Welcome to the Moranann page of
The Mighty Magus Noctis

Moranann: The More Power Campaign World is designed as a supplement to TSR's Advanced Dungeons and Dragons series of games, and is specially designed to accomodate characters from any AD&D setting. These rules are copyright of Edwin Holmes-Lauder. They are in the public domain and may be copied and distributed, as long as my name remains here. The use of the various names and quotes from films, television shows and other sources in these rules is not a challenge to the ownership of the rights to the various movies, tv shows, etc. by their respective companies. The quotes on this page are from the various movies, tv shows and comic books, and are reproduced here without the consent of the owners of the movies, tv shows, etc. The AD&D series of roleplaying games is published by TSR Inc. and the use of their trademarks in these rules is without their permission.
(ie. PLEASE DON'T SUE ME!)

“Follow me to a place where incredible feats
Are routine every hour or so,
Where enchantment runs rampant, yes wild in the streets,
Open sesame, here we go!”
-Disney's Alladin
Welcome to Moranann, where gods roam the earth, a single person's actions can change the course of history, and where you get the best price on a Sword of Instant Monster Destruction in all the Multiverse. Come on down!
As you may have guessed by now, Moranann is not your average campaign world. There are at least three times as many character classes, and a lot more PC races than basic AD&D. In short it is truly the Campaign World. Because of this, I do not recomend that anyone attempt to DM a Moranann campaign unless:
- you are good at balancing super characters
- you like psychotically powerful players and enemies
- you want a good excuse to run a Monty Haul campaign
- you have been hit in the head a few too many times
- any and/or all of the above
The Character Classes of Moranann
The Player Character Races of Moranann
Wild Talents on Moranann
****************MORE TO COME SOON*******************
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