


ANDROMEDA-Class Medium Cruiser
![]() The ANDROMEDA-Class Medium Cruiser SORBO. |
Name: RD/EF ANDROMEDA-Class.
Model Type: Medium Cruiser.
Crew:
| Main Hull- Bridge- External Hatches (5Ø)- Internal Hatches (1ØØ)- | 15,ØØØ 2,ØØØ 15Ø each 1ØØ each | Fighter Hanger Door- Radar/Communications Antenna Arrays (Ø4)- Thrusters (1Ø)- | 1,ØØØ 2,ØØØ each 2,ØØØ each |
Speed and Statistical Data: Weapons Systems:Spacefold: Equipped.
FTL: Factor 25.
Cruising Speed: FTL Factor 1Ø.
In Atmosphere: 2ØØ MPH (due to turbulence).
Clearance: 1,Ø67 feet
Beam: 3,2Ø3 feet
Length: 4,269 feet
Weight: 1Ø6,273 ton
Cargo: Up to 1ØØ,ØØØ tons for emergancy relief efforts; Generally,
though, only about 1ØØØ tons are carried for crew’s needs.
Power Systems:
Primary: CY-1ØØ87 Fusion Reactors;7 KwH;
Secondary: Seefra-8 Impulse Reactors;776-9781 days, depending on how
fast the Vedran Quartz used.
Tertiary: Emergancy Solar Sail Array;
keeping in system (can be used as a solar sail for LIMITED manuvering).
Cost and Availability: .24 million credits; Always available.
Black Market: .24 million credits; Always available.
| 1. T’sentrædi Style Heavy Laser (Ø2): Still a highly effective design, it is an REF standard weapon throughout the fleet. However, in THIS craft, both are fixed-forward only. MD: 1D4×1ØØ per blast. Rate of Fire: Twice per melee. Range: 2ØØ,ØØØ miles. Payload: Unlimited. 2. Automated Missile Battery (Ø2): Ø2 of these batteries are on each vessel, on dorsal and one ventral. | 3. Defensive Laser Batteries (Ø): Each vessel has 4Ø defensive laser batteries for anti-missile and meteorite defense. MD: 5D6 per blast. Rate of Fire: Per gunners attacks per melee plus bonuses (generally 4 or 5 per melee). Range: 5ØØ feet. Payload: Unlimited. 4. Ships, Fighters, Power Armor, and Robots: |
Features:
it’s hull, the ANDROMEDA-Class suffers ½ damage for ALL energy weapons other than Reflex and EMP weaps; The armor will parry a Reflex or Synchro Cannon’s blast like a Point Defense Shield, and EMP’s must have an UNMODIFIED roll of 1Ø or higher at a 5Ø% possiblity to do damage (random roll for damage). Damage is STILL only ½ as effective (½ duration and total effect). 95% reliability (24% against unfriendly stealthed vehicles). radar and HUD, ensuring that friendly forces are not accidentally targeted. skill level appropriately). | directly in front of the user. One is located at each weapons control station, and another makes up the majority of the bridge. gives data to other friendly units in the area. Effective navigation of 85% as updates come. Good to 5ØØ miles. Specific range can be adjusted in 1Ø,ØØØ mile increments. Range: 2ØØ miles for MOST sensors. |


