The People In Front Of The Scene.


Copyright Jerod Underwood Park 1997
All rights reserved

THE FIGHTERS: The majority of the lot is your ordinary humanoid hopped up on Steroids or Mechanix Devices or PTQ's or something and fighting with the ordinary, run-of-the-mill warehouse of usual offense and defense maneuvers. And, what is left is your super junked up, science fiction from Hell fighting physic kind of fighter. These freak show stars that do things you can't possibly believe and look even stranger burn radically as the rulers of the minority. These (People?) can throw fire balls out of mid-air. They can hit an opponent simply by looking at them. Their ice cold maneuvers make a formidable match even to the best of fighters. They can do extremely deadly finishing maneuvers that test the abilities of their opponent's medical staff's abilities.

THE BIG BOSSES (Fightoids): The people of high industry, high living, high society. There the ones who fund the fights, interlink via computer interface with their sponsored fighter for that feeling of primitive combat, and never get touched by The Police. They're The Untouchables. The one's who play with life and death just because THEY can afford it. Living up there in their high rise condo's and office buildings. Never coming below into the concrete world that they left behind. Because it's too dark, polluted, or "low life" for their "high society" standards.

THE PLAYER'S ROLE: Each player plays as a randomly chosen Fightoid (The High Society Millionaires who own fighters and the deadly sport of street combat). As the player deposits their credit(s) to begin the game, the playing station will come alive a random movie like image of a den or office up amongst one of the tall towers and have the first person visual of the Fightoid sitting down in front of his Fighter Terminal Interface and putting on his Virtual Helmet. Then, through the visual inside the virtual helmet, an image of each fighter available will appear on the screen at the player's station and a female voice will say, "Please choose your fighter now...or insert your Saving Card for a continued game now." At which time the player will select a fighter or insert their card. When player is selecting a character, there is a box surrounding an image to indicate which character is being chosen. And when the character has been chosen, the box will come alive with a quick two to three second motion shot of the fighter doing something.
All audio and video for these sequences are to be played directly from a CD Rom to conserve space on the ROM chips and to make the sensation of starting the game a more realistic feeling.
If more than one person is playing at the same time, both player's must insert their credit(s) and press their start buttons at similar times, or the tardy player will have to wait for the fight in progress to conclude before starting. No fight interruptions will be tolerated here.

THE RULES: Officially, NONE. Un-officially, 1) Fight to survive to fight another day. 2) Don't trust anyone not hired by your boss. 3) If all other fails, dis-regard 1 and 2.

(FIGURE 1. (With DOS stick fighter in box.)) :->  
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Copyright Jerod Underwood Park 1997
All rights reserved