Bioware Bodyweapons Chipware Cyberaudio Cyberlimbs Cyberoptics Fashionware Implants Neuralware
Frame Sigma | MA | SIGMA | Strength = 12, Lift x 50, -1 REF, +4 damage modifier | 6,000 | 2D6 | CP p.92 |
Frame Beta | MA | BETA | Strength = 14, Lift x 50, -1 REF, +6 damage modifier | 8,000 | 2D6 | CP p.92 |
Frame Omega | MA | OMEGA | Strength = 16, Lift x 50, -1 REF, +8 damage modifier | 10,000 | 2D6 | CP p.92 |
BODY PLATING
Cowl | MA | SKUL | Skullcap, covers head in SP 25 | 200 | D6 | CP p.93 | |
Faceplate | CR | FACE | Protective facemask, SP 25 | 400 | 4D6 | CP p.93 | |
Torso Plate | MA | TORS | Torso protection SP 25 | 2,000 | 3D6 | CP p.93 | |
Front Optic Mount | MA | FOM | Allows up to 5 optics to be mounted on face | 1,000 | 4D6 | CP p.93 | |
Sense ext. ("Rabbit Ears") | M | RABB | Head mounted extra-sensors for audio, optics, etc | 500 ea. | 3D6 | CP p.93 | |
Total Body Plating | 2xCR | TBP | Entire Body exoskeleton. 20 SP everywhere. -3 REF, -1 Stealth, ATTR halved | 6,800 | 8D6 | CH2 p.9 | |
Cyberfacial Remounts(Evil Eye) | MA | CREE | SP6, covers one eyesocket, -1 ATTR, 15% to be hit | 150 | 1D6 | CH3 p.33 | |
Cyberfacial Remnts(Jigsaw) | MA | CRJS | SP12, Covers 1 eye & top corner of skull, -1 ATTR, 25% to be hit | 250 | 2D6 | CH3 p.33 | |
Cyberfacial Remnts(Twoface) | CR | CRTF | SP 18, Covers of entire face & head, -2 ATTR, 50% to be hit | 350 | 3D6 | CH3 p.33 | |
Spyke! Furniture | N | SF | Dmg Bonus is add to HtH.+10 SP & +10 SDP to location plated., | CH3 p.30 | |||
Spyke! Furniture | N | Area | Damage Bonus | CH3 p.30 | |||
Head | 1D3+1 AP | 400 | +1 | CH3 p.30 | |||
Shoulders & Chest | 1D3+2 AP | 500 | +3 | CH3 p.30 | |||
Arms(both) | 1D6 AP | 450 | +2 | CH3 p.30 | |||
Legs(both) | 1D6+1 AP | 600 | +2 | CH3 p.30 |