City Improvements
Airport
Allows a city to produce Veteran air units.
Any air unit spending an entire turn in the city is completely
repaired. Allows airlifting of units.
Aqueduct:
Allows the city to grow beyond size 8.
Bank:
Increases tax and luxury output by an additional 50% (cumulative
with Marketplace).
Barracks:
Allows the city to produce Veteran ground units. Repairs damaged
ground units in one turn.
Capitalization:
Converts all Shield production into Taxes.
Cathedral:
Makes three unhappy citizens content (two after the discovery of
Communism). The discovery of Theology adds one content citizen to
every city with a Cathedral.
City
Walls:
The defence factor of units inside the city is tripled against
all ground units except Howitzers..
Colosseum:
Three unhappy citizens are made content. (Four with Electronics.)
Courthouse:
Decreases corruption by 50%, and makes the city more resistant to
bribery by enemy diplomats and spies. Under Democracy, the
Courthouse makes one content citizen happy.
Coastal
Fortress:
Doubles the defense factors of all units inside the city against
shore bombardments by enemy ships.
Factory:
Increases Shield production by 50%.
Granary:
Only half of a city's Food store is depleted when the city
increases in size.
Harbor:
Allows all Ocean squares in the city's radius to produce one
extra unit of Food.
Hydro
Plant:
Increases Factory output by 50%, and reduces pollution caused by
Shield production by 50%.( Hydro Plants are safer than Nuclear
Plants.)
Library:
Increases science output by 50%.
Manufacturing Plant:
Increases Shield production by an additional 50% (cumulative with
Factory).
Marketplace:
Increases tax and luxury output by 50 %.
Mass
Transit:
Eliminates pollution caused by population.
Nuclear
Plant:
Increases Factory output by 50%, and reduces pollution caused by
Shield production by 50%. Nuclear Plants run the risk of nuclear
meltdown until your civilization has discovered Fusion Power.
Offshore
Platform:
Allows all Ocean squares in the city's radius to produce one
Shield.
Palace:
Marks the capital city of a civilization. Eliminates corruption
and waste in the city, and decreases it in all nearby cities.
Each civilization can have only one Palace at a time.
Police
Station:
Reduces the number of unhappy citizens created by units away from
their home city by one per unit.
Port
Facility:
Allows a city to produce Veteran sea units. Any ship spending an
entire turn in the city is completely repaired.
Power
Plant:
Increases Factory output by 50%.(Pollutes a lot)
Recycling
Center:
Decreases the pollution caused by Shield production by 2/3.
Research
Lab:
Increases science output by an additional 50% (cumulative with
Library and University for a total increase of 150%).
SAM Missile Battery:
Doubles the defense factors of all units inside the city against
air units and non-nuclear missile attacks.
SDI
Defence:
Protects everything within three spaces of the city from nuclear
attack.
Sewer
System:
Allows a city to grow beyond size 12.
Solar
Plant:
Increases Factory output by 50%, and eliminates all pollution
caused by Shield Production. Helps to slow the onset of global
warming by absorbing atmospheric heat.
Stock
Exchange:
Increases tax and luxury output by an additional 50% (cumulative
with Marketplace and Bank, for a total increase of 150%).
Spaceship Structural:
Forms the framework of your spaceship.
Spaceship Component:
Thrust Components: Each component adds 25% to the spaceship's
thrust.
Fuel Components: Each component provides enough fuel for one
Thrust Component.
Spaceship
Module:
Population: Each module provides living space for 10,000
colonists.
Life Support: Each module provides Food, air, and support for one
Population Module.
Solar Panel: Each module provides power for two other modules.
Superhighways:
All squares in the city's radius with roads or railroads produce
50% more Trade. Increases revenue from trade routes.
Supermarket:
Allows double-irrigated squares in the city's radius (farmland)
to produce 50% more Food.
Temple:
Makes one unhappy citizen content (two after the discovery of
Mysticism).
University:
Increases science output by an additional 50% (cumulative with
Library).
If you
have any suggestions, comments, or information please email me at
civjar@oocities.com
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