Tanker Ships
Speed and Statistical Data: Weapons Systems: Features:Space Fold: Not Usually Equipped.
FTL: Factor 5
Cruising Speed: Mach 2Ø.
Clearance: Varies; Generally 1ØØ to 5ØØ feet.
Beam: Generally equal to the clearance.
Length: Varies; Generally 1ØØ times the beam.
Weight: Varies. Generally about 1 ton per every 1Ø crewmen.
Cargo: Varies; Generally about 1,ØØØ tons of cargo per every ton of vsl.
Cruise Duration: Varies, but generally VERY short, 6 months is considered a “long cruise” for a tanker ship.
Power Plant: Primary: Various nuclear reactors; Output varies greatly Secondary: Solar panel arrays; Often used in place of the main power plant, since it’s free, if circumstances permit. When otherwise, it is generally used only in emergencies; Tertiary:; Battery back up. These are only used in GRAVE emergencies, but have a full six-week capability at basic life-support levels.SPECIAL FOR HYDROGEN-HAULING VSL: Hydrogen-hauling vsls often use hydrocell generators as another backup generator system. These are perfectly safe, and the most expedient systems, when practicable.
Propulsion: Primary: Tractioning drives; Secondary: Rocket power. Hydrogen-hauling vsls also use hydrocell thrusters when practicable.
Flight System: Not Applicable; Not planet-fall capable.
Cost and Availability:Every crewman equals about 2ØØ€ towards construction cost; Takes about 6 months to build.
Black Market Cost and Availability: Varies VERY greatly; Only ships stolen from somewhere else would be available on the black market, and since these are pretty big ships, it’s hard to off-load one. However, malconts often swap these and other vsls between each other for various purposes.1. Full-Force Barrier Field: This type of vsl generally has a full-force barrier field, but only a fairly light and rudimentary one.
MDC: Generally not more than about 15Ø to 5ØØ
Range: Self + about 1Ø feet.
Payload: Technically unlimited; However, the barrier field prevents ANY approach to the vsl, and therefore must be lowered to allow cargo shuttles, in.
Attacks Per Melee: Technically unlimited; Requires one melee action to raise, if the operator happens to be standing right there when the attack begins. Sadly, all too often they are not.2. Point Defense Lasers: These automated laser batteries kick in whenever the Collision alarm alerts. Rarely are there more than four, though.
MD: 1D4×1Ø per blast.
Range: 1ØØ feet.
Payload: Unlimited.
Attacks Per Melee: Twice per melee.
GPS, first aid kit (bandages, gau repairs and starting fires), repair kit (with MDC Repair Spray), sewing kit (a small spool of thread and 5 needles), |