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It is the dawn of the Thirtieth Century. The First Solar War has ended as chronicled in the upcoming game Starlancer, and the Four Houses of Humanity rule known space. Earth and the inhabitable worlds of its solar system are distant memories, mute reminders of humanity's appetite for self-destruction. Now, with the coming of the Age of Conquest, humanity has begun to focus its efforts towards expansion into the frontier worlds.

Starting in a city, your character can go see the Ship Dealer, who will offer to sell any of the 14 total flyable ships in the game. The Equipment Dealer will help you outfit your ship with laser, missiles, tractor beams and a whole host of other add-ons. There is also a Commodity Dealer that you can visit to buy or sell any of the tradable goods in the game.

But it’s the Bar that really drives the game. You can view news reports and collect rumors here that will lead you to potential jobs. The Mission Vendor posts advertisements for jobs across the galaxy. These are generated dynamically by the game universe. “The engine that drives Freelancer is based entirely on trade,” according to Roberts. Planets that need commodities will encourage prospectors to set up trade routes.

The economically disenfranchised may turn to piracy and raid the trade routes. This will then lead to bounties being issued for the pirates. You can take any role within this dynamic.