A Shadowrun Third Edition character for campaigns most usually run by Gordon Thomas and set in Toronto, Canada.
Description
Average height, long straight black hair tied back with a couple of eagle feathers, red bandanna with printed wolf, eagle, rabbit and spider designs. He wears jeans and biker boots, loose shirt and long duster (lined coat). There is a bone choker at his throat, assorted bands on his wrists and a medicine-bag slung over one shoulder. He carries a duffel bag that contains materials for his shamanic lodge, clothes, survival gear and a machete (when he can't wear it openly on his hip). Over his shoulder, he carries his hunting rifle in an embroidered waterproof fabric case.
Attributes and Skills
| Priorities | ||
| Race | E | Human -- Sioux Indian |
| Attributes | B | 27 points |
| Skills | C | 34 points + 6 language skills + 20 knowledge points |
| Magic | A | (Full) Shaman of the Wolf Totem |
| Resources | D | ¥ 20,000 |
| Attributes | Active Skills | Knowledge Skills | |||
| Body | 3 | Conjuring | 6 | Magic Background | 4 |
| Quickness | 5 | Sorcery | 5 | Zoology (Wilderness) | 2 (4) |
| Strength | 4 | Aura Reading | 1 | Hunting | 4 |
| Charisma | 5 | Rifle | 5 | Tribal Politics | 3 |
| Intelligence | 4 | Edged Weapons (Sword) | 3 (5) | History (NAN) | 2 (4) |
| Will Power | 6 | Stealth | 5 | Cooking | 2 |
| Essence | 6 | Bike | 4 | English | 4 |
| Magic | 6 | Etiquette | 4 | Siouxan | 3 |
| Reaction | 4 | ||||
| Karma | 10 (1) | ||||
Gear
2 level-1 contacts, Remington 950 Rifle, Mag-3 scope, Low light scope, Machete, Regular Ammo (100), Lined Coat (4/2), Cammo Jacket - urban, Cammo Jacket - prairie, General clothes, Pocket Secretary, Survival Kit, Low Lifestyle (1 month), Shamanic Lodge (F: 6), Permit for rifle, Permit for machete.
Magic
Death Touch, Mana Bolt, Power Bolt, Increase Reflexes +2, Treat, Clairvoyance
Background
John grandparents were part of the Great Ghost Dance of 2017. Whenever his father spoke of the event, John could see the shadowy forms of his grandfather standing behind him, and an even more shadowy form of a wolf standing on its hind legs behind his grandfather, all making the same gestures as his father. It was obvious early in John's life that he could see the spirit world and so was destined to become a shaman of the tribe.
John, however, did not like the idea that his future was pre-ordained and railed against the restrictions and pressures of his parents, uncles, the chief and elders. He was the typical "angry young man", always in trouble with the cops when not out alone in the wilderness hunting and generally staying away from people.
It was out there, about ten years ago, that John fell in a ravine and broke his leg and cracked a couple of ribs. He could not move nor summon help. He knew he would die. Instead of his life flashing before his eyes or realizing the folly of his ways, John became increasingly angry at his fate, the spirits, and his ancestors, for forcing this fate upon him.
In that time, a wolf kept bothering John. He believed the wolf was waiting for him to die so it could tear his carcass to bits. The wolf took to sleeping near John each night. Often John would wake to find the wolf licking his wounds.
After several days, John realized that the wolf was bringing him water and occasionally food in the form of rodents and other small animals. John took advantage of the wolf's gestures but till did not see them as anything other than the actions of a next-to-mindless animal. He found that, after studying the wolf, he could communicate with it with howls, grunts and head gestures.
One night, during a thunderstorm, John was again railing against fate and the rain that soaked him. Lightning flashed and John saw the wolf and the shadowy form of his grandfather standing where the wolf stood. In that moment, John knew that the only way to find peace was to accept his fate.
Within a couple of days, John was fit to travel. The wolf accompanied him to the edge of town and stopped, refusing to enter the place of Man.
John studied hard and discovered more of the spirit world and learned all he could of the ways of the world. Occasionally, John still spots that wolf - whether it is his grandfather or an older spirit he is unsure - out of the corner of his eye. Sometimes the wolf is in shadowy form. Other times it appears solid.
Contacts
- Joseph Running Bear -- Sioux Tribal Chief (level 1)
- Running Bear is getting old. He longs for the days of his youth, of the Great Ghost Dance when the native American nations held the world in a grip of fear and did not have to both about balancing budgets and social policy to keep the youth of today off the street and gainfully employed. While his position as chief forces him to remain current with events of the world, he is increasingly withdrawing into a fantasy world in which native Americans roam the plains as in the old days hunting buffalo and raiding against their neighbors. He is a romanticized world that never really existed except in vids.
- Malley Skald-Eater - Troll Shaman -- Toronto Talismonger (level 1)
- A troll shaman who keeps petty much to himself and rarely leaves his home/shop. Malley has only one eye and sits on a stool behind the counter talking to who ever comes in. Dressed in furs and keeping the air-conditioning in the shop very low (ostensibly to preserve some of the more perishable items) he looks very much like Odin One-Eyed, an image he is careful to cultivate. His extensive range of contacts means that he is more up-to-date on current affairs and goings-on than people who rely on the scream sheets for their news of the world. He has a human runner, a fourteen-year-old orphan named Daniel, for the rare times he needs something outside the shop. Malley is also known for his intense dislike of anything other than vocal music. Malley has a huge, booming bass/baritone voice. He is rumored to have once eaten a busker who annoyed him sufficiently, hence his surname. No one knows why or whether this is true. John doesn't believe it.