City Improvements

Airport
Allows a city to produce Veteran air units. Any air unit spending an entire turn in the city is completely repaired. Allows airlifting of units.

Aqueduct:
Allows the city to grow beyond size 8.

Bank:
Increases tax and luxury output by an additional 50% (cumulative with Marketplace).

Barracks:
Allows the city to produce Veteran ground units. Repairs damaged ground units in one turn.

Capitalization:
Converts all Shield production into Taxes.

Cathedral:
Makes three unhappy citizens content (two after the discovery of Communism). The discovery of Theology adds one content citizen to every city with a Cathedral.

City Walls:
The defence factor of units inside the city is tripled against all ground units except Howitzers..


Colosseum:
Three unhappy citizens are made content. (Four with Electronics.)

Courthouse:
Decreases corruption by 50%, and makes the city more resistant to bribery by enemy diplomats and spies. Under Democracy, the Courthouse makes one content citizen happy.

Coastal Fortress:
Doubles the defense factors of all units inside the city against shore bombardments by enemy ships.

Factory:
Increases Shield production by 50%.

Granary:
Only half of a city's Food store is depleted when the city increases in size.

Harbor:
Allows all Ocean squares in the city's radius to produce one extra unit of Food.

Hydro Plant:
Increases Factory output by 50%, and reduces pollution caused by Shield production by 50%.( Hydro Plants are safer than Nuclear Plants.)

Library:
Increases science output by 50%.

Manufacturing Plant:
Increases Shield production by an additional 50% (cumulative with Factory).

Marketplace:
Increases tax and luxury output by 50 %.

Mass Transit:
Eliminates pollution caused by population.

Nuclear Plant:
Increases Factory output by 50%, and reduces pollution caused by Shield production by 50%. Nuclear Plants run the risk of nuclear meltdown until your civilization has discovered Fusion Power.

Offshore Platform:
Allows all Ocean squares in the city's radius to produce one Shield.

Palace:
Marks the capital city of a civilization. Eliminates corruption and waste in the city, and decreases it in all nearby cities. Each civilization can have only one Palace at a time.

Police Station:
Reduces the number of unhappy citizens created by units away from their home city by one per unit.

Port Facility:
Allows a city to produce Veteran sea units. Any ship spending an entire turn in the city is completely repaired.

Power Plant:
Increases Factory output by 50%.(Pollutes a lot)

Recycling Center:
Decreases the pollution caused by Shield production by 2/3.

Research Lab:
Increases science output by an additional 50% (cumulative with Library and University for a total increase of 150%).

SAM Missile Battery:
Doubles the defense factors of all units inside the city against air units and non-nuclear missile attacks.

SDI Defence:
Protects everything within three spaces of the city from nuclear attack.

Sewer System:
Allows a city to grow beyond size 12.

Solar Plant:
Increases Factory output by 50%, and eliminates all pollution caused by Shield Production. Helps to slow the onset of global warming by absorbing atmospheric heat.

Stock Exchange:
Increases tax and luxury output by an additional 50% (cumulative with Marketplace and Bank, for a total increase of 150%).

Spaceship Structural:
Forms the framework of your spaceship.

Spaceship Component:
Thrust Components: Each component adds 25% to the spaceship's thrust.
Fuel Components: Each component provides enough fuel for one Thrust Component.

Spaceship Module:
Population: Each module provides living space for 10,000 colonists.
Life Support: Each module provides Food, air, and support for one Population Module.
Solar Panel: Each module provides power for two other modules.

Superhighways:
All squares in the city's radius with roads or railroads produce 50% more Trade. Increases revenue from trade routes.

Supermarket:
Allows double-irrigated squares in the city's radius (farmland) to produce 50% more Food.

Temple:
Makes one unhappy citizen content (two after the discovery of Mysticism).

University:
Increases science output by an additional 50% (cumulative with Library).

 

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