The Super Deluxe Arcade Cabinet.

Copyright Jerod Underwood Park 1997
All rights reserved

THE SUPER DELUXE ARCADE CASING: To try and create a realistic feeling of actually being in the game for the player, the framework design for the super deluxe model is a sit-in type using a super size screen trick that utilizes a mirror illusion that turns the image from a 13 inch color monitor that's displaying a backwards image against the mirror into over 30 inches of viewable display. The monitor is actually placed only a couple feet above the player's head, aimed slightly downwards. This principle of enhancement operations was used by the arcade called Star Blade, {Maker unknown to me.} Due to it's extreme size, this machine may be hard to find, but it has that amazing screen enhancement effect well worth checking out. There are also to be several three to six inch screens (monochrome will do) for use with radar, communications, and systems information display.
Control wise, there is a flight control stick that borrows from the design of the classic arcade game, Star Wars. When the player wants to aim or turn left, then they simply rotate the dual grips to the left. And the whole controller assembly will rotate with it. If the player wants to aim upwards, then they just rotate the grips upward.
(FIGURE 1. (Front view.))
                      _                               _
Thumb button:        |@|     +-----------------+     |@|       Thumb button:
  Missiles.          | |_____|  }-----------{  |_____| |         Torpedoes.
Trigger button:      | |-----|  )Plasma Bolt(  |-----| |      Trigger button:
   Lasers.           |_|     |  }-----------{  |     |_|        Plasma Ray.
                             +-----------------+

(FIGURE 2. (Side view, left grip.))

              _                         /\             /\
            /| |] <--Thumb button.     / /             \ \
Trigger--> /_| |                      / /               \ \
             | |                     / /                 \ \
             |_|                     \/ (Aiming down.)    \/ (Aiming up.)

(FIGURE 3. (Front view in a steep left turn desperately in need of a paint program rendering.))
                                     /\
                                     \@\
                                      \ \
                                  /\  /\ \
                                 /  \/ /\/
                                /    \/
                               /  /\  \
                              /  /B/  /
                             /  /P/  /
                             \  \/  /
                              \    /
                          /\  /\  /
                          \@\/ /\/
                           \ \/
                            \ \
                             \/

The foot pedal is usable during times of separation from the docking port on the ship and during later stages where the player's role of defender changes. It's purpose is for use as a throttle control during flight. When the player presses forward on it, the Gunnery Pod's aft thrusters fire, giving a forward motion to the pod. When the player let's up on the peddle, the pod slows down. And when the foot pedal returns to it's original position, the pod will eventually stop after all forward momentum is lost. If the pedal is rocked towards the player, then Fore thrusters will fire and the pod will be pushed backwards. This pedal does nothing while parked in the ship's docking ring.
Each of the five buttons on the controller operate a different weapon. Why five, you may ask? One reason is because in the first game, there was an assortment of four weapons for the weapons officer to use. And the fifth one (mounted in the center) primes and fires the Plasma Bolt. Required to punch a hole into the electro-chemical barrier that surround each solar system. Even though this weapon is ready to fire at the start of the game, it will always be used to punch a hole in that shield. However, in most missions, it will be possible to prime and fire the weapon once more. In later missions, maybe even twice. This is due to the process required to load the weapon, a slow leaching off of the already over-taxed power generators. The weapon's batteries leach power for over five minutes before the weapon can possibly function. Then, when fired, it gather's up all power available into a sort of Ball Lightning and flings it toward's the target sighted by the weapons officer (player). This weapon's best secondary use is against the pirate's biggest threat, a ship called a Star Crusher. More on this ship's configuration later. Each of the other weapons are suited to deal with the different kinds of enemies and their varying technologies. The Missiles are designed to penetrate shields surrounding the target and deliver the war head's explosion against the hull of the enemy's ship. Missiles are accessed via the left thumb button. Torpedoes are another form of physical attack, designed to rip apart the physical armor on the target's hull, then explode in an attempt to cause structural failure. Though, Torpedoes are ineffective against ships equipped with shielding devices. These are fired using the right thumb button. Next, comes the Lasers. Quick flashes of hot, tight beams of light are used to try to melt armor and body panels off of enemy targets. Most of the pirate's fleet are somewhat susceptible to this form of attack, due to the weakness of shielding devices. They can't mask out light. Lasers are operated by pressing the left trigger finger. And finally, come the Plasma Rays. The weaker cousin to a Plasma Bolt, Rays operate in quite the same way. This form of attack is an attempt to short out all electrical equipment aboard the pirate's ship. If a ship has shields up and running at full strength, Plasma Rays will be ineffective. Though, armor only and shield damaged foes are an easy target to attack with these little shockers. Plasma Rays are fired with the right trigger finger.
Each weapon system has a tri-light LED designating it's current status. Lasers, Missiles, Torpedoes, and Plasma Rays have a panel centered on the dash board. A green light indicates the weapon is on-line and functioning. Yellow indicates reduced effectiveness due to damage. Red indicates that repairs are needed before the weapon is usable. If no light can be seen, then weapon is either off line due to the power crisis, or weapon has been completely destroyed. The Plasma Bolt's tri-light system is inside the clear button. The button usually remains dark. But, when the button is pressed, one of three colors will light up. Red indicates not usable, yellow means recharging, and green means ready. If the yellow light illuminates at time of press, then the weapon has just been primed. If green, then a three-second countdown will occur before the weapon fires. And when it does, it will shoot the bolt in the general direction that the cross hairs are aimed. This weapon is accessible only when docked on board the freighter.
When the player moves the controller to a point farther than the cross hairs will go, then the Gunnery Pod will swivel if attached to the ship's port or fly in the direction pointed if space born with thrusters alone or attached to a Combat Rig.

(FIGURE 4. (Interior of Cabinet in Text Graphics.))
=============================================================================
                 (*)  (*)  (*)  (*)  (*)  (*)  (*)  (*)  (*)
       (*)  (*)             ^ Upper Lighting Bar. ^           (*)  (*)
  (*)                                                                   (*)
                /-------------------------------------------\
       /-------/   /V\      .           .                  . \-------\
/--+--/   .        \ /                              .       /o\   .   \--+--\
   |              Frnd       .                .             \ /          |
   |            Omga Cls.          .                        Unkn    .    |
   |  .         .  (Main Screen using a wide view trick.)  No Lock       |
   |                   .             |                       .           |
   |                              {  |  }        .               /X\     |
   |   .      .                ------+------            .        \ /   . |
   |                       .      {  |  }            .        .  FOE     |
   |    .                            |             .          <--> |
   |            /-------------------------------------------\ -<-Lock->- |
   |   /-------/  +---------+    +---BOW---+    +---------+  \-------\  .|
/--+--/           | |  |  | |    | .  |  . |    |msls=OK  |           \--+--\
                  | \--|--/ |    |----+===*|    |lsrs=OK  |
                  |PSI |5 CO|    |  . |   .|    |shld=Low |
                  +---------+    +--STERN--+    +---------+
________________Communications____3-D radar_____Gunnery Pod__________________
Dash    +-----+       o               Torpedoes  data screen   o  +-+-+     o
Board.  |Pt/Dk|  o         Missiles=()   Torpedoes=()  o          |-O-|   o
 o      +-----+        o     Lasers=() Plasma Ray=()       o      +-+-+
____Part/Dock/Start________Weapons Operations LED's.______________S.A.L.______
        button.
                      _                               _
     Thumb button:-->|@|     +-----------------+     |@|<--Thumb button:
       Missiles.     | |_____|  }-----------{  |_____| |     Torpedoes.
     Trigger button: | |-----|  )Plasma Bolt(  |-----| |  Trigger button:
        Lasers.      |_|     |  }-----------{  |     |_|    Plasma Ray.
                             +-----------------+

                                   +-----+
                                   |     |
                                   |     |
                             /-----+     +-----\
                            /                   \
                           /                     \
                          /   (Player's Chair.)   \
                         /                         \
                        /                           \
                       /                             \
                       |                             |
                       |                             |
~~~~~~~~~~~~~~~~~~~~~~~|                             |~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~|-----------------------------|~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Base|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~+--------------|  of |--------------+~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~|##############|Chair|##############|~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~|#Single Swivel|     | Foot Pedal.##|~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~|##############|     |##############|~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~+--------------|     |--------------+~~~~~~~~~~~~~~~~~~~~
~~~(Floor Decorations.)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

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Copyright Jerod Underwood Park 1997
All rights reserved