Go to the table directed by your previous rolls , and toss the
dice. Take the appropriate Skill, Power, Perk or whatever and deduct
the cost from the points you had left over after generating your
Stat.s. Repeat until you run out of points! If you roll something you
already have, then simply increase the value by one step, if possible
- otherwise, roll again. That's all there is to it!
"..a graduate of the school of
hard knocks..."
Street Life
|
Roll 2d6. Find the first roll in the first column, and
the second roll in the second. If you have two dice of
different colours, specify one as the red column and one as
the white and then you can roll both at once.
|
Roll 1
|
Roll 2
|
Cost
|
Benefit
|
1-2
|
1-2
|
3
|
AK: Local city (CHA based)
|
1-2
|
3
|
5
|
Brawling: +1d6 HA
|
1-2
|
4
|
3
|
Bribery
|
1-2
|
5
|
3
|
Concealment
|
1-2
|
6
|
3
|
Conversation
|
3-4
|
1
|
3
|
Gambling
|
3-4
|
2-3
|
3
|
KS: (CHA based)
- 1-3. Local city's "bad areas"
- 4-5. Local city's criminals and gangs
- 6. Local city's merchants and wealthy folk
|
3-4
|
4
|
2
|
Language - choose another at the basic conversation
level. If rolled agin, either increase the level to fluency
or choose another
|
3-4
|
5
|
3
|
Persuasion
|
3-4
|
6
|
3
|
Seduction
|
5
|
1
|
3
|
Shadowing
|
5
|
2-3
|
3
|
Stealth
|
5
|
4
|
var.
|
Skill levels
- 1-3. 3 point level. +1 with any 3 related skills
- 4-5. 5 point level. +1 with all CHA based skills (DEX
for rogues, INT for mages, etc)
- 6. 10 point level. +1 with all skills
|
5
|
5-6
|
3
|
Streetwise
|
6
|
1-2
|
2
|
Transport Familiarity
- 1-4. Riding Animals
- 5-6. Towed vehicles (wagons, chariots, etc)
|
6
|
3-4
|
1
|
Weapon Familiarity
- 1-2. FAM: Non-weapon weapons
- 3-4. Knives
- 5-6. Clubs
|
6
|
5-6
|
2
|
Immunity to Alcohol (14-)
This talent does not confer absolute immnity to the effects
of alcohol - but represents someone who can put away large
amounts without ill effect. When you would normally test a
character for the effects of drunkeness, make this roll
first. If they roll 14-, then they are unaffected.
|
"Come! Let us be off and over
distant horizons!"
On the Road
|
Roll 2d6. Find the first roll in the first column, and
the second roll in the second. If you have two dice of
different colours, specify one as the red column and one as
the white and then you can roll both at once.
|
Roll 1
|
Roll 2
|
Cost
|
Benefit
|
1-2
|
1-2
|
3
|
AK: (CHA based)
- 1-2. Trade routes
- 3-4. Local Cities
- 5. Own Country
- 6. Neighbouring Countries
|
1-2
|
3
|
3
|
Animal Handler
|
1-2
|
4
|
2
|
Bump of Direction (14-)
The posessor of this talent is never *absolutely* sure of
where he is - but usually has a pretty good idea
|
1-2
|
5
|
3
|
Climbing
|
1-2
|
6
|
3
|
Concealment
|
3-4
|
1
|
3
|
KS: (CHA-based)
- 1-2. Local laws
- 3-4. Local politics
- 5-6. Major traders and merchant houses
|
3-4
|
2
|
2
|
Language - choose another at the basic conversation
level. If rolled again, either increase the level to fluency
or choose another
|
3-4
|
3
|
3
|
Lightsleep
|
3-4
|
4
|
3
|
Navigation
|
3-4
|
5
|
3
|
Paramedic (Healer)
|
3-4
|
6
|
3
|
Riding
|
5
|
1-2
|
var.
|
Skill levels
- 1-3. 3 point level. +1 with any 3 related skills
- 4-5. 5 point level. +1 with all CHA based skills (DEX
for rogues, STR for warriors, etc)
- 6. 10 point level. +1 with all skills
|
5
|
3
|
3
|
Stealth
|
5
|
4-5
|
3
|
Survival
|
5
|
6
|
3
|
Tracking
|
6
|
1
|
3
|
Trading
|
6
|
2-4
|
2
|
Transport Familiarity
- 1-2. Riding Animals
- 3-4. Towed vehicles (wagons, chariots, etc)
- 5-6. Ships and boats
|
6
|
5-6
|
1
|
Weapon Familiarity
- 1-2. FAM: One melee weapon
- 3-4. One missile weapon
- 5-6. Your choice of either one melee or one missile
weapon
|
"Would the High Lord care for
some of this excellent Atrian wine?"
High Society
|
Roll 2d6. Find the first roll in the first column, and
the second roll in the second. If you have two dice of
different colours, specify one as the red column and one as
the white and then you can roll both at once.
|
Roll 1
|
Roll 2
|
Cost
|
Benefit
|
1-2
|
1-2
|
3
|
Bureaucratics
|
1-2
|
3-4
|
3
|
Conversation
|
1-2
|
5
|
1
|
FAM:
|
1-2
|
6
|
3
|
Gambling
|
3-4
|
1-3
|
3
|
High Society
|
3-4
|
4-5
|
3
|
KS: (CHA based)
|
3-4
|
6
|
3
|
Languages (Fluent, accent)
- Neighbouring country
- Distant country
- Archaic
|
5-6
|
1
|
13
|
Martial Arts (basic Fencing package)
8
|
Multipower : 17 point reserve - all attacks only
with sword (OAF-1)
|
1
|
(u) Disarm (17) +5 STR for disarm only (-1), -1
DCV
|
1
|
(u) Lunge (16) +5 STR (for strike only, -1), +2
DCV
|
1
|
(u) Parry (10) +2 OCV, +2 DCV
|
1
|
(u) Slash (14) +5 STR (only for Strike, -1), +2
OCV
|
1
|
(u) Thrust (11) +1 OCV +3 DCV
|
|
5-6
|
2
|
3
|
Oratory
|
5-6
|
3
|
3
|
Persuasion
|
5-6
|
4-5
|
3
|
Riding
|
5-6
|
6
|
3
|
Seduction
|
Equipment
|
Roll on the rable for your chosen profession to generate
a basic package of gear for your newly-generated character.
Subtract 1 from the roll if they have the disadvantage:
poor, and add 1 if they have the perk: well off, add 3 if
they have the perk: wealthy.
|
|
Mage
|
Merchant
|
1. Poor
|
Robes
Sandals
Staff
Magical apparatus (foci, etc)
|
One weapon of choice
Cheap clothes
Pack with trade goods (if applicable)
|
3-5. Normal
|
Robes
Cloak
Boots
Weapon of choice
Cash to the equivalent of 50 silver coins
Magical apparatus (foci, etc)
Riding beast
- 1-5. mundane
- 6. fantastic
Saddlebags with lantern, blankets and other travel
gear
|
Two weapons of choice
Light armour (covers torso only)
Decent clothes
Boots
Cash to the equivalent of 100 silver coins
Pack with lantern, blankets and other travel gear, plus
trade goods (if applicable)
|
6. Well off
|
Robes
Cloak
Boots
Cash to the equivalent of 200 silver coins
Weapon of choice
Magical apparatus (foci, etc)
Light armour
Riding beast
- 1-4. mundane
- 5-6. fantastic
Saddlebags with lantern, blankets and other travel
gear
Magic Item:
- 1-3 None
- 4. Mage's Token (+10 BOD, OAF, only for spellcasting,
1 use)
- 5. Potion
- 6. Scroll
|
up to five weapons of choice
Scale or Mail armour (covers torso only)
Light helm
Good clothes
Boots
Cash to the equivalent of 500 silver coins
Saddlebags with lantern, blankets and other travel gear,
plus trade goods (if applicable)
Riding animal
|
7. Wealthy
|
Robes
Cloak
Boots
Jewellery
Cash to the equivalent of 50 gold coins
Weapon of choice (high quality)
Magical apparatus (foci, etc)
Light armour
Riding beast
- 1-3. mundane
- 4-6. fantastic
Saddlebags with lantern, blankets and other travel
gear
Magic Item:
|
up to five weapons of choice
Scale or Mail armour (covers torso only)
Light helm
High quality clothes
Boots
Cash to the equivalent of 100 gold coins
Personal jewellery
Trade goods (if applicable)
Riding animal
Magic Item:
|
|
Priest
|
Rogue
|
1. Poor
|
Robes
Sandals
Temple approved weapon
Magical apparatus (foci, etc) if applicable
Holy symbol
|
One weapon of choice
Cheap clothes
|
3-5. Normal
|
Cloak
Boots
Temple approved weapon
Cash to the equivalent of 50 silver coins
Magical apparatus (foci, etc) if applicable
Riding animal
Holy Symbol and robes of office
Saddlebags with lantern, blankets and other travel gear
|
Two weapons of choice
Light armour (covers torso only)
Decent clothes
Sandals
Cash to the equivalent of 50 silver coins
Thieves tools (if applicable)
Pack with lantern, blankets and other travel gear
|
6. Well off
|
Cloak
Boots
Light helm shield and mail byrnie (if applicable)
Temple approved weapon
Cash to the equivalent of 100 silver coins
Magical apparatus (foci, etc) if applicable
Riding animal
Holy Symbol and robes of office
Saddlebags with lantern, blankets and other travel gear
|
up to five weapons of choice
Scale or Mail armour (covers torso only)
Light helm
Good clothes
Boots
Cash to the equivalent of 200 silver coins
Thieves tools (if applicable)
Riding animal
Saddlebags with lantern, blankets and other travel gear
|
7. Wealthy
|
Cloak
Boots
Light helm shield and mail byrnie (if applicable)
Temple approved weapon
Cash to the equivalent of 100 silver coins
Magical apparatus (foci, etc) if applicable
Riding animal
Holy Symbol and robes of office
Saddlebags with lantern, blankets and other travel gear
Magic Item:
|
up to five weapons of choice
Scale or Mail armour (covers torso only)
Light helm
Good clothes
Boots
Cash to the equivalent of 50 gold coins
Personal jewellery
Thieves tools (if applicable)
Riding animal
Saddlebags with lantern, blankets and other travel gear
Magic Item:
|