The all-singing, all-dancing, absolutely
useful-as-a-gem
Fantasy Hero Character generator
(and no, you still have to do your own math)
Here is a useful random character generator. In truth, it's not
entirely random, since you get to make some choices along the way,
but it serves as a decent starting point for throwing together
tolerable NPCs when you need one in a hurry, and has even served as
inspiration for jaded players stumped for a beginning idea. It
assumes a basic familiarity with the HERO system, but my experience
with the fairly minimalist pencil-and-paper version from which this
is descended, was that it was also a good way to build up familiarity
with the basic ideas for new players who are blocked by the initial
complexity of the system. It gives them something that is easy to
tweak into a usable character, and seems to encourage "storyline"
thinking.
It also makes coffee, does your taxes, walks your dog, removes
unwanted lipstick traces and never needs ironing!
The characters generated will vary in actual points value a
little, since their stat.s are randomly generated - if you want to
work their costs out precisely, be my guest. However, the costs for
stat.s are based on the level appropriate for:
- Competent: 50 total points
- Mighty: 100 total points
- Heroic: 150 total points
- Legend-in-their-own-lifetime: 200 points
so if you are in a hurry, you can choose a target range and save
yourself the math, secure in the knowledge that, it will on the
whole, balance out.
At some point, I intend to put together an HTML-ised filemaker
character sheet to keep track of the points and randomly generate the
powers and skills- but I gotta admit that sits low on my
fun-things-to-do list, so if you feel like tackling it, I'll be happy
to supply the basic outline, objects for the CGI scripts and give you
credit!
In the meantime though, you can either keep track of what you are
generating with paper and pencil or (since you're on the web anyway,
right?) use Doug MacDougall's nifty HTML
Hero to do the math and generate a spiffy HTML character sheet
ready for printing. Alternatively, you can use the souped-up version
modifed by George
Ruban. If you are going to use HTML Hero, here's a couple of
handy hints to avoid hair-tearing errors:
- First, you need a javascript-capable browser.
- Secondly, HTML Hero has the cute habit of erasing whatever you
have entered if you skip to another page/site - so once you start
you can't (for example) jump to the random character generator and
then back to HTML Hero. Or rather, you can, but your character
will have vanished in the meantime, which makes it a bit
pointless.
- Still, despair not! All you need to do is open a second
browser window so you have one for HTML Hero and one for the
random generator - and you're set. You can move back and forth,
generating and entering characters at will.
Finally, these pages are designed to generate characters usable in
my Gothick
Empires setting. Although they should be generically usable in
most fantasy settings, they may need a little tweaking.
Here's a sample
character and another
and one
more generated from these pages, and annotated to show how I use
them to generate not just stat.s but a quickie character history as
well.
So! Choose a starting career for your character:
|
Mage
|
Merchant
|
Priest
|
Rogue
|
Warrior
|
Competent
|
DEX : 4d6
INT : 4d6
EGO : 4d6
Cost: 24 pts
|
DEX : 4d6
INT : 4d6
PRE : 4d6
Cost: 20 pts
|
DEX : 4d6
INT : 4d6
EGO : 4d6
Cost: 24 pts
|
DEX : 4d6
INT : 4d6
PRE : 4d6
Cost: 20 pts
|
STR : 4d6
DEX : 4d6
CON: 4d6
Cost: 28 pts
|
Mighty
|
DEX : 4d6
BOD : 4d6
INT : 5d6
EGO : 4d6
Cost: 35 pts
|
DEX : 4d6
INT : 4d6
PRE : 5d6
EGO : 4d6
Cost: 31 pts
|
DEX : 4d6
BOD : 4d6
INT : 5d6
EGO : 4d6
Cost: 35 pts
|
STR : 4d6
DEX : 4d6
INT : 4d6
PRE : 4d6
PD : +1
ED : +1
Cost: 30 pts
|
STR : 4d6
DEX : 4d6
CON: 4d6
PD : +2
ED : +2
Cost: 32 pts
|
Heroic
|
DEX : 4d6
BOD : 4d6
INT : 6d6
EGO : 4d6
PRE : 4d6
PD : +1
ED : +1
Cost: 46 pts
|
STR : 4d6
DEX : 4d6
INT : 4d6
EGO : 4d6
PRE : 5d6
PD : +1
ED : +1
Cost: 41 pts
|
STR : 4d6
DEX : 4d6
BOD : 4d6
INT : 5d6
EGO : 4d6
PRE : 4d6
PD : +1
ED : +1
Cost: 49 pts
|
STR : 4d6
DEX : 5d6
INT : 4d6
PRE : 4d6
PD : +1
ED : +1
Cost: 40 pts
|
STR : 5d6
DEX : 4d6
CON: 4d6
BOD : 4d6
PD : +2
ED : +2
Cost: 47 pts
|
Legend-in-their-own-lifetime
|
DEX : 5d6
BOD : 5d6
INT : 6d6
EGO : 4d6
PRE : 5d6
PD : +1
Cost: 64 pts
|
STR : 4d6
DEX : 4d6
BOD : 4d6
INT : 6d6
EGO : 4d6
PRE : 6d6
PD : +2
ED : +2
Cost: 64 pts
|
STR : 4d6
DEX : 5d6
BOD : 5d6
INT : 5d6
EGO : 4d6
PRE : 4d6
PD : +1
ED : +1
Cost: 66 pts
|
STR : 4d6
DEX : 6d6
INT : 5d6
PRE : 5d6
PD : +2
ED : +2
Cost: 62 pts
|
STR : 6d6
DEX : 5d6
CON: 4d6
BOD : 4d6
PD : +3
ED : +3
Cost: 68 pts
|
For all groups, balance off speed, as seems
appropriate: at cost.
|
For every other figured Stat., roll 3d6, then click on the class
below to add Skills, Powers and Disadvantages. Having chosen a points
level and a career, work out how many points you have left to bring
you up to your total :
- Competent: 50 total points
- Mighty: 100 total points
- Heroic: 150 total points
- Legend-in-his-own-lifetime: 200 points
then roll on the appropriate table to see how your career takes
shape.
You may, if you wish. also roll for general
appearance and race
Finally when you are finished with skills and powers, you may wish
to generate a package of basic
gear for your newly generated character.
For those of you who find the idea of HERO system characters with
stat.s based on random die rolls deeply disturbing, here's the
rationale - the cost assigned for the dice rolls is based on the cost
of simply buying the average stat.s, as outlined below.
|
Average on 4d6 = 14
|
Average on 5d6 =17.5
|
Average on 6d6 = 21
|
CHA cost
|
Cost
|
Cost
|
Cost*
|
1 point per point
|
4
|
7
|
12
|
2 point per point
|
8
|
15
|
24
|
3 point per point
|
12
|
22
|
36
|
*this cost includes the cost of doubling the point over 20
Note also that the table is designed to work with my house
rules, wherein STR costs 2 points per point of STR. It's not to
hard to work out the altered costs at 1 point per point of STR if you
insist on being wrong-headed about this.
I have given characters generated this way the benefit of the
round-off when calculating costs, but it is more than compensated for
by the fact that they cannot optimise for breakpoints the way players
traditionally do.
Generating Stat.s this way is quick, easy and avoids the annoying
trap of having a ton of NPCs with almost identical stat.s. It does of
course mean that some random characters will be a few points over
their nominal value, and a few under, and they won't all be cost
efficient - but so what?
I'm probably going to be continually meddling with this to get the
balance right, and I'd appreciate any feedback!