I
didn't have time to update the site so I missed a lot of news. I'll
try to catch up. First there are some new screenshots. Look at them
HERE.

Then
go to TLR and check
out their interview with Phil Wattenbarger, Producer and Project
Lead at Digital Anvil Studios and Jörg Neumann, the Lead Designer
on Freelancer. Here is a small piece of the interwiev:
TLR:
How do the controls work - how does it work if you insist on using
the joystick - what are the maneuvers pr. ship? And how about joystick
support?
A: We haven't set the number of maneuvers yet, and are still working
and refining the mouse/keyboard combination. Our focus is, and will
continue to be so, on the mouse/keyboard interface. I was very critical
of this feature before joining the team, but now I'm convinced.
It works well, and we might still need to tune and tweak it some
to get it to perfection. Joystick support is here very much secondary,
and we design the game and the mission towards the mouse-interface.
We are for instance working on a mission where you race through
an asteroid field. This mission is tuned and balanced towards that
interface, not using the joystick, where it might get a bit too
easy. Anyhow, the deal with the joystick is that it is very, very
easy to add joystick support in the end and it is very, very hard
to get the mouse/keyboard combo just perfect. So we force ourselves
to design towards the mouse/keyboard combo.
To
read the full interview click HERE.
Also,
there is a new poll. results of the last one can be found in Poll
Archive.
And
for the end: I have compiled five system polls and from the results
it turns out that my average readers have the following system:
CPU |
Intel
Celeron |
RAM |
128-256
Mb |
HDD |
10Gb
or more |
Video
card |
Ati
radeon |
Monitor |
17" |
Now
lets see what MS says the minimum system for FL needs to be:
TLR:
What are the system requirements looking like when you want to play
FL in all its glory?
A: The installed user base of PC hardware has changed a lot since
a few years back. Today you have to target a tremendously broad
range of processing power, graphic cards and memory. Our hope is
to be able to perform nicely from a Pentium II 450MHz with 64 MB
of RAM and an ATI Rage 128 graphics card. Also our nebula-effects
use a lot of full-screen alpha-blending and real-time fogging, and
this is very strenuous on the graphic card.
It
seems we are barely OK :)...
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