ARMOR-Class Space Carrier hull veiws.

ARMOR-CLASS SPACE CARRIER
ARMOR-Class Space Carrier hull veiws.

By Andering REDDSON
With technical advise from Daniel HENWOOD

The RDF originally built a collection of 8 ARMD Space Platforms to defend Earth. The first of these was commissioned in July of 2ØØ8. The plan was that a ring of 1Ø ARMD platforms would encircle the Earth to protect against “alien” invaders. The UN thought that this would be adequate to protect Earth. They were proved woefully wrong on 7 February 2ØØ9 when ARMD-Ø1 and Ø2 were destroyed by Breetia Tull’s Fleet as they pursued what they believed to be a Supervision Forces Gunboat carrying secrets Zor refused to hand over to his masters- Including THE Protoculture Matrix. When the SDF-1 MACROSS vanished a further 6 ARMD platforms were made to bolster Earths defenses. These ARMD platforms would become embroiled in the final climatic battle of the First Robotech War, several surviving the battle as watchful guardians. They would remain as bases for Squadrons of Veritech Fighters attached to the SDF-1 or UN Headquarters until their decommissioning years later.
The UGC, however, recently took a second look at the “obsolete” design; Simple and robust, it offered MANY advantages not found in many other vessels; And it could be produced CHEAPLY. This was a major consideration, as the REF wanted to start giving UGC-allied systems more protection, especially after a long series of Fehran, Tiresian, and Tśentrædi malcont raids in the mid-23rd Century. Field trials of the new design proved HIGHLY promising, including a live-fire exercise with one from the original fleet of 8 (ARMOR Ø6), upgraded with the new component systems (superior armor, variable force fields, etc). ARMOR Ø6 withstood a PUNISHING 24-hour bombardment fairly unscathed. She was then boarded, and found to be battle-ready. Her skeletal crew of 2Ø Military Specialist officers began pounding at a meteorite to see how long it would take to destroy it; Ø3 hours later the once-Texas sized rock was a vaporous cloud in space. There wasn’t even dust left.
This new breed of Space Station is now in service in MOST systems, and all systems have been authorized to build up to 1Ø per habitated body in their system.
One critical change is the widening and SLIGHT lengthening of the hull to allow Ø2 PLANET MASTER-Class Assault Shuttles to be carried on the ARMOR-Class’s underside like oversized bombs. This gives it the ability to land MASSIVE amounts of Combat Mecha on an enemy target at no risk to the larger force; However, few systems have elected to do so.
>Note: The designs of the new ARMOR-Class platforms differ greatly from the original, ARMD-Class platforms on which they were based.
Name: ARMOR-Class Cruiser
Model Type: Battle Station
Class: ARMOR-Class Cruiser
Crew: 16Ø officers, 2,9ØØ enlisted men, 6ØØ fighter pilots plus flight crews.
Passengers: None.
MDC By Location:
* Main Hull-
** Main Engines (2)-
*** Command Tower-
*** Sensor Array (rear of Command Tower)-
Twin Reflex Cannons (5)-
1Ø,ØØØ
5,ØØØ each
1,ØØØ
5ØØ
1,ØØØ each
Anti-Ship LRM Launchers (2)-
Anti-Mecha Laser Turrets (12)-
Airlocks/Access Hatches (4Ø)-
Outer Hull (per 4ز ft area)-
Interior bulkheads per 2ز ft area, hatches, scuttles, and doors-
7ØØ each
2ØØ each
2ØØ each
7ØØ
Notes:
* Depleting the MDC of the main hull will put the ship platform out of commission. All internal systems will shut down, including life support and internal gravity. The carrier will be an unsalvageable floating wreck.
** Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space.
*** Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-1 Veritech. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half.
*** Destroying the main sensory array on top of the command tower will have the same effect, but the command staff will not be killed.

Speed and Statistical Data:
Sublight: O.2Ø speed of light (37,2ØØ miles per second)
Auxiliary Drives: Mach 25
Maximum Range: Unlimited within system only.
NOTE: The ARMOR-Class are TOTALLY space bound:
They are not designed for atmospheric use. Any attempt to take the
ARMOR-Class vessel into an atmosphere would cause it to crash, and create TONS of debris; Furthermore, it will cause an atmospheric shockwave felt world-wide, and millions would die.
Length: 2ØØØ ft (43Ø m)
Beam: 5ØØ ft (22Ø m)
Clearance: 3ØØ ft ( m)
Weight: 174,ØØØ tons
Cargo: Crew supplies.
Power Systems:
Primary: GHA-216 Heat Piles Lifespan: 6Ø Years
Secondary: Solar Sails Lifespan: 25 Light-Hours
Sublight Drive: Standard Tech GHA-216 Advanced Heat Pile System Clusters
Gravity Control System: Standard Internal Gravity Control System
Auxiliary Engine:
Primary: DTT-466 Traction Drives Range: 25Ø Light-Hours
Secondary: Bleed off from GHA-216 Heat Piles via nozzle cluster Range: 25 Light-Hours
Cost: 25Ø million credits
Availability: One can be built in about 3 to 6 months.
Estimated Black Market Cost and Availability: Between 2Ø and 1ØØ million credits, depending on quality. NOTE: Cost and Availability under each system refers to the black market.

Weapons Systems:
1. Twin Reflex Cannons (2): Several beam cannons adorn the surface
of the Space Carriers. Identical in design to the Converging Beam Cannons
that the SDF-1 features these are the main anti-ship weapons of the ARMOR-
Class. Due to the placement of the beam cannons, (four facing forward, and four
facing aft on both the top and bottom of the carrier,) only four cannons maximum
can be brought to bear on any target.
Purpose: Anti-Warship
MD: Absolutely destroys EVERYTHING in it’s path without mercy. Against a planet, they do the equivalent of 1ØD6 MILLION MDC
Rate of Fire: Each cannon can fire once every 5 minutes (2Ø melees).
Range: 2ØØ,ØØØ miles (32Ø thousand km)
Payload: Unlimited.

2. Anti-Ship LRM Launchers (2): The primary weapon of the ARMOR-Class
Space Carriers is a missile launcher designed to destroy celestial objects such as asteroids that may threaten a planet or station, or enemy spaceships moving to invade. Each missile launcher is roughly 4Ø meters in length for an effective rail gun effect when firing the weapon.
Purpose: Anti-Ship
Missile Type: Any LRM, though most Captains prefer Reflex, Multi-Warhead.
MD and Range: Varies by type used.
Rate of Fire: Each launcher can fire once every two rounds.
Payload: Unlimited.

3. Heavy Beam Cannons (4): This was the main beam weaponry of the ARMD Platforms, and remains a critical component in the ARMOR-Class. The weapons are mounted in front of the platform and have a full 36غ rotation by 18غ arc.
Purpose: Anti-Warship
MD: 2D4×1ØØ MD
Rate of Fire: Each cannon can fire up to 5 times per melee.
Range: 2ØØ miles (32Ø km)
Payload: Unlimited.

4. Anti-Mecha/Fighter Laser Turrets (12): Arrayed with four on the port and starboard hull. Designed to defend against any close in threats to the platform.
Purpose: Anti-Mecha/Fighter
MD: 1D4×2Ø MD each.
Rate of Fire: Each laser can fire four times per melee.
Range: 6Ø miles (96 km)
Payload: Unlimited.





Features:
  • ESM: Radar Detector. Passively detects other radars being operated.
  • Radar: Combat grade radar. Range 1ØØ miles, can track up to 5Ø individual targets. 95% reliability (24% against unfriendly stealthed vehicles).
  • Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
  • GPS: Standard tracking device. Ties into the Blue Force Tracker.
  • Anti-Jamming System: Reduces Electronics Countermeasure by 25% (decrease skill level appropriately).
  • HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants directly in front of the user. One is located at each weapons control station, and another makes up the majority of the bridge.
  • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night.
  • Virtual Map: Displays a continuously-updating map of local terrain for the bridge. Takes data from and gives data to other friendly units in the area. Effective navigation of 85% as updates come. Good to 5ØØ miles. Specific range can be adjusted in 1Ø,ØØØ mile increments.
  • 1 MC: Internal loudspeaker.
  • Video Camera: Records from the HUD. 5,ØØØ hours of recording available.
  • Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager.Range: About 2ØØ miles for MOST sensors.
  • Escape Pods: 3ØØ 2Ø-man escape pods. Each has 6Ø survival kits.



  • Combat Bonuses from ARMOR-Class Space Carrier Combat Elite:
  • 3 additional attack per melee.
  • +1 on initiative
  • +2 to strike
  • +3 to parry
  • No dodge (only parry and roll)
  • +3 to roll with a punch or fall with an impact, reducing damage by half.

    WCDS WAYLAND POINT
    The ARMOR-Class vessel UGC WAYLAND POINT, part of Earth Colony Wayside’s Defence Forces.