardian has taken the Class by storm.

Features:
  • ESM: Radar Detector. Passively detects other radars being operated.
  • Laser Reflective Armor: One of the few ships to have Laser Reflective Armor thoughout
    it’s hull, the ANDROMEDA-Class suffers ½ damage for ALL energy weapons other than
    Reflex and EMP weaps; The armor will parry a Reflex or Synchro Cannon’s blast like a
    Point Defense Shield, and EMP’s must have an UNMODIFIED roll of 1Ø or higher at a
    5Ø% possiblity to do damage (random roll for damage). Damage is STILL only ½ as
    effective (½ duration and total effect).
  • Radar: Combat grade radar. Range 1ØØ miles, can track up to 5Ø individual targets.
    95% reliability (24% against unfriendly stealthed vehicles).
  • Blue Force Tracker: Identifies friend from foe. Overlays the information on both the
    radar and HUD, ensuring that friendly forces are not accidentally targeted.
  • Anti-Jamming System: Reduces Electronics Countermeasure by 25% (decrease
    skill level appropriately).
  • GPS: Standard tracking device. Ties into the Blue Force Tracker.
  • HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants
    directly in front of the user. One is located at each weapons control station, and another makes up the majority of the bridge.
  • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night.
  • Virtual Map: Displays a continuously-updating map of local terrain for the bridge. Takes data from and
    gives data to other friendly units in the area. Effective navigation of 85% as updates come. Good to 5ØØ
    miles. Specific range can be adjusted in 1Ø,ØØØ mile increments.
  • 1 MC: Internal loudspeaker.
  • Video Camera: Records from the HUD. 5,ØØØ hours of recording available.
  • Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager.
    Range: 2ØØ miles for MOST sensors.
  • Survival Pack: 2,5ØØ 2Ø-man pods are carried, though only 2,ØØØ are required under law.
  • Combat Bonuses from ANDROMEDA-Class Combat Elite:
  • 4 additional attacks per melee.
  • One additional Attack Per melee at levels 3, 6, 9, and 12 with any additional bonuses for the pilot.
  • +6 strike.
  • +6 dodge.