Bioware Bodyweapons Chipware Cyberaudio Cyberlimbs Cyberoptics Fashionware Linear Frames & Bodyplating Neuralware

Nasal Filters M NF Stops toxic gases, fumes. 70% effective 60 2 CP p.84
Gills MA GL Water breathing system, good for 4 hours 400 3D6 CP p.84
Independent Air Supply MA IA Good for 25 minutes 300 2D6 CP p.84
Mr Studd/Miss Midnight MA MS All nigt, every night. And they'll never know 300 2D6 CP p.84
Contraceptive Implant N CI Good for 5 years. 98% effective 100 0. 5 CP p.84
Subdermal Pocket M PKT 2"x 4" space with Realskinn zipper 200 2D6 CP p.84
Adrenal Booster M ADB Boosts REF by +1 for D6+1 turns, 3x per day 400 2D6 CP p.84
Subdermal Armor (Torso) CR SDA SP Diff to spot ATTR Loss REF Loss* 1,200 2D6 CP p.84
6 Impossible (35+) None None 350 1D6/2 CH2 p.7
8 Impossible (32) None None 500 1D6/2 CH2 p.7
10 Impossible (30) None None 650 1D6/2+1 CH2 p.7
12 Very Difficult (25) None None 800 1D6 CH2 p.7
14 Very Difficult (25) None None 1,000 1D6+2 CH2 p.7
16 Difficult (20) None None 1,100 1D6+3 CH2 p.7
18 Difficult (20) -1 (50%) None 1,200 2D6 CH2 p.7
20 Average (15) -1 -1 1,450 2D6+2 CH2 p.7
22 Easy (10) -2 -2 1,750 3D6 CH2 p.7
* To get rid of loss, costs x8 for each -1 REF you want removed (GM's call) 
Motion Detector M MD Detects motion in a 20 sq./m area. 70% effective 200 2D6 CP p.84
Digital Recorder M DGR 2 hrs storage from any digital source 200 2 CP p.84
Audio/Video Tape recorder M AVR 2 hrs storage from video, audio links 300 2 CP p.84
Radar Sensor M RA 100m range radar. Must have cyberoptic. 70% effective 200 2 CP p.84
Sonar Implant M SN 50m range sonar. For water only. 70% effective 300 2 CP p.84
Radiation Detector M RAD 10m range. 80% detection effectiveness 200 2 CP p.84
Chemical Analyzer M CH 5m range. 70% effectiveness 200 2 CP p.84
Voice Synthesizer M VS Can mimic any recorded sound(60%), up to 10 sounds 600 D6 CP p.85
AudioVox M LS Vocal synthesizer for special effects. +2 to Perform 700 2D6 CP p.85
T-MAXX Cyberliver  MA CLR +4 vs. addictiveness of drugs and ingested poisons; 450 1D6 CH1 p.37
T-MAXX II, dleuxe MA TM2 +4 vs. addictiveness of drugs and ingested poisons w/switch off  850 1D6 CH1 p,37
Decentralized Heart CR DCH +2 Death Saves caused by torso injuries 1,300 1D6+4 CH1 p.37
E-Monitor N EM Checks adverse effects of air pressure and environment to body 185 1 CH1 p.38
Forked Tongue N FT Audio Vox option; +1 to Persuasion/Seduction skills 350 2 CH1 p.35
Gyro-Stabilizer MA GS +2 on Space Sickness rolls and +1 0-G Maneuver skill, +1 to balance rolls 1,000 1D6 CH1 p.38
OptiShields M OS Protected vs. gasses and Anti-dazzle is standard. SP 8. May have 2 options 300 1D6+2 CH1 p.31
*Options: Times Square N TS LED screen in vision field. 1 option 250 0.5 CH2 p.5
-- Times Square Plus N TS+ As TS+ in Chrome 1 pg.38. 1 option. 500 1 CH2 p.5
-- Teleoptics N TE Telescope ability to 20x. 1 option 150 0.25 CH2 p.5
-- Lowlite N LL See in dim light, almost total darkness. 1 option 200 0.25 CH2 p.5
-- Infrared N IR See in total darkness, using heat emissions. 1 option 250 0.5 CH2 p.5
-- Time/date display N TDD Uses no options. 100 0 CH2 p.5
Pacesetter Heart CR PH +1 MA & BODY(doesn't effect BTM and Death Saves are -1) 900 1D6 CH1 p.37
Pacesetter 2000 Heart CR P2H +2 MA & BODY(doesn't effect BTM and Death Saves are -1) 985 1D6 CH1 p.37
Rebreathers MA RB Hold breath for 15 minutes, Filters toxic gasses 55% of the time 700 1D6+1 CH1 p.36
Voice Pattern N VP Audio Vox option: allows you to pass for someone else in voice print 350 2 CH1 p.35
Wet Drive CR WD Stores 1 MU;need plugs to access, get 1 addition MU costs extra 320+175 1D6 CH1 p.35
Wearman Mk. II M WM2 chip player 200 0 CH1 p.38
Color Gland Control M CGC Able to change eye color to any color in the spectrum. Takes D6 minutes.  250 1 CH2 p.6
Subdermal Armor (Skull) MA SASK SP ATTR loss Chance to spot CH2 p.7
4 None Impossible (35) 300 1D6/3
6 None Impossible (30) 550 1D6/2
8 None Very Difficult (25) 750 1D6
10 None Difficult (20) 1,000 1D6+2
12 -1 (50%) Average (15) 1,200 1D6+3
14 -1 Easy (10) 1,400 2D6
Protects like a helmet ( On a head shot 1-4 on D10 hits unprotected part of the head)
Subdermal Viewscreen M SVID LED screen under the skin in the forearm. 250 1D6/2 CH2 p.8
Zetatech Bodycomp  MA BCOM Acts as internal E-book. Needs other cyberware to operate. 1,750 1D6+4 CH2 p.8
Auto-injector M AI Can hold 5 doses. For 200eb can be hooked to Biomonitor. 750 1D6/2 CH3 p.25
Cell-phone Implant MA CELL Acts as a regular cell phone, doesn't need Phone Splice 500 3 CH3 p.24
Cam-O-Skin N CAMO 8 different patterns. -1 Awarness to observer and -1 per 20m distance. Requires 1 hour to change. 850 1D6/2 CH3 p.30
Endo-Frame-Basic model CRx2 EF-B +3 BOD for lifting, Str Feats, BTM in HtH cmbt.-1 REF.+1 damage for HtH. Needs 10 points to sever limb. 12,000/ 

section

2D6+1/

section

CH3 p.28
Endo-frame-Orbital model  CRx2 EF-O As Basic, but no -1 REF, +2 damage, and 12 points are needed to sever limb 25,000/

section

2D6+3/

section

CH3 p.28
Fleshweave N FLSH Real skin tissue is woven over Cyberlimb for a techo-organic look Special 0 CH3 p.21
LiveWires M LWR 45cm wire moves by owners command. Looks like a snake. 400/200eb 2D6 CH3 p.24
Pacemaker Coprocessor N PMCP Netrunner can't die from a Hellhound program. Restarts heart. 150eb 2 CH3 p.26
CyberPillow M CPIL Pillow install into arm. Easy to inflate and deflate. Cases cost 10 eb. 80 0.5 CH3 p.26
New Teeth M TTH MEL -1 N/A C 1-2pts of damage N/A 1 VR touch. Ceramic teeth. 200 0 CH4 p.7
Power Jaw MA POWJ +2 bite damage. 100 1D2 CH4 p.7
NewThroat CR THRT 3 options. Throat region has SDP 15 850 2D6 CH4 p.8
Dakai Soundsystem Scramble N DSS NewThroat or Adiovox option. Makes voice unidentifiable.  50 2 CH4 p.8
Variable-Chambered Heart N VH Add-on to Pacesetter. Doubles time for holding breath, +1 Endurance skill. Overdrive function w/ bypass will cause stroke  450 1D6/2 CH4 p.9
Vein Clips MA VC +2 Death Saves. 700 1D6 CH4 p.10
Echolocation System Coprocessor N ESC Needs other cyberware. Gives 3-D image to cyberoptics in total darkness 800 1D6/2 CH4 p.13
GPS Module, Internal N GPS Global Positioning System. Internal needs TimeSquare Optics. 450 1 FS1 p.28
GPS Module, External N GPS Global Positioning System. External is mounted in the arm. 600 1D6/2 FS1 p.28
Ear Valve MA EVLV Can rapidly ascend/descend in underwater dives. Good to 100m. 150 1 FS1 p.28
Sinus Reconstruction CR SINR Provides pressure escape for inner ear. Good to 200m underwater. 1500 1D6/2 FS1 p.28
Enhanced Lung, Series two CR EL2 Hold Breath up to 30 minutes. 5000 1D6 FS1 p.28
Enhanced Lung, Series three CRx2 EL3 Allows user to breath in water with gills. 7500 1D6+2 FS1 p.28
Endorphin Trigger M ENT 30% chance of triggering.+3 to Stun/Shock/Death Saves while in pain. 500 1D6 FS2 p.41