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Haul'n grub. Kill'n pirates. Hav'n fun. Does life get any better?


Copyright Jerod Underwood Park 1997
All rights reserved

Name pending on permission of use off of the original PC game called "PSI 5 Trading Co." by Accolade.

PRE-LOG: In a time long, long ago in a place un-definable by others, there existed a life form which called itself Human. And then a lot of stuff happened and Humanity evolved. The Human race literally raced out into the stars. But the stars didn't care. Then, the Humans started raiding the stars for their combustible fuel supply. Still, the stars didn't mind. Then, the Humans started killing off the stars. And then, someone, somewhere, far, far away, noticed the changes in the night sky. Then, that someone turned over and fell back to sleep. And then the Humans started to experiment with creating stars. Eighty-three million life forms died. No one sued. Then Humanity sent out exploration ships into the darker corners of the universe. No one listened. Then, the Humans began to colonize other worlds. Some intelligent life forms capable of space travel became annoyed. But then, the ultimate atrocity occurred. The people of the Earth decided to send their Star Trek channel to other worlds. The universe revolted. Life for Humanity became ugly. Mighty ugly. Time passed. Lives passed. Tempers flared. Each generation carried on the traditions of Universal War ??. (no one really knows for sure the number of wars that were waged throughout the universe.) Only one thing remained for sure. It was all Earth's fault. Yes. Planet Earth is getting the blame here. Somehow, it was reasoned that if Earth hadn't nurtured Humanity, there would be no war.
Though war tried to annihilate the Human species, no one but man ever managed to plot the location of Earth. And so, Humanity thrived. And so the Humans boldly went where everything else wanted to kill them.
And, so the PSI 5 Trading Company came to be. Designed to get food to hungry customers located on other worlds at any price (so long as it was profitable). A company with the logo of King Neptune's Tri-dent on their work badges. A company with pride in their heart. And a company true to their cliental. (Again, so long as it was profitable.) PSI 5 ports were popping up on every space station and planet that would allow it. Business was good. Really good. But, the war waging aliens didn't like this. After all, Humans were bad. Really bad. And if profitable fortunes could be continuously lost due to {piratism} and destruction of the offending ships, then PSI 5 would cease to deliver and the Human infestations on these alien's worlds would go away. Really away.
But, PSI 5 fouled their attempts again and again by equipping their freighter ships with professional crew members and systems of the offensive, defensive, and purely useful (and useless) way. Really way. The aliens returned to the state of annoyance.
Later on, the Humans found new races. Friendly races. Which, in turn, knew more friendly races. And then, within' a year, Earth had a planetary alliance with a countless number of friendly species. (Then again, Earth made sure the cable TV connection was cut off from the rest of the universe.) And, so the Earth Alliance was born. The Earthlings were happy. (Now, say it with me,) Really happy.
And then 50 years passed. Some boring stuff happened. (At least, where the game story is concerned.)
Then, on the eve of the 50th anniversary of the foundation of the Alliance, Earth received a gift of great importance. Reall... The gift to travel to far locations in a short period of time. The gift of The Gravitron Ring. And thus, Humanity expands.
To the PSI 5 Company, this means money. The ability to leave port with a full shipment of food cargo, enter The Gravitron Ring seconds later, and within' a minute, start unloading the merchandise to the clients at their colonized world. All without the threat of attack by pirates. This was good. R...
And to make each run even more profitable, they hollowed out every freighter down to only necessary propulsion and navigation equipment so as to haul all the more cargo. And the only person on board was a combination captain and navigator.
And so the business of hauling food and supplies to colonies continued undisturbed for thirty years. Business was good. Fantastically good.
But the pirates couldn't stand for this. So they put their technological abilities to work and came up with an effective means to putting a stop to this success. They created an enormous electro-chemical barrier around entire planetary systems to keep out the freighters and other Earth Alliance ships. The PSI 5 Trading Company was completely un-prepared for this. A drastic action had to be made soon. Before any colonists starved to death. Or, more importantly, before profit margins went skyrocketing down. So, a desperate act of retro-fitting all PSI 5 freighters with necessary equipment was put into action. Captains quarters became crowded down when a navigator and targeting systems were thrown in. Shipping bays were tightened for the use of a more advanced repair station. These class ship, originally designed to accommodate only one automated workdroid, now had to support an entire RoboRepair crew and officer. Engine propulsion systems were completely un-changeable, due to their shear bulk and lack of time to install speedier ones. Weapon systems were necessary for defense, but the newer class ships were never designed for such systems. So, several exterior ports were installed onto the outer skins of each ship. These ports would accommodate Gunnery Pods. And the major weapon, called a Plasma Bolt, is used to punch a hole into the system wide barriers was also installed on the skin of the ship, approximately on the nose section. Fortunately, shield generator technology has come a long way since the ships of eighty years ago. They run straight off of ship's power conducts and take up very little space. So, their installation was a piece of Martian Cake.
On the down side, attaching all this equipment onto a ship utilizing engines designed to put out little more than enough power then was needed for engines, ship's computers, lights and life supports means a dangerous situation could occur while power is of the utmost necessity during a fire fight. Unfortunately, the generators are a part of the engine. One won't work without the other. And to get better generators, you need better engines. And with exception of the three Gunnery Pods, the ship has no room for extra generators, only batteries. Which will very quickly drain when the generators go down.
On a strange note: These ship designers never seem to plan ahead in the electrical department. Funny, but true, the problem has existed for over a hundred years. Yet, no one has even attempted to fix that problem.

Click here to read about the arcade body.
Click here to read about The Gravitron Ring.
Click here to read about the stages that make up the game.
Click here to learn about the terms of the game.

Click here to return to the home page.

Copyright Jerod Underwood Park 1997
All rights reserved