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Current version: 1.50 build 000 of 21
Oct. 1998
News
Now
Advanced VCR is compatible with HOST999 3.22.024.003
or higher.
Changes
Nothing.
Bugs fixed
Fixed a
bug in the message system.
Description
Advanced
VCR is an addon program for VGA Planets 3.x, which allows
resolving battles at higher level of details than HOST.EXE.
Combat parameters are customisable for each race; this
gives the host a great deal of flexibility in how the
game is planned.
Other news include Intercept & Cloak mission, Ram
mission, experimental cloaking device, boarding parties
in combat and support for ship-lists with up to 20 beams,
20 tubes and 20 fighter bays.
Note: Advanced VCR
pack already contains the Advanced VCR Viewer pack, so
you don't need to download it.
Software
requirements
Advanced VCR was
developed for Tim Wisseman's HOST.
Advanced VCR needs HOST/HOST.SRACE version 3.22.017
or higher, or HOST999 version 3.22.024.003
or higher.
Changes
from HOST.EXE
This
section shows the Advanced VCR behaviour compared to HOST.EXE
battles resolution.
- Beams
and fighters can miss.
- Fighters
have beams equal of those mounted on ship, but
they have only 1/30 of power. If a carrier has no
beams their fighters will cause only damage
according to FighterMinDamageRate value.
- Ships
without beams, but with torpedoes or fighters,
will fight.
- If
a planet/starbase is conquered (captured) in
battle then the planetary friendly code is set
the same of the ship that has conquered (captured)
the planet/starbase.
- If
a planet/starbase finishes a battle with no
offensive capability its friendly code (if it is
ATT or NUK) is set to a random value. This
prevents the planet/starbase from becoming an
aggressor for the remainder of combat.
- If
a ship finishes a battle with no offensive
capability (i.e., no beams, no torps, and no
fighters) then its mission (if it is KILL) and
primary enemy settings are cleared and the ship
can no longer be an aggressor. Its battle order,
however, does not change.
- Similarly,
if a ship is captured in battle then its KILL
mission and primary enemy settings are cleared,
again preventing the ship from continuing its
role as an aggressor. The battle order of the
ship does not change.
- You'll
obtain crew experience by capturing ships in
combat.
- Number
of weapons availables in combat, is now directly
proportional to ship damage.
- Ships,
planets and starbases owned by Lizard, cannot
longer sustain up to 150% of damage; they will
explode at 100 % as other races. Lizard bonus was
not removed; now weapons do less damage at ships,
planets and starbases owned by Lizard.
- Ships
will gain additional mass according to crew
experience.
- Starbases
can also gain more shields power from Engine-Shield
bonus (if active). The starbase engines will be
determined according to Engine Tech Level of
starbase.
- Fed
Crew Bonus is also applied to planets and
starbases owned by Federation.
- Starbases
can be captured in combat by killing their crew.
- "NTP"
friendly code is now "intelligent": if,
without the support of your torpedoes/fighters,
the opponent ship has the power to blast your
ship then "NTP" will be ignored.
The
shareware version of Advanced VCR
To
encourage registration, this program will cease to
function after turn 20 of the game. This does NOT mean
you can start testing at turn 15 and continue for 20
turns; it means only the first 20 turns of the game (1 to
20). In addition, a nag message will be sent to all
players every turn. Otherwise, all features of Advanced
VCR are enabled.
Screenshots
Clic to enlarge the images.

VCR.EXE - The main window. Here you browse
all your battles.

VCR.EXE - The View window with a battle in
progress.

AVCRSIM.EXE - The main window. Here you can
insert, change
and delete all the objects (ships, planet or base) of
your simulation.
[All registered marks on this page are
property of respective owners.]
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