The Arcade Cabinet.
Copyright Jerod Underwood Park 1997
All rights reserved
The deluxe casing is to have a sort of ovaled semi-circle
design useful for the tri-view design. On the left and right
portion of the screen are the rectangular view areas for
players 1 and 2.
Controls will be positioned
accordingly. The center of the screen will be used for
the spectator camera.
The left/right view points will show
the vision point of each fighter, giving a feeling of actually
seeing what the fighter in the combat arena is seeing (A
first person perspective). Where as
the center screen will show a wide view of both fighters for the
benefit of both players and spectators. Controls will consist of
one joystick with an undetermined number of buttons for each
player. Progress recording ports
should be placed to the left of the controls for the left player
and to the right for the right player. More on this concept
later. Each player position should be equipped with it's own
stereo setup for more of that individual feeling of reality.
Coin slots will be positioned in the lower center of the cabinet
in the following order: Quarter, dime, quarter, with an optional
bill {validator} punch out space located to the left of the first
quarter slot. Why a dime slot in the middle, you might ask?
Simple. Players should be able to access the
Clown Fight game alone for a mere 10
cents a play. Slap-on stickers should be placed on each side of
cabinet depicting the combat feel the game. Along the top of the
cabinet should stretch out along a semi-circled piece of clear
plastic the game's name with a sort of devastated city landscape
in the background of the stone carved letters with moss hanging
on them.
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Copyright Jerod Underwood Park 1997
All rights reserved