Landscapes.


Copyright Jerod Underwood Park 1997
All rights reserved

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THE NEW FIGHTING RINGS: Although not all are hideout type environments or old landscapes forgotten about years ago by higher society, they all offer excellent space for a useful fighting terrain. Locations like an old oil refinery with rusty barrows lying about, or the plot of grassy land in an old city with still used train tracks that run through the middle. Or, how about the abandoned building basement with dangerous rusty nails sticking out of the walls. And who can forget about Crossroad Slums, the place where homeless gather in abandoned buildings and the cops are so crooked, they watch the fights because the rich pay them to. Some call it Party Central. And there are rumors that Fire Light Industries has created a scientifically crafted location that dwells within a hollowed out volcano where it is said that the dead from era's past are being re-animated for some fiendish purpose. However, it is only rumors.
And the crowds that these fights attract. Most of them attract so many that the fans make a complete circle around the fighting arena, thus giving the fighters a sort of human border. Of course, this makes fighting with weapons easy to achieve, due to some of the spectators handing off weapons of various sorts to their chosen hero. And weapons can range from the ordinary throwing knife to the bizarre like some person's moped.
There is also the extra factor of multi-level ground to tend with. From table tops to mountain slopes, the challenge (and fun) of the battle will only increase. Imagine hopping up onto a table and kicking your opponent's face in. Or executing a power house from mid-air. And even swinging from a chandelier to avoid assault. We're talking a whole new dimension of video combat here.

CLOWN ARENA: A place where fans can imitate their favorite fighter with relative safety. Before battle can commence in this broken down former sports stadium, they must dress up as one of their favorite fighters, or even some other character that they just like, and just play fight. No money to be made, no experience to be won, no death to be inflicted, just plain fun. Then the clear, ringing announcement of "CLOWN FIGHT" is called out over the P.A. system and the play fight begins. After one minute, strike points are tallied and the one with the most hits wins the match. One great fact of safety is that The Police don't even care to come here.
When a fan imitates a fighter, then most special maneuvers will be inept. Even though the joystick/button can initiate the moves of the fighter, the ability to engage the effect will either be nullified or a very weak version of the original. After all, fans aren't experienced fighters and don't know the ways of combat.
Each fan, along with the arsenal of light punches, kicks, and foam ball & bat type special attacks is equipped with an easy to pull off finishing maneuver. These maneuvers consist of stuff like pulling off the opponent's costume or throwing pies into the beaten fan's face. After all, killing fans can be done in the real battle areas. Where as, these are just fun and harmless little maneuvers.
PLEASE NOTE: Young children should be allowed to play only this version of the game.
ALSO NOTE: No gore modes are allowed during a clown fight. If a player has paid for gore during a regular game session, then they will just have to wait for the real battles to resume.

THE TRAINING GROUNDS: Accessible by either entering a joystick/button combo during non-play time (time when no one is actually paying to play the game) or waiting for the machine to show this arena, these visual shots (which will be completely pre-recorded on CD Rom) show many of the fighters showing off special maneuvers to a select audience in quick five to ten second shots. Backgrounds can vary from weight lifting rooms or outdoor scenes to fight designed garages. This arena can not be accessed during play.

BACKGROUND VISUALS: I intend on having most of the ROM chips storing information about the fighters and leave the rest of it to required programming and CD Rom. As far as the background is concerned, a single-360 degree photograph will be used with the machine making three electronically zoomed images of it, moving the shot as smoothly as possible when needed. All scenery shots will be stored on CD Rom, down loading the image needed onto RAM during the character selection screen. This process can free up much needed ROM space for fighter specs instead of taking up meg's for every background dot to be in use.

MUSIC SCORE: For the same reasons as with the background visuals, I intend on having all music played straight off of CD Rom. Not only does it save on limited ROM space, I actually believe that it will sound better.
While going with a game music soundtrack is probably more cost effective, I'd prefer to have real bands playing real music for each stage. Maybe even a visual of some sort on screen of the band, weather on some T.V. screen in the background, on a poster, or in some sort of semi-transparent hologram form during a concert scene (after all, it is the future), available for all or most background scenes.

HIGH SCORES SCREEN: This display, available during non-play time, can show the high achievements of all-time (saved to a hard disk), the achievements of the day (lost when power is shut off), top score of the day, and the names of each achiever and their character.
When a high score or achievement is made, a special screen asking for the player to insert his (her) name will appear right before the &34;game over&34; screen does. There should be enough spaces for at least sixteen letters.

THE CIRCLE OF CROWDED BORDERS: While the use of CD Rom would be nice here, I believe the requirements needed for this crown exceed the limits of snapshop tech. here. The crown has to have some sort of interaction with the fighters. They must cheer and boo with the action. They must appear to be a lively crowd. If a fighter gets pushed into them, they must push the fighter back into the arena. If a thrown knife should miss the opponent and hit an audience member, there should be a commotion of audience and medical staff around the fallen victim. When the match is over, they should appear excited for the winner and begin dispersing from the scene before The Police show up to go for a little murder spree of their own. If something massive should happen, like The NoonDay Express come borrowing through that old grassy plot of land during a fight, (Oh, and by the way, it is legal to pin the opponent down on the train tracks and "accidentally" have their life "cut" short by train wheels) the crowd should part to make way.

DREAMLAND: It is rumored amongst some realms that there are certain character types capable of sending themselves and their opponents into a different reality for a moment. Places talked about are a dungeon like place where a 1970's dance floor from Hell creates the only light in the otherwise cold and dank place and unseen voices singing out: "Hey, Hey, Hey. Good Bye!!!" Other rumors persist about a weird pinball world where a huge silver ball threatens to smash the fighters as they fight. Yet, other even stranger rumors exist, like a free-fall fight. However, since only delusional fighters in the midst of battle, with eyewitness fans surrounding them, these strange lands are considered symptoms of battle fatigue and nothing more. But, then again, the Fightoids aren't talking.

THE BATTLE LANDSCAPES: (More to come.)

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Copyright Jerod Underwood Park 1997
All rights reserved