OBJECTS in AVARICE

[B]  [C]  [F]  [K]  [L]  [M]  [P]  [R]  [S]

B
Blowtorch
Found in crate in Servant's Workroom. Used to get top off the Metal Cylinder and to get the Light off the dock.


C
Can Opener
Found in Kitchen cabinet. Used to open can of grease from Servant's Work Room. The grease is then spread on the Larder door so that it can be opened.
Chimney Brick
One of them above the fireplace in the Entry Way is loose and can be scraped out with the Knife. There is a Note with a map behind it.

F
Fireplaces
Fireplace Slate Door Leads to
Ballroom TBA TBA
Cave E.Way South Wall Gallery
Dining Rm Great Hall Gallery
Entry Hall North Wall Gallery
Entry Way SE Gallery Ballroom
Games Room Great Hall Gallery
Library NE Gallery Music Room
Arthur says that there are 13 fireplaces all told, six upstairs and seven downstairs. Each downstairs fireplace has a switch (with a yellow number) which controls the nearest Slate Door.
There are two fireplaces upstairs in Kindal O'Hara's Bedroom. Flip the switch (which has a red number) in both fireplaces up to set a timer in minutes, and to make the switches in the other fireplaces unlock the nearest Slate Door when that switch is flipped up. As Arthur says when the timer shows more than 7 minutes one can open the slate doors into the Gallery by using the switches in the fireplaces near them. When the timer shows less than 4 minutes one can open the doors leading from the gallery to the Music Room and the Ballroom
Force Field
This blocks access from the Servant Hall to the rest of of the servants wing. It can be cancelled by a key card given by Arthur or bypassed by going to the Servants Access with code 4337. One can pass through it from the servant's wing of the mansion, but cannot get back without the Keycard

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K
Keys
Key Found Opens
GB Arthur Guest Bedrooms
GB4 Arthur Gareth's Bedroom
OH Dresser in Gareth's Bedroom Old Hallway in northwest corner of Gallery Hall.
KO Dryer in Drying Room Kindall O'Hara's Bedroom
SB Planter in Courtyard Servant's Bedrooms
SM Cannon in Entry Hall End of Great Hall, to Octogon Room
Waiting Room to Servant Hall
Keycard
Keycard Found Opens
Cave Hall Waste Disposal in Kitchen Metal Door in Cave Entrance Way.
Servant Area Arthur Forcefield in Servant Area
Blue Under tile in Music Room Maze Room
Green Under tile in Courtyard Maze Room
Orange Safe in Kindall O'Hara's Study TBA
Red Safe in Kindall O'Hara's Study Maze Room
Knife
This is found in the buffet in the Dining Room. It is used to dislodge the loose Chimney Brick in the Entry Way.
L
Lights
The right hand light at the end of the Dock is loose. It can be taken off with a Blowtorch and becomes the Saturn planet, though it is not given that name.
M
Mallet
The Mallet is found in the Servant's Workroom, and is used to pound the Planter and the Tile in the Courtyard, and the tile in the Music Room.
Metal Cylinder
This is found in the armoire in the cloakroom off the Entry Way. The top can be removed with the Blowtorch, making it a laser, but I do not know what one would do with it then.


P
Planets
Planet Where Found
Earth Tank in top floor of Waste Tower
Green Orb Crib in Children's Nursery
Mars Ashtray in Smoking Room
Jupiter Near dome in Clock Tower
Neptune Larder off Kitchen
Saturn Light at end of Dock
Uranus Toilet in Bathroom
Venus Jug in Great Hall
Planets are representations of the real planets, and are found all over the mansion. There are corresponding paintings in the Gallery, and each planet should eventually be placed on the pedestal in front of its painting. It seems however that it does not matter whether one has found all eight of them - one can still finish the game either way.
What happened to Mercury and Pluto?


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R
Rose
This is found in the nightstand in the Servant's Bedroom 1. It is a preserved flower, is in memory of Grace, and has a label with the code 11-12-41.

S
Safe
The safe is found in Kindall O'Hara's Study behind the painting to the left just after coming in from the Bedroom.
It has a combination lock with 3 rows each containing 3 sets of 2 buttons, and a keypad with clear and set buttons. The code for two rows is found on one of the Clippings on the desk, and that for the other is given by Arthur, and is the date of the O'Hara Space Station, 12 01 39. Enter each date and click on S after each set of numbers, then MB1 on the circular dial.
The safe contains the orange and red Keycards.
Slate Doors
Location Leads to Fireplace
East, South Ballroom Entry Way
North, Centre Cave E Way Cave E Way
South, Centre Entry Hall Entry Hall
West, South Great Hall Dining Room
West, North Great Hall Games Room
East, North Music Room Library
Six slate doors lead off the Gallery. They are all locked at the beginning of the game, and can only be opened after
- The switches in the Fireplaces in Kindall O'Hara's Bedroom and Study are flipped up, and
- The switch in the nearest Fireplace (as shown in the table) is switched up. The first coordinate in Location refers to the wall, and the second to the position in the wall.
The switches for the doors to the Music Room and Ballroom can only be operated when the timer is below 4 minutes. The switches for the other doors can only be operated when the timer is above 7 minutes.
Each fireplace switch opens one door only, and even then for only a limited time. Then the doors lock again, and if you are still inside there is no way to get out.


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