Toxic Waste Transfer Vsls
Main Hull- Bridge- | Varies by ship; Generally 1Ø,ØØØ. Generally 1,ØØØ Hull MDC. | Hatches- | Large through-hull hatches have 5ØØ MDC, smaller internal hatches, doors, and scuttles generally only about 1ØØ. The exaxt number of hatches, doors, and scuttles vary, but two large through-hull hatches and 1Ø-1ØØ smaller, humanoid-si (underside only) are common. |
Space Fold: Usually Equipped. FTL: Factor 2- Thought they move from system to sytem quickly, they preffer to move VERY slowly through systems themselves. Cruising Speed: Mach 5. Clearance: Generally 1,ØØØ feet. Beam: Generally equal to the clearance. Length: Generally 1Ø,ØØØ feet. Weight: Generally about 1 million tons. Cargo: Varies; Generally about | Cruise Duration: The cruise of a toxic wastes ship never really ends; They go from system to system, picking up the wastes until they get to the dump site. Power Plant: Primary: Various nuclear reactors; Output varies greatly Secondary: Solar panel arrays; Often used in place of the main power plant, since it’s free, if circumstances permit. When otherwise, it is generally used only in emergencies; Tertiary:; Battery back up. These are only used in GRAVE emergencies, but have a full six-week capability at basic life-support levels. Propulsion: Primary: Tractioning drives; Secondary: Rocket power. Flight System: Standard grav pods; However. when ever practicable the ships simply drop waste containers onto the targeted planet/moon/etc and moving on. Cost and Availability: About 2ØØ,ØØØ,ØØØ€ to construct; Takes about 3 years to build. Black Market Cost and Availability: Not available; Nobody would WANT one, with good reason. |
Weapons Systems:
Because these ARE civilian vsls, they are rarely armed with anything but the most basic self-defense mechanisms. However, because of the nature of the cargo nobody would even try to fire on one of these vsls; This has actually been used by RDF’s, throwing a toxic wastes vsl at attacking malconts to stall the assault. Though strictly illegal, there has never once been a successful prosecution for this tactic, and only a few do1. Full-Force Barrier Field: This type of vsl generally has a full-force barrier field, but of the highest quality one. MDC: Rarely lees than 5ØØ per panel; As many as 2Ø panels. Range: Self + about 1ØØ feet. Payload: Technically unlimited; However, the barrier field prevents ANY approach to the vsl, and therefore must be lowered to allow cargo shuttles, in. Attacks Per Melee: Technically unlimited; Requires one melee action to raise, if the operator happens to be standing right there when the attack begins. Sadly, all too often they are not. | 2. Point Defense Lasers: These automated laser batteries kick in whenever the Collision alarm alerts. Rarely less than 2ØØ. MD: 1D4×1Ø per blast. Range: 1ØØ feet. Payload: Unlimited. Attacks Per Melee: Twice per melee. |
Features:
Duration: 1D4 melee rounds. Payload: 12Ø chaff/flares. Each time the system is engaged, the system fires off Ø4 chaff/flares. |