[ D a y 2, F u s i o n ]
New York City
Police Department 17th Precinct
Weapons: M16A1 rifle
Armor: Cm Vest 1
The day begins inside the New York Police Department. Talk to the
men standing there, then talk to the Police Chief, Baker. Baker
will give you a mod permit. Once you have control, leave Baker's
office and go back to the place where you started the day. If you
go near the bottom left part of the room, you'll see a phone on a
desk amidst all the other rubbish. Since you just saved, there's
no need to use it now, but you may want to come back later and
save. Now leave this room and get to the main hallway. Take the
first door on your left to get to the locker room. Open the
second locker from the right to get the Cm Vest 1. Open the
fourth locker from the right and you'll get either a Medicine 2
or Cure-P. Now leave the locker room.
Back at the main hallway, keep going up and take a left down the
stairs. At the bottom of the stairs, go down a bit, then enter
the door on the left. Open the box on your right to get a Tool.
Now go near the back of the room, around the counter, and open
the chest there and get a Medicine 1. Note that this box refills
every time you leave the Police Department and come back, so you
can get as many medicines as you like. On day 3 and 4, this box
will contain a Medicine 2. On day 5, this box contains a Medicine
3. Now go to the front of the counter and open the box there for
an Ammo +6. This box also refills each time. On day 3 and 4,
you'll get Ammo +15, and Ammo +30 on day 5.
Now talk to the man standing behind the counter. A little scene
will take place, and Torres will give you the M16A1 rifle. After
that, Torres will also ask you for your mod permit, which adds an
extra slot to any one weapon. You don't have to use it right now.
Once you're done talking to Torres, Wayne will show you how to
tune-up your weapons and armor. Wayne will also offer to hold
some of your excess equipment. Now's a good time to get rid of
your Theater and Rehearse Keys. Also, if you didn't use the Mod
Permit, then give it to him. And if you're not going to use the
Tool, then let him hold that as well.
Leave the Weapons Storage and go back up the stairs. Go north at
the top of the stairs and you'll run into a little boy who
happens to be Daniel's son. After Ben runs off, go back to
Baker's office and talk to him. Baker will tell you about a press
conference you're going to attend.
The press conference automatically takes place, and, after Aya
screws up, you'll end back in Baker's office. Baker will get a
phone call, and Nix will say something about a scientist at the
museum researching mitochondria. You'll end up outside Baker's
office. Now is a good time to save. When you're done, go to
outside to the main hallway, and take the first door to your
right. Now exit the Police Department.
American Museum of Natural History
Weapons:
Armor:
This is your first time you're presented with a map of New York
City. Your choices are N.Y.P.D. #17, Carnegie Hall, and the
Museum. Select the Museum, and the screen will shift to the
police car where Aya is having a conversation with Daniel. Once
they're done, you'll be at the Museum. Run up the stairs and the
guard will let you inside. Once inside, follow Daniel up the
stairs. The guard will ask you to sign in. Go to the desk in the
center of the room and sign in. There's also a telephone on the
left side of the room, but it's not needed.
Now follow Daniel up the stairs. At the top, enter the door he's
standing near. You'll talk to Doctor Klamp about mitochondria,
and then he'll refuse to say no more. At this point, leave the
museum and head back to the police department. Also, notice that
it's night-time now.
N.Y.P.D. 17th Precinct
Weapons:
Armor:
At the headquarters, follow Daniel inside, then go up the hallway
and enter the door on the right at the end. Inside the briefing
room, Baker will tell you that Melissa is scheduled to be at
Central Park today. Daniel will run off, and Baker will tell you
to watch over him. He'll also give you another Mod Permit. Back
in the main hallway, you'll see Daniel leave the building.
Instead of following, go down the stairs and go to the Weapons
Storage room. The box on the shelf will contain more Ammo +6, and
the box on the back will contain another Medicine 1. Also, if
you're not going to use your Mod Permit right now, then give it
to Wayne to hold. Now you can leave the building.
Once outside the building, Aya and Daniel, in a squad car, zoom
off. Go to Central Park.
Central Park
Weapons: M9 handgun or P8 handgun, M203 grenade launcher
Armor: Sp Vest 1, Sv Vest 1
At Central Park, Daniel will try to rush in, but he'll be nearly
burned. That leaves the task up to Aya. Now enter the park, go
south a bit and you'll see a phone by a parked car. Save your
progress and continue south. As you round the curve, check the
north side for a hidden chest containing an Ammo +6 or Medicine
1. Now go back onto the path and follow it north.
At the next screen, keep going right. You'll see three gates.
Check the gate on the left and you'll get a Medicine 1 or Ammo
+6. Check the gate on the right for the same thing. Now enter the
center gate. In the next screen, open the chest that's near you
when you enter to get P8 handgun or M9 handgun. Go down the
stairs and circle around the fenced area, then take a left up the
stairs. The screen changes, and you'll be able to see a phone
straight ahead. Enter the door standing by the phone. Inside the
room, search the cabinet on the right for a Sp Vest 1. Turn right
and open the drawer to get the Zoo Key. Also, examine the
stretcher from the top side and Aya will push it out of the way.
This will give you access to another cabinet that contains the
M203 grenade launcher. Now leave the room. If you wish to save,
do so now.
Keep heading right and enter the first door on your left. It's
unlocked by the Zoo Key you got earlier, and once you enter, go
forward a bit and enter the forest area through the broken glass
piece on your left. Walk around the glass pathway to the right
side and you can find some chests containing a Medicine 2,
Cure-P, and one containing a Defense +1 or Defense +2.
Go back outside and continue right. Insstead of going north, open
the chest hidden behind a pillar for an Ammo +15, then keep going
right. Go down the stairs, look to the left for a chest
containing a Tool (or Ammo +15 if you're lucky). Now continue to
the right onto the next screen. Continue right, then go north up
the stairs, then head a bit north and left to go through an
opening that's partially hidden by the roof.
Here, open the chest on the bottom left for a Medicine 2 (or Ammo
+15 if lucky). Go to the right side of this area and there will
be a red chest containing Ammo +15. Now go across the bridge on
the north side of this section. Walk onto the main path, go south
and then take the left path and head north and go through the
gate.
There is a
path that splits off the the left (with a burnt body on it), but
ignore it for now, and continue north. In the next screen,
continue north into the amphitheater. After watching Eve and
regaining control of yourself, run back to the right and into the
previous screen. Run to the right through the door labeled
"Backstage". Eve will flee, so follow her.
At this previous screen, go back south and take the path that
splits off to the left (with the burnt body on it). Take the
stairs up the structure. At the top of the stairs, search the
"bottom" right part of this area for a chest containing
a Revive. Now search the "upper" left part for a chest
containing an Ammo +15. Now continue going north from the stairs.
You'll see a phone here, in which you should save. Also, go up
from the phone and there will be another chest with an Ammo +15.
Now go back down the stairs and head left.
You'll see the little girl run off here. You can choose to follow
her, but you can also search around for some items in this area.
At the first intersection, take the path south. Follow it as it
winds around to another intersection, in which you should go
east. Continue along the path as it bends south, then go left at
the intersection. It bends back south and leads you to another
intersection of four paths. Take the path going to the northeast
to find a chest with an Ammo +15, then go back to the
intersection and proceed west to the next screen.
When you arrive at the new screen, there will be a red chest near
you on the north side of the road. Open it for an Sv Vest 1, then
continue west along the path. Cross the little bridge and take
the stairs down to get a Defense +1. Follow the path and keep
going west at the intersection.
At the next intersection, instead of following the girl, go
north. Take a left at the intersection and go south to find a
chest with a Tool or Super Tool. Go back up, left, and follow the
path south, then continue west. Follow the long path down and
cross the bridge. When you get to the fountain, instead of going
up the stairs, go north from the fountain under the bridge.
You'll find two chests containing a Defense +1 or Tool, and a PE
+1 or CR Evade +1. After picking up these items, continue going
north. You'll eventually come across a phone. Save, because a
boss battle is coming up.
When you've saved, go right to the next screen. You'll run into a
set of four giant worms.
Giant Worms
Level: 13
HP: 120, 150, 180, 210
EXP: 0
At first, the four worms will be slow and somewhat lazy. They'll
come up from the ground (always in the same place) and sometimes
shoot spikes at you, which are fairly easy to dodge if you're far
away, and sometimes they won't. If you can help it, try not to
shoot twice, especially if you have a slow weapon. Even though
they're not lazy, their spikes might catch you while you're
shooting. Don't deal all your damage to one worm, because as one
worm dies, the others become more aggressive. This is easier said
than done, but try to spread the damage around as much as
possible. When one worm dies, the others rise and burrow faster,
shoot spikes more often, and the spikes are larger, move faster,
and deal more damage. When one worm is left, it takes the bottom
spot. The lone worm at the end has a different strategy. It slams
itself to the ground, then sweeps itself in a counter clockwise
fashion that covers nearly the entire screen. It's pretty hard to
dodge if you're not set up correctly, but if you know what to do,
then it's very simple. All you do is stay to the left side of
where it pops up. When it comes out, start running to the right.
It will slam itself down to where you were standing when it
popped up, and then sweep itself to the left, but by that time,
you should already be out of range. Once its attack comes out,
shoot it as many times as you can, then go back to the left side
and repeat. It may sometimes try a quick strike without sweeping,
but if you're already running while it attacks, then you won't be
hit. Note that no worm has a set amount of HP. The first worm who
takes 120 HP dies, then the next worm who takes 150 HP dies, etc.
You'll get four Defense +1 when you win.
After the worms are dead, go back and use the phone to save, then
come back to this area and go up the stairs on the right side.
You'll see Eve standing on a carriage. Confront her and you'll
get into a fight with her.
Eve
Level: 14
HP: 330
EXP: 0
This battle is hard only because there is very little room to
move around. Eve will float around (she won't hurt you like
this), in which you should take the oppurtunity to deal as much
damage as possible. When she flies off the screen, make sure
you're not near her, otherwise you might take some damage. After
she's off the screen, stand in the corner, and watch where the
energy conforms. Where ever you spot the place where she's going
to attack, run to the opposite corner. Also, when she lands, make
sure she doesn't land on top of you. She'll also swipe at you
from time to time, but you can't do anything about it except run
to the other corner.
After you beat Eve and she runs away, enjoy the following scenes,
and that's the end of day two.