Bioware Bodyweapons Chipware Cyberaudio Cyberlimbs Cyberoptics Fashionware Linear Frames & Bodyplating Neuralware
Nasal Filters | M | NF | Stops toxic gases, fumes. 70% effective | 60 | 2 | CP p.84 | |||
Gills | MA | GL | Water breathing system, good for 4 hours | 400 | 3D6 | CP p.84 | |||
Independent Air Supply | MA | IA | Good for 25 minutes | 300 | 2D6 | CP p.84 | |||
Mr Studd/Miss Midnight | MA | MS | All nigt, every night. And they'll never know | 300 | 2D6 | CP p.84 | |||
Contraceptive Implant | N | CI | Good for 5 years. 98% effective | 100 | 0. 5 | CP p.84 | |||
Subdermal Pocket | M | PKT | 2"x 4" space with Realskinn zipper | 200 | 2D6 | CP p.84 | |||
Adrenal Booster | M | ADB | Boosts REF by +1 for D6+1 turns, 3x per day | 400 | 2D6 | CP p.84 | |||
Subdermal Armor (Torso) | CR | SDA | SP | Diff to spot | ATTR Loss | REF Loss* | 1,200 | 2D6 | CP p.84 |
6 | Impossible (35+) | None | None | 350 | 1D6/2 | CH2 p.7 | |||
8 | Impossible (32) | None | None | 500 | 1D6/2 | CH2 p.7 | |||
10 | Impossible (30) | None | None | 650 | 1D6/2+1 | CH2 p.7 | |||
12 | Very Difficult (25) | None | None | 800 | 1D6 | CH2 p.7 | |||
14 | Very Difficult (25) | None | None | 1,000 | 1D6+2 | CH2 p.7 | |||
16 | Difficult (20) | None | None | 1,100 | 1D6+3 | CH2 p.7 | |||
18 | Difficult (20) | -1 (50%) | None | 1,200 | 2D6 | CH2 p.7 | |||
20 | Average (15) | -1 | -1 | 1,450 | 2D6+2 | CH2 p.7 | |||
22 | Easy (10) | -2 | -2 | 1,750 | 3D6 | CH2 p.7 | |||
* To get rid of loss, costs x8 for each -1 REF you want removed (GM's call) | |||||||||
Motion Detector | M | MD | Detects motion in a 20 sq./m area. 70% effective | 200 | 2D6 | CP p.84 | |||
Digital Recorder | M | DGR | 2 hrs storage from any digital source | 200 | 2 | CP p.84 | |||
Audio/Video Tape recorder | M | AVR | 2 hrs storage from video, audio links | 300 | 2 | CP p.84 | |||
Radar Sensor | M | RA | 100m range radar. Must have cyberoptic. 70% effective | 200 | 2 | CP p.84 | |||
Sonar Implant | M | SN | 50m range sonar. For water only. 70% effective | 300 | 2 | CP p.84 | |||
Radiation Detector | M | RAD | 10m range. 80% detection effectiveness | 200 | 2 | CP p.84 | |||
Chemical Analyzer | M | CH | 5m range. 70% effectiveness | 200 | 2 | CP p.84 | |||
Voice Synthesizer | M | VS | Can mimic any recorded sound(60%), up to 10 sounds | 600 | D6 | CP p.85 | |||
AudioVox | M | LS | Vocal synthesizer for special effects. +2 to Perform | 700 | 2D6 | CP p.85 | |||
T-MAXX Cyberliver | MA | CLR | +4 vs. addictiveness of drugs and ingested poisons; | 450 | 1D6 | CH1 p.37 | |||
T-MAXX II, dleuxe | MA | TM2 | +4 vs. addictiveness of drugs and ingested poisons w/switch off | 850 | 1D6 | CH1 p,37 | |||
Decentralized Heart | CR | DCH | +2 Death Saves caused by torso injuries | 1,300 | 1D6+4 | CH1 p.37 | |||
E-Monitor | N | EM | Checks adverse effects of air pressure and environment to body | 185 | 1 | CH1 p.38 | |||
Forked Tongue | N | FT | Audio Vox option; +1 to Persuasion/Seduction skills | 350 | 2 | CH1 p.35 | |||
Gyro-Stabilizer | MA | GS | +2 on Space Sickness rolls and +1 0-G Maneuver skill, +1 to balance rolls | 1,000 | 1D6 | CH1 p.38 | |||
OptiShields | M | OS | Protected vs. gasses and Anti-dazzle is standard. SP 8. May have 2 options | 300 | 1D6+2 | CH1 p.31 | |||
*Options: Times Square | N | TS | LED screen in vision field. 1 option | 250 | 0.5 | CH2 p.5 | |||
-- Times Square Plus | N | TS+ | As TS+ in Chrome 1 pg.38. 1 option. | 500 | 1 | CH2 p.5 | |||
-- Teleoptics | N | TE | Telescope ability to 20x. 1 option | 150 | 0.25 | CH2 p.5 | |||
-- Lowlite | N | LL | See in dim light, almost total darkness. 1 option | 200 | 0.25 | CH2 p.5 | |||
-- Infrared | N | IR | See in total darkness, using heat emissions. 1 option | 250 | 0.5 | CH2 p.5 | |||
-- Time/date display | N | TDD | Uses no options. | 100 | 0 | CH2 p.5 | |||
Pacesetter Heart | CR | PH | +1 MA & BODY(doesn't effect BTM and Death Saves are -1) | 900 | 1D6 | CH1 p.37 | |||
Pacesetter 2000 Heart | CR | P2H | +2 MA & BODY(doesn't effect BTM and Death Saves are -1) | 985 | 1D6 | CH1 p.37 | |||
Rebreathers | MA | RB | Hold breath for 15 minutes, Filters toxic gasses 55% of the time | 700 | 1D6+1 | CH1 p.36 | |||
Voice Pattern | N | VP | Audio Vox option: allows you to pass for someone else in voice print | 350 | 2 | CH1 p.35 | |||
Wet Drive | CR | WD | Stores 1 MU;need plugs to access, get 1 addition MU costs extra | 320+175 | 1D6 | CH1 p.35 | |||
Wearman Mk. II | M | WM2 | chip player | 200 | 0 | CH1 p.38 | |||
Color Gland Control | M | CGC | Able to change eye color to any color in the spectrum. Takes D6 minutes. | 250 | 1 | CH2 p.6 | |||
Subdermal Armor (Skull) | MA | SASK | SP | ATTR loss | Chance to spot | CH2 p.7 | |||
4 | None | Impossible (35) | 300 | 1D6/3 | |||||
6 | None | Impossible (30) | 550 | 1D6/2 | |||||
8 | None | Very Difficult (25) | 750 | 1D6 | |||||
10 | None | Difficult (20) | 1,000 | 1D6+2 | |||||
12 | -1 (50%) | Average (15) | 1,200 | 1D6+3 | |||||
14 | -1 | Easy (10) | 1,400 | 2D6 | |||||
Protects like a helmet ( On a head shot 1-4 on D10 hits unprotected part of the head) | |||||||||
Subdermal Viewscreen | M | SVID | LED screen under the skin in the forearm. | 250 | 1D6/2 | CH2 p.8 | |||
Zetatech Bodycomp | MA | BCOM | Acts as internal E-book. Needs other cyberware to operate. | 1,750 | 1D6+4 | CH2 p.8 | |||
Auto-injector | M | AI | Can hold 5 doses. For 200eb can be hooked to Biomonitor. | 750 | 1D6/2 | CH3 p.25 | |||
Cell-phone Implant | MA | CELL | Acts as a regular cell phone, doesn't need Phone Splice | 500 | 3 | CH3 p.24 | |||
Cam-O-Skin | N | CAMO | 8 different patterns. -1 Awarness to observer and -1 per 20m distance. Requires 1 hour to change. | 850 | 1D6/2 | CH3 p.30 | |||
Endo-Frame-Basic model | CRx2 | EF-B | +3 BOD for lifting, Str Feats, BTM in HtH cmbt.-1 REF.+1 damage for HtH. Needs 10 points to sever limb. | 12,000/
section |
2D6+1/
section |
CH3 p.28 | |||
Endo-frame-Orbital model | CRx2 | EF-O | As Basic, but no -1 REF, +2 damage, and 12 points are needed to sever limb | 25,000/
section |
2D6+3/
section |
CH3 p.28 | |||
Fleshweave | N | FLSH | Real skin tissue is woven over Cyberlimb for a techo-organic look | Special | 0 | CH3 p.21 | |||
LiveWires | M | LWR | 45cm wire moves by owners command. Looks like a snake. | 400/200eb | 2D6 | CH3 p.24 | |||
Pacemaker Coprocessor | N | PMCP | Netrunner can't die from a Hellhound program. Restarts heart. | 150eb | 2 | CH3 p.26 | |||
CyberPillow | M | CPIL | Pillow install into arm. Easy to inflate and deflate. Cases cost 10 eb. | 80 | 0.5 | CH3 p.26 | |||
New Teeth | M | TTH | MEL -1 N/A C 1-2pts of damage N/A 1 VR touch. Ceramic teeth. | 200 | 0 | CH4 p.7 | |||
Power Jaw | MA | POWJ | +2 bite damage. | 100 | 1D2 | CH4 p.7 | |||
NewThroat | CR | THRT | 3 options. Throat region has SDP 15 | 850 | 2D6 | CH4 p.8 | |||
Dakai Soundsystem Scramble | N | DSS | NewThroat or Adiovox option. Makes voice unidentifiable. | 50 | 2 | CH4 p.8 | |||
Variable-Chambered Heart | N | VH | Add-on to Pacesetter. Doubles time for holding breath, +1 Endurance skill. Overdrive function w/ bypass will cause stroke | 450 | 1D6/2 | CH4 p.9 | |||
Vein Clips | MA | VC | +2 Death Saves. | 700 | 1D6 | CH4 p.10 | |||
Echolocation System Coprocessor | N | ESC | Needs other cyberware. Gives 3-D image to cyberoptics in total darkness | 800 | 1D6/2 | CH4 p.13 | |||
GPS Module, Internal | N | GPS | Global Positioning System. Internal needs TimeSquare Optics. | 450 | 1 | FS1 p.28 | |||
GPS Module, External | N | GPS | Global Positioning System. External is mounted in the arm. | 600 | 1D6/2 | FS1 p.28 | |||
Ear Valve | MA | EVLV | Can rapidly ascend/descend in underwater dives. Good to 100m. | 150 | 1 | FS1 p.28 | |||
Sinus Reconstruction | CR | SINR | Provides pressure escape for inner ear. Good to 200m underwater. | 1500 | 1D6/2 | FS1 p.28 | |||
Enhanced Lung, Series two | CR | EL2 | Hold Breath up to 30 minutes. | 5000 | 1D6 | FS1 p.28 | |||
Enhanced Lung, Series three | CRx2 | EL3 | Allows user to breath in water with gills. | 7500 | 1D6+2 | FS1 p.28 | |||
Endorphin Trigger | M | ENT | 30% chance of triggering.+3 to Stun/Shock/Death Saves while in pain. | 500 | 1D6 | FS2 p.41 |