THE BIG BOSSES (Fightoids):
The people of high industry, high living,
high society. There the ones who fund
the fights, interlink via computer
interface with their sponsored fighter for that feeling of
primitive combat, and never get touched by
The Police. They're
The Untouchables. The one's who play
with life and death just because THEY can afford it. Living up
there in their high rise condo's and
office buildings. Never coming below into the
concrete world that they left behind.
Because it's too dark, polluted, or
"low life" for their "high society"
standards.
THE PLAYER'S ROLE: Each player
plays as a randomly chosen Fightoid
(The High Society Millionaires who own
fighters and the deadly sport of street combat). As the player
deposits their credit(s) to begin the
game, the playing station will come
alive a random movie like image of a den or office up amongst one
of the tall towers and have the first person visual of the
Fightoid sitting down in front of his
Fighter Terminal Interface and putting
on his Virtual Helmet. Then, through
the visual inside the virtual helmet, an image of each fighter
available will appear on the screen at the
player's station and a female voice
will say, "Please choose your fighter
now...or insert your Saving Card for a
continued game now." At which time the player will select a
fighter or insert their card. When player is selecting a
character, there is a box surrounding an image to indicate which
character is being chosen. And when the character has been
chosen, the box will come alive with a quick two to three second
motion shot of the fighter doing something.
All audio and video for these sequences are to be played
directly from a CD Rom to conserve
space on the ROM chips and to make the
sensation of starting the game a more realistic feeling.
If more than one person is playing at the same time, both
player's must insert their
credit(s) and press their start
buttons at similar times, or the tardy player will have to wait
for the fight in progress to conclude before starting. No fight
interruptions will be tolerated here.
THE RULES: Officially, NONE.
Un-officially, 1) Fight to survive to fight another day. 2) Don't
trust anyone not hired by your boss. 3) If all other fails,
dis-regard 1 and 2.
(FIGURE 1. (With DOS stick fighter in box.)) :-> ============================================================================= # # # ___________________________==========____________________________________ # # | | | { O / } | | | | # # | FIG. 1 | FIG. 2 | FIG. 3 { /-#-- } FIG. 5 | FIG. 6 | FIG. 7 | FIG. 8 | # # | | | {__/_\___} | | | | # # ---------------------------==========------------------------------------ # # | | | | | | | | | # # | FIG. 9 | FIG. 10| FIG. 11| FIG. 12| FIG. 13| FIG. 14| FIG. 15| FIG. 16| # # | | | | | | | | | # # ------------------------------------------------------------------------- # # | | | | | | | | | | | | | | | | | # # | | | | | | | | | | | | | | | | | # # | \ / | \ / | \ / | \ / | \ / | \ / | \ / | \ / | #