AVARICE - THE WALKTHROUGH

The information in the Walk Through is presented as concisely as possible. Links to Documents, Objects, People, and Places give more detailed information.
There is some redundancy, but in general Objects has the most detailed information. Objects, People, or Places which are bolded have an earlier link to their respective page.



Chapter 1 Dock, Entry Way, Cloakroom, Entry Hall, Great Hall, Octogon and Smoking Rooms, Servant Access 5, Servant Area, Servery, Dining Room, Chimney Brick in Entry Way.
Chapter 2 Entry Hall, Service Area 2, Service Area 3, Servant Hall, Servants Workroom, Janitor's Closet, Laundry, Secret Stairway, Waste Tower, Drying Room, Gun Room, Kitchen, Larder, Pantry, Courtyard, Servant's Bedrooms, Dock, Entry Hall.
Chapter 3 Tower Block stairs, Clock Tower, secret passage, dome, Entry Hall.
Chapter 4 Great Hall, Games Room, Cave Entrance Way, Elevator, Bridge Room, Cave Anteroom, Bomb Room, Cave Study, Cave Entrance Way, Library, Servant Access 1, Music Room, Servant Access 1, Servant Access 2, Great Hall.
Chapter 5 Tower Block stairs, Bathroom, Gareth's Bedroom, Servant Access 4, Kindall O'Hara's Bedroom and Study, Bathroom, Guest Bedrooms, Old Hallway door, Children's Nursery, Servant Access 6, Waste Tower.
Chapter 6 Servant Access 6, Servant Access 1, Cave Study, Servant Access 1, Servant Access 3, Courtyard, Laundry, lower and middle floors of Waste Tower, Servant Access 3, Servant Access 6, top floor of Waste Tower, Servant Access 6, Servant Access 4.
Chapter 7 and Endings O'Hara's Bedroom and Study, Servant Access 4, Servant Access 1, Cave Entrance Way, Gallery, Music Room, Cave Entrance Way, Cave rooms, Cave Study, Maze Room, Teleporter Room, Endings.



Chapter 1
You start the adventure at the Dock. Walk forward, and then turn back to examine the Lights at the outer end of the dock. Turn back and go up by the elevator to the Entry Way.
Go forward to the end of the Entry Way, and look into the first of several Fireplaces and the Chimney Brick above. Go into the cloakroom on the right, and get the Metal Cylinder.
Go back out into the Entry Way, and then into the Entry Hall. Get the Note and the SM Key.
Go into the Great Hall. Get the note and the Venus planet. Open the locked door at the end of the corridor with the SM key, and go into the Octogon Room. Pass through the panel with X with horizontal bar, and go the up the stairs to the Smoking Room. Get the Mars planet and the Clipping about Grace O'Hara.
Go back down the stairs to the Octogon Room, and go through the panel with the 'wiggle bar' icon to the Servants Access 5 (code 1357) and from there through the Waiting Room to the Servant Hall.
Examine the Force Field and then pass through the Servery to the Dining Room. Get the Knife. Go through the Great Hall into the Entry Hall and the Entry Way. Scrape at the Chimney Brick with the Knife, and get the Note.

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Chapter 2
Go through the Entry Hall into Servants Access 2, and enter 4337 to get to Servants Access 3 beyond the Force Field.
Turn right coming out of the Servants Access, and go down to the end of the Servant Hall past locked doors 5, 3, 2, and 1 through the door into the Servant's Workroom. Get the Blowtorch and the Mallet. Turn the Blowtorch on, and heat the Metal Cylinder until the top comes off. Turn the Blowtorch off. Go out of the Servant's Workroom and go north along the Servant Hall to a T junction.
Turn left (west) and go to the end of the corridor. Get the can from Janitor's Closet. Go back into the corridor. The next room on the left, going east, is the Laundry. Note the Secret Stairway and the door into the Waste Tower. Go into the Drying Room and get the KO Key and a Note.
Go into the corridor and continue east (towards the Force Field) to the Gun Room. Note the locations of the scratches on the gun racks.
Go back into the north/south corridor, then through an archway on the right (west) past two doors to the Kitchen. Get the Can Opener. Get the Neptune planet from the Larder. Get the KeyCard to the Cave Hall.
Look in the Scullery, though I could not find anything useful there.
Go out of the Kitchen, and look in the first room on the right, the 'Pastry', and the next door, the Pantry, though there is nothing useful in them.
Go through the next door into the Courtyard, and get the SB Key from the Planter.
Go out of the Courtyard, turn right and right again into the north/south corridor of the Servant Hall. Get the Rose from Servant Bedroom 1, though I have no idea what it or the label on it are used for.
Go north up the corridor, then east (right) at the T Junction to the main east/west corridor. Go past the Gun Room through the Servery and the Dining Room to the Great Hall, then through the Entry Hall and the Entry Way. Go down the elevator to the Dock, and get the Light from the end.
Go back up the elevator, through the Entry Way into the Entry Hall.

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Chapter 3
Go up the Tower Block stairs, and get the Clock Tower Code. Go back into the Entry Hall, and go through the secret doorway to the Clock Tower.
Climb the stairs to the top of the tower, and open the secret passage with the Clock Tower Code. Get the Jupiter Planet, look down over the dome through the grate at something gleaming below, and go back down the stairs to the Entry Hall.


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Chapter 4
Go through the Great Hall, and through the door on the right past the third jug to the Games Room. Go through into the Cave Entrance Way. Open the Metal Door with the Keycard, and after being warned descend in the elevator to the room with the bridge across the cavern. Go through into the Cave Anteroom, and then into the Bomb Room. Look behind the control panel, and then on it. Disarm the bomb with the code from the Gun Room.
Have a look at the locked door to the Cave Study, and then return to the Cave Entrance Way.
Go into the Library. Get the location of the book with an incongruous author from the terminal, then get the book. Open the bookcase and go into the Servant Access 1. Note the transporter code, then go into the back of the Music Room. Climb the staircase then the ladder, and look down to see the location of the coloured tile. Go back into Servant Access 1 and enter 9296, the code for Servant Access 2 to get back to the Great Hall.


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Chapter 5
Go up the Tower Block stairs to reach the southwest corner of the Gallery Hall. Turn right and walk east (anticlockwise) with the balustrade on your left. Go into the first door, the Bathroom, and get the Uranus Planet. Go out of the bathroom, and turn right to continue east. Unlock the next door with the GB4 Key - presumably Gareth's Bedroom - and get the OH Key, a Note with a sketch, and a Note with a number. Continue east to Servant Access 4 and note its number.
The adjoining rooms in the southeast corner of the Gallery Hall are Kindall O'Hara's Bedroom and Study. Both can be opened by the KO Key. Go into the Bedroom and get a Note with location of a Keycard, and a Fibonacci Tutorial. There is another note with a sketch, and many other sketches or doodles in the Chest and the armoire. Note that the Fireplace has a red number.
Go into the Study, and read the many notes from both drawers of the desk. One Note contains a code for a Servant Access. Read the Clippings on top of the desk to get two of the three dates for the Safe behind the painting. Get the Keycards from the Safe.
Examine the moon embedded in the floor, and the Fireplace, and note that its number is red.
Go out of the study to the Gallery Hall, and go north to the Guest Bedrooms. Get the code to open the Cave Study from the clocks. Open the door to the Old Hallway with the OH Key. Get the Green Orb Planet from the Children's Nursery, check the number of the Servant Access 6 which is the next door, look into the empty room, then look into the top floor of the Waste Tower at the end of the hallway.

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Chapter 6
Go back to Servant Access 6, and enter 5745 to go to Servant Access 1 between the Library and the back of the Music Room. Go through the Cave Entrance Way and the related rooms to the Cave Study. Enter the code derived from the Guest Bedrooms.
Get the Note from the floor, then turn off the forcefield to the Secret Stairway at the computer terminal. Read the diary while you are there.
Go to Servant Access 1, adjoining the Library, and enter 4337 to go to Servant Access 3 in the Servant Area. Turn left, left, and left again to go into the Courtyard. Find the loose tile using the Note from Kindall O'Hara's Bedroom, and get the Green Keycard below.
Go into the Laundry, then into the lower level of the Waste Tower and turn the wheel. Go back into the Laundry, then through the Secret Stairway to the second level of the Waste Tower and turn the wheel. Go back to Servant Access 3 and enter 2194 to go to Servant Access 6 in the Old Hallway. Go into the top level of the Waste Tower to get the Earth Planet. This is the full set. Go back into Service Area 6 and enter 3551 to go Service Access 4 off the Gallery Hall.

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Chapter 7 and Endings
Go into O'Hara's Bedroom and Study and flip the fireplace switches up. Go back into Service Access 4 and enter 2194 to go to Service Access 6 near the Library. Go into the Cave Entrance Way and flip the fireplace switch. Go through the Slate Door into the Gallery, put the Planets on to the pedestals in front of their paintings, and listen to O'Hara's tape recorded message.
Go back out into the Cave Entrance Way and then the Library. As soon as the Library Fireplace switch shows three flip it, then go back into the Gallery and through the Slate Door into the Music Room. Get the Blue Keycard, and get out into the Cave Entrance Way before the Gallery shut down.
You may need several practice attempts to do all this, and may need two trips to put the Planets on their pedestals.
Go through the cave rooms to the Cave Study, pass through the Maze Room to the Teleporter Room. Get the third part of the coordinate for the Space Station, and try out the Endings.

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