The Arcade Cabinet.

Copyright Jerod Underwood Park 1997
All rights reserved

The deluxe casing is to have a sort of ovaled semi-circle design useful for the tri-view design. On the left and right portion of the screen are the rectangular view areas for players 1 and 2. Controls will be positioned accordingly. The center of the screen will be used for the spectator camera. The left/right view points will show the vision point of each fighter, giving a feeling of actually seeing what the fighter in the combat arena is seeing (A first person perspective). Where as the center screen will show a wide view of both fighters for the benefit of both players and spectators. Controls will consist of one joystick with an undetermined number of buttons for each player. Progress recording ports should be placed to the left of the controls for the left player and to the right for the right player. More on this concept later. Each player position should be equipped with it's own stereo setup for more of that individual feeling of reality. Coin slots will be positioned in the lower center of the cabinet in the following order: Quarter, dime, quarter, with an optional bill {validator} punch out space located to the left of the first quarter slot. Why a dime slot in the middle, you might ask? Simple. Players should be able to access the Clown Fight game alone for a mere 10 cents a play. Slap-on stickers should be placed on each side of cabinet depicting the combat feel the game. Along the top of the cabinet should stretch out along a semi-circled piece of clear plastic the game's name with a sort of devastated city landscape in the background of the stone carved letters with moss hanging on them.

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Copyright Jerod Underwood Park 1997
All rights reserved