Sojourner-Class Cargo Vessels

Based on the Carbonarran designed VEROCHA-Class Attack/Picket Vessel, these MASSIVE cargo ship is the largest starships ever built other than Star Stations. In fact, they’re too big for a star station to build; They’re built in sections, then slowly pushed out of the station like a sausage.
These freighters carry anything imaginable; Bulk grain, fuels, containers of trade goods, even a few converted to passenger ships (mostly for use by refugees). A few have been converted to private homes, and in this configuration are the LARGEST homes ever built; More have been converted to space stations in their own right, and are used as factories for every imaginable goods, with factory personnel living on board. Whole generations have been born, lived, and died, never having left one of these vessels.
To give an idea of the scale of these vessels, 1ØØ Macross Cities can be housed in one of these monstrosities while still allowing enough room that a car would be needed to visit the next city. Because of this, the loss of ONE such vsl is considered a minor catastrophe for the home system, and even neighboring systems will hear about it. Also because of their sheer size, the Sojourner-Class can NOT dock with a space station, and therefore must use shuttles to ferry materials back and forth.

Name: Sojourner-Class
Model Type: Cargo vsls.
Crew: These vsls are “rated” to a crew of 1,000. They sometimes actually have 100 crewmen. Occasionally. Not regularly, though.
Passengers: ¿Are you kidding? There’s no way to know- There might not even be enough living people in an entire star system to fully fill one of these vsls.
MDC By Location:
Main Hull-
Hull per 5ØØ² section-
Bridge-
External Hatches (about 15Ø)-
1Ø million
1,ØØØ
1ØØ,ØØØ
15Ø each
Internal Hatches (up to 1Ø,ØØØ)-
Hanger Doors (5)-
Thrusters (5ØØ)-

1ØØ each
5ØØ each
1Ø,ØØØ each

Note: The HUGE amounts of MDC these vessels have don’t really mean all that much, in reality; They’re still easily enough fractured to allow pirates and other raider to get what they want.

Speed and Statistical Data:
Spacefold: Equipped.
FTL: Factor 1Ø.
Cruising Speed: Ø.5 Mach.
In Atmosphere: Will crash, destroying a whole continent.
Clearance: 2,ØØØ feet.
Beam: 1,5ØØ feet.
Length: 2ØØ,ØØØ feet.
Weight: 2Ø million tons.
Cargo: 5ØØ billion tons.
Power Systems:
Primary: CSX-261 Lifespan: 2ØØ years.
Secondary: Solar Sails Lifespan: Unlimited, but can not achieve FTL;
Used for station keeping in system.
Cost and Availability: 1ØØ billion credits; Rare.
Black Market: Not available; Even re-habed T'sentraedi warships are
worth more, and not NEARLY as expensive. The REF wouldn't even be able to
sell captured ones as warehouses, would be forced to scrap them out.

Weapons Systems:
1. T'sentraedi Style Heavy Lasers: Still a highly effective design, it is an REF standard weapon throughout the fleet.
M.D.: 1D4×1ØØ per blast.
Rate of Fire: Twice per melee.
Range: 2ØØ,ØØØ miles.
Payload: Unlimited.

2. Defensive Laser Batteries (Ø2): Each vessel has at least Ø2 defensive laser batteries for anti-missile and meteorite defense. More can be added after-market.
M.D.: 5D6 per blast.
Rate of Fire: Per gunners attacks per melee plus bonuses (generally 4 or 5 per melee).
Range: 5ØØ feet.
Payload: Unlimited.

3. Ships, Fighters, Power Armor, and Robots: Of the limited defenses
these vessels DO have, this is the primary one. A full Regiment of Civil
Defense is authorized for each inhabited vessel, and a battalion
for uninhabited ones. Exact numbers will vary, however about 5ØØ Destroids and 1ØØ shuttles and fighters round out the general numbers.








Features:
  • E.S.M.: Radar Detector. Passively detects other radars being operated.
  • Radar: Combat grade radar. Range 1ØØ miles, can track up to 5Ø individual targets. 95% reliability (24% against unfriendly stealthed vehicles).
  • Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
  • GPS: Standard tracking device. Ties into the Blue Force Tracker.
  • HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants directly in front of the user.
  • Telescoping Arms: Over 3ØØ of Canadarms. Maximum reach is 3ØØ feet.
  • Anti-Jamming System: Reduces Electronics Countermeasure by ¾ (decrease skill level appropriately).
  • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night.
  • Virtual Map: Displays a continuously-updating map of local terrain for the pilot. Takes data from and gives data to other friendly units in the area. Effective land navigation of 85% as updates come. Good to 5ØØ miles. Specific range can be adjusted in 1 mile increments.
  • Video Camera: Records from the HUD. 5Ø hours of recording available.
  • Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager.
    Range is about 2ØØ miles for MOST sensors.
  • Escape Pods: There are supposed to be 3 ten man escape pods per every 2Ø passengers; There never are, though, rarely more than half that.

  • Combat Bonuses from Sojourner-Class Combat Elite:
  • One additional Attack Per melee at levels 3, 6, and 9 with any additional bonuses for the pilot.
  • +4 Initiative
  • +5 entangle/snare/grab, Parry, Dodge, and Roll.
  • +5 dodge.