![[Whistler character image]](whistler.gif)
A Mutants and Masterminds Second Edition character for Peter Ball's Century City roleplaying campaign.
Description
Richard Wentworth found that determination to see the guilty convicted was not enough to ensure justice in our corruption-ridden court system. No matter how hard he tried to sway the jury, the opposition could always tug at their heart-strings to achieve a verdict of not guilty. The determination Wentworth displayed in trying to become a better persuader of men grew into something more! Through listening to subtle verbal cues and gestures, he discovered that he could shape the minds of men! Armed with these superior mental powers, and a jaunty whistled tune which strikes fear into the heart of even the most hardened criminal, the Whistler was born!
Attributes
Power Level: 8 (123 power points)
Concept: Psychic Mystery Man
Occupation: Lawyer
Attributes | |||||
---|---|---|---|---|---|
STR | DEX | CON | INT | WIS | CHA |
10 | 16 | 12 | 10 | 16 | 16 |
+0 | +3 | +1 | +0 | +3 | +3 |
Collected Rolls | |||
---|---|---|---|
Toughness | Fortitude | Reflex | Will |
+7 | +3 | +3 | +10 |
Attack | Ranged Attack | Defense | Initiative |
+4 | +8 | +5 | +11 |
Combat | ||
---|---|---|
Unarmed Strike | +4 | Save DC: 15 |
Twin Colt .45s | +8, Autofire | Save DC: 19 |
Skills
Bluff +15 (12), Climb +0 (0), Concentration +3 (0), Diplomacy +11 (8), Disguise +3 (0), Escape Artist +7 (4), Gather Information +11 (8), Handle Animal +3 (0), Intimidate +15 (12), Knowledge: Civics +4 (4), Knowledge: Current Events +4 (4), Knowledge: Streetwise +4 (4), Notice +9 (6), Profession: Lawyer +8 (5), Search +0 (0), Sense Motive +11 (8), Stealth +9 (6), Survival +3 (0), Swim +4 (4)
Languages spoken: English, Italian
Feats
Ambidexterity, Attack Focus (Ranged) 4, Benefit (Status), Blind-fight, Contacts (Street), Defensive Roll 5, Distract (Bluff, Intimidate), Eidetic Memory, Equipment 3, Fearless, Hide in Plain Sight, Improved Disarm 4, Improved Initiative 2, Leadership, Minion (Jimmy the cab driver) 2, Power Attack, Quick Draw 2, Sneak Attack 3, Well-Informed.
Equipment: Twin Colt .45s, Long Coat, Grapple Line
Powers
Emotion Control 8 [Split Attacks, Improved range, Flaw: Guilt Only, Sense Dependant (eye contact)]
Mind Reading 7 [Subtle, Area 2 (explosion), Selective Attack]