UGS Valley Forge-Class Agricultural Ship
5,ØØØ 5ØØ 15Ø each 1ØØ each | 5,ØØØ 5ØØ 15Ø each 1ØØ each | Agridomes (up to 5Ø)- Thrusters (1Ø)- Solar Panels (up to 2Ø)- Sensory Arrays (up to Ø5)- | 1,ØØØ each 1ØØ each 5ØØ Each |
Speed and Statistical Data: Weapons Systems: 2. Ships, Fighters, Power Armor, and Robots: 2. Automated Missile Battery: At least ONE of the normal defensive Laser batteries will be converted to a missile battery. 3. Defensive Laser Batteries (1Ø): At least one defensive laser battery will be retained for anti-missile and meteorite defense. Features:Spacefold: Not Possible. They CAN survive spacefold, however.
FTL: Factor 2
Cruising Speed: Mach 1Ø
In Atmosphere: Will Crash, doing 1D1Ø×1,ØØØ MD to the impact area in a blast radius of 1ØØ miles, and 1D1Ø×1ØØ to the entire face of the planet.
Clearance: 2ØØ feet
Beam: 2ØØ feet
Length: 2ØØ,ØØØ feet
Weight: 2Ø million tons without agripods; Each agripod has an additional 1ØØ thousand tons, plus whatever is growing.
Cargo: 5ØØ million tons. Mostly foodstuffs.Power Systems:
Cost and Availability: 1Ø million credits, plus agripods (5ØØ,ØØØ credits each); Always available.
Black Market: Not available; Even re-habed T'sentraedi warships are worth more. The REF couldn't even sell captured ones as warehouses, and would be forced to scrap them out.1. Defensive Laser Batteries (1Ø): A battery of defensive lasers dot the hulls
of these vessels. Mostly for anti-missile and meteorite defense.
M.D.: 5D6 per blast.
Rate of Fire: Per gunners attacks per melee plus bonuses (generally 4 or 5 per melee).
Range: 5ØØ feet.
Payload: Unlimited.
Shuttles- Up to Ø2.
Mecha and Fighters- Normally none on a permanent basis, however, up to
2Ø can be accommodated, and these vessels are fully rated for
re-fueling operations. A few outlier systems have converted one or two these vessels to Space Fighter and Guardian Fighter carriers. Though this is frowned upon by the REF, there is nothing they can really do about it.Optional Automated Weapons Systems: Used only on Automated Defense Platforms.
1. Laser Batteries (varies): Batteries of heavier lasers replace most of the normal defensive lasers; However, at least one defensive laser battery will be retained, plus one missile battery, so no more than Ø8 will be carried.
M.D.: 1D4×1ØØ per blast.
Rate of Fire: Twice per melee.
Range: 2ØØ,ØØØ miles.
Payload: Unlimited.
Missile Type: Any MRM or LRM.
Purpose: Anti-Ship Defense.
M.D. and Range: Varies by type used.
Rate of Fire: Twice per melee.
Payload: Up to 1,ØØØ.
M.D.: 5D6 per blast.
Rate of Fire: Per gunners attacks per melee plus bonuses (generally 4 or 5 per melee).
Range: 5ØØ feet.
Payload: Unlimited.
Range is about 2ØØ miles for MOST sensors. black light, GPS, first aid kit (bandages, gau plasma torch (for small repairs and starting fires), repair kit (with MDC Repair Spray), sewing kit (a small spool of thread and 5 needles), parachute flares (1,5ØØ’ apogee), 1ØØ’ of black or brown parachute cord (15Ø lbs tensile strength), 2-5 days rations, 2 gallons water, water purification kit-good for about 1Ø gallons. |