


ARMOR-Class Space Carrier hull veiws.
ARMOR-Class Space Carrier hull veiws.
| * Main Hull- ** Main Engines (2)- *** Command Tower- *** Sensor Array (rear of Command Tower)- Twin Reflex Cannons (5)- | 1Ø,ØØØ 5,ØØØ each 1,ØØØ 5ØØ 1,ØØØ each | Anti-Ship LRM Launchers (2)- Anti-Mecha Laser Turrets (12)- Airlocks/Access Hatches (4Ø)- Outer Hull (per 4ز ft area)- Interior bulkheads per 2ز ft area, hatches, scuttles, and doors- | 2ØØ each 2ØØ each 2Ø |
Speed and Statistical Data: Weapons Systems: 2. Anti-Ship LRM Launchers (2): The primary weapon of the ARMOR-Class 4. Anti-Mecha/Fighter Laser Turrets (12): Arrayed with four on the port and starboard hull. Designed to defend against any close in threats to the platform. Features:Sublight: O.2Ø speed of light (3 7,2ØØ miles per second)
Auxiliary Drives: Mach 25
Maximum Range: Unlimited within system only.
NOTE: The ARMOR-Class are TOTALLY space bound:
They are not designed for atmospheric use. Any attempt to take the
ARMOR-Class vessel into an atmosphere would cause it to crash, and create TONS of debris; Furthermore, it will cause an atmospheric shockwave felt world-wide, and millions would die.
Length: 2ØØØ ft (43Ø m)
Beam: 5ØØ ft (22Ø m)
Clearance: 3ØØ ft ( m)
Weight: 174,ØØØ tons
Cargo: Crew supplies.
Power Systems:Primary: GHA-216 Heat Piles Lifespan: 6Ø Years
Secondary: Solar Sails Lifespan: 25 Light-Hours
Sublight Drive: Standard Tech GHA-216 Advanced Heat Pile System Clusters
Gravity Control System: Standard Internal Gravity Control System
Auxiliary Engine:
Primary: DTT-466 Traction Drives Range: 25Ø Light-Hours
Secondary: Bleed off from GHA-216 Heat Piles via nozzle cluster Range: 25 Light-Hours
Cost: 25Ø million credits
Availability: One can be built in about 3 to 6 months.
Estimated Black Market Cost and Availability: Between 2Ø and 1ØØ million credits, depending on quality. NOTE: Cost and Availability under each system refers to the black market.1. Twin Reflex Cannons (2): Several beam cannons adorn the surface
of the Space Carriers. Identical in design to the Converging Beam Cannons
that the SDF-1 features these are the main anti-ship weapons of the ARMOR-
Class. Due to the placement of the beam cannons, (four facing forward, and four
facing aft on both the top and bottom of the carrier,) only four cannons maximum
can be brought to bear on any target.
Purpose: Anti-Warship
MD: Absolutely destroys EVERYTHING in it’s path without mercy. Against a planet, they do the equivalent of 1ØD6 MILLION MDC
Rate of Fire: Each cannon can fire once every 5 minutes (2Ø melees).
Range: 2ØØ,ØØØ miles (32Ø thousand km)
Payload: Unlimited.
Space Carriers is a missile launcher designed to destroy celestial objects such as asteroids that may threaten a planet or station, or enemy spaceships moving to invade. Each missile launcher is roughly 4Ø meters in length for an effective rail gun effect when firing the weapon.
Purpose: Anti-Ship
Missile Type: Any LRM, though most Captains prefer Reflex, Multi-Warhead.
MD and Range: Varies by type used.
Rate of Fire: Each launcher can fire once every two rounds.
Payload: Unlimited.3. Heavy Beam Cannons (4): This was the main beam weaponry of the ARMD Platforms, and remains a critical component in the ARMOR-Class. The weapons are mounted in front of the platform and have a full 36غ rotation by 18غ arc.
Purpose: Anti-Warship
MD: 2D4×1ØØ MD
Rate of Fire: Each cannon can fire up to 5 times per melee.
Range: 2ØØ miles (32Ø km)
Payload: Unlimited.
Purpose: Anti-Mecha/Fighter
MD: 1D4×2Ø MD each.
Rate of Fire: Each laser can fire four times per melee.
Range: 6Ø miles (96 km)
Payload: Unlimited.