Thoughtwave

 


THE THOUGHTWAVE PROJECT


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Thoughtwave

e.g. 1 Red, trying to link top and bottom edges with a Thoughtwaves, makes a straight opening. Black, who wants to link left and right, bends things his way.
e.g. 2 Now Red threatens to turn the game back in his direction. Black defends by sealing Red's line of approach.
e.g. 3 Red's thinking is fairly straightforward. Black counter-attacks with pieces which allow several lines of approach.
e.g. 4 Both players now have winning ways, but Red has fewer options.
e.g. 5 Black now makes a devilish move (4th from top, 3rd from right). This prevents Red continuing his thinking on present lines as he hasn't enough of the right pieces.
e.g. 6 Black, despite Red's attempts to establish new lines of thought, now has the game almost sewn up.
e.g. 7 Black plays the last piece (3rd from bottom, 5th from left) of a winning Thoughtwave.

Tips


Tip 1 Straight pieces are easy to block, whereas T-pieces are harder.
Tip 2 Placing pieces one space apart is usually more useful than adjoining pieces.
Tip 3 Place a piece three squares away and in the opposite direction can be a useful blocking tactic.
Tip 4 You can try to force pieces needed by your opponent.
e.g. Black now needs two pieces but only has one left.

A Few Words of Advice


Since each player has a terminating piece, any player who is too single minded in laying down his Thoughtwave will find his fate quickly sealed. It is wiser to lay down alternative routes, well spaced out, in order to keep open more than one option.
Similarly the blank edges of the pieces are every bit as important as the edges carrying a Thoughtwave particularly in defensive play.
Another thing to remember is that the player going first has a slight advantage (as in Chess and Draughts, for instance.) The second player must defend initially, delaying the progress of his opponent, if he is to stand a reasonable chance of winning.

Ultra

So spielen Sie Ultra: Mit diesen Spielsteinen – in Schwarz und Rot.

1)Beide Spieler haben mit derselben Taktik begonnen – eine Verankerung am Spielfeldrand, die jeweils zwei Verbindungsmöglichkeiten bietet.

2) Der Spieler mit den roten Spielsteinen baut zwischen den Steinen des Gegners ein Hindernis auf, das aber ihn selbst dem Ziel näher bringt.

3) Schwarz hat Abwehrmaßnahmen eingeleitet und die rote Gedankenwelle abgebogen. Doch Rot hat geschickt gekontert.

4) Schwarz befindet sich inzwischen in der eindeutig schlechteren Position. Die untere Verbindung ist bereits nicht mehr zu verhindern.

5) Beide Spieler haben jetzt ihre Endstücke eingesetzt, aber Schwarz kann den Sieg von Rot nicht mehr verhindern.

6) Schwarz hat einen erheblichen Fehler begangen, der von Rot sofort ausgenützt wurde.

7) Rot hat gewonnen – der obere und untere Rand des Spielfeldes ist miteinander verbunden.

(c) Dr Eric Solomon 1998, reproduced by permission.

Last Updated : 15/09/98

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