Bioware Bodyweapons Chipware Cyberaudio Cyberlimbs Cyberoptics Fashionware Implants Neuralware

Frame Sigma MA SIGMA Strength = 12, Lift x 50, -1 REF, +4 damage modifier 6,000 2D6 CP p.92
Frame Beta MA BETA Strength = 14, Lift x 50, -1 REF, +6 damage modifier 8,000 2D6 CP p.92
Frame Omega MA OMEGA Strength = 16, Lift x 50, -1 REF, +8 damage modifier 10,000 2D6 CP p.92
 

BODY PLATING

Cowl MA SKUL Skullcap, covers head in SP 25 200 D6 CP p.93
Faceplate CR FACE Protective facemask, SP 25 400 4D6 CP p.93
Torso Plate MA TORS Torso protection SP 25 2,000 3D6 CP p.93
Front Optic Mount MA FOM Allows up to 5 optics to be mounted on face 1,000 4D6 CP p.93
Sense ext. ("Rabbit Ears") M RABB Head mounted extra-sensors for audio, optics, etc 500 ea. 3D6 CP p.93
Total Body Plating 2xCR  TBP Entire Body exoskeleton. 20 SP everywhere. -3 REF, -1 Stealth, ATTR halved 6,800 8D6 CH2 p.9
Cyberfacial Remounts(Evil Eye) MA CREE SP6, covers one eyesocket, -1 ATTR, 15% to be hit 150 1D6 CH3 p.33
Cyberfacial Remnts(Jigsaw) MA CRJS SP12, Covers 1 eye & top corner of skull, -1 ATTR, 25% to be hit 250 2D6 CH3 p.33
Cyberfacial Remnts(Twoface) CR CRTF SP 18, Covers of entire face & head, -2 ATTR, 50% to be hit 350 3D6 CH3 p.33
Spyke! Furniture  N SF Dmg Bonus is add to HtH.+10 SP & +10 SDP to location plated., CH3 p.30
Spyke! Furniture  N Area Damage Bonus CH3 p.30
Head 1D3+1 AP 400 +1 CH3 p.30
Shoulders & Chest 1D3+2 AP 500 +3 CH3 p.30
Arms(both) 1D6 AP 450 +2 CH3 p.30
Legs(both) 1D6+1 AP 600 +2 CH3 p.30