The Indomitable-Class
Single Stage To Orbit Shuttle
Fuselage- Command Deck Section (cockpit)- Interior Doors, Hatches, and Scuttles- | 2ØØ 15Ø 1ØØ each | Thrusters (4 forward, 2 amidships, 6 aft)- Canadarm Manipulator Arm- Standard Manipulator Arm- | 15Ø each 1ØØ per each section (3 sections) 2ØØ each section (2 sections; A third can be added). |
Speed and Statistical Data: 2. MRM Launcher: An MRM launcher mounted on the ventral 3. Ball Laser Turrets: A pair of fixed position laser turrets, one dorsal and another ventral. Traverse is a full 36ذ and arc is 19ذ. 4. Fighters and Mecha: The Indomitable-Class can carry one of the following Fighter/Mecha packages:
Weapons Systems:Speed: Mach 5
Range: 5Ø,ØØØ miles; However, it should be remembered that the craft has to go UP and come DOWN on a single tank of gas.
Length: 2Ø4 feet
Girth: 8Ø feet
Height: 6Ø feet.
Weight: 552 tons.Cargo Bay: 1Ø feet×12 feet×2Ø feet
Cargo Weight Limit: 2ØØ tons
Construction Cost: 2ØØ million credits.
Operating Cost: 5Ø million credits per mission; About 4 missions are authorized per year.
Availability: Each ships takes about 3 months to build.
Black Market and Availability: 1 to 5ØØ million credits; Occasionally available. Usually they are bought legally, then used in an illegal fashion.
Features1. Forward-Mounted Lasers Cannons: 2 forward mounted laser
cannons are located underneath hatches on the chin of the nose. They
have limited arc of fire (2ذ off dead ahead), and zeroed at 2ØØ’.
These are the same cannons installed on the REF Raidar X and
similarly armed Mecha. However, due to the fact that it doesn’t have
as much weight restrictions, additional focusing sub-laser assemblies
were added, increasing range 5Ø%.
Purpose: Anti-Aircraft/Ship
MD: 2D1Ø short burst, 4D1Ø medium burst, or 6D1Ø long burst.
Rate of Fire: 8 short, 4 medium, or 2 long bursts per arm per melee per gunner’s attacks per melee.
Range: 15 miles
Payload: Unlimited
side of the craft provides some aggressive characteristics. Note that
this is the same type of launcher used on the Armored Veritech and it’s Destroid knock-off.Purpose: Anti-Ship/Aircraft
Missile Type: Medium Range
Rate of Fire: Volleys of 1, 2, 3, 4, 6, 12 or all 24 per gunners attacks per melee.
Payload: 24 total; Can not be reloaded in the air (requires special equipment).
Purpose: Defense/Anti-Aircraft/Missile
MD: 4D6 per blast.
Rate of Fire: Per gunners attacks per melee.
Payload: Unlimited.
3 Spacer Space Fighters;
2 Spacer Space Fighters and one Destroid or Guardian;
2 Guardian or Veritech Fighters;
Or 1 Aerial Fighter.
Effect: ![]() ![]() ![]() Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half. Duration: 1D4 melee rounds. Payload: 6Ø chaff/flares. Each time the system is engaged, the system fires off Ø4 chaff/flares. | MDC: 5 Effects: The decoy has a 98% chance of fooling ordinary non military radars and non smart guided missiles, and a 9Ø% chance of fooling military grade radars and advanced smart missiles. Range: Released to go wherever it wants. Can fly independently for about 3Ø minutes. Rate of Fire: 2 every melee. Payload: 16 Decoys each pod. |
2 additional attack per melee. One additional Attack Per melee at levels 3, 9, and 15 with any additional bonuses for the pilot. +2 Initiative +4 Roll +6 Dodge