[ D a y 3, S e l e c t i o n ]
Soho
Weapons: M11 machine gun, Club 2, G19 handgun
Armor: Cr Vest 1
The day begins with Aya waking up in a little house in Soho. The
exit is to your right, but before leaving, pick up the Ammo +30
in the black chest by the door. You'll see Maeda sitting outside,
and then Daniel will up in front of the house. Head left, and
check the floor around the trash can for a Trading Card. At the
next screen, try to open the door for the Gun Shop. You'll find
out that it's locked, but Daniel will "unlock" it.
Go inside the Gun Shop and start browsing. Everything is free!
Right when you enter, there's a camoflauged chest just to the
south of the entrance that contains a Bullet Cap +1 (or Bullet
Cap +2 20% of the time). Go left and you'll found another chest
to your left that contains a Tool. Now head to the northeast
corner of the shop and start picking up all the items in the
chests. Starting from the corner and going in a counter-clockwise
direction, you'll get a Range +1 (Range +2 20% of the time), M11
machine gun, Club 2, Ammo +15, G19 handgun (it's not in a chest,
but it's on a rack), and Cr Vest 1. Once you've picked up all the
items, leave the gun shop, go back to the screen where you
started, and go right.
You'll arrive at a Pharmacy. Take all the items at your leisure.
In the rightmost aisle, there is a chest containing a Revive. In
the aisle to the left of that, check the shelf on the right side
for a PE +1 (Pe +2 20% of the time). At the north end of the
aisle left one over, there is a chest with a Medicine 2 inside
and a Cure-M on the shelf near it. Check the shelves on the
leftmost side of the store for a Medicine 3. Also, don't forget
to enter the room at the upper left part of the store. You'll
find a CR Evade +1 (or CR Evade +2 20%) and a Tool. Once you're
done, go to the front of the store. Walk behind the counter and
pick up a Defense +1 (Defense +2 20% of the time). It's a bit
hard to spot. Just act as if you were trying to use the phone
from behind the counter. Now save and leave the pharmacy. By the
way, if you find that your inventory is too full and you can't
pick up the goodies here, go to the N.Y.P.D., give all your
unnecessary items to Wayne, and then come back and get all the
stuff.
Return to where the squad car is waiting, and enter the car from
the passenger's side.
American Museum of Natural History
Weapons:
Armor:
Your first destination is the Museum. There, you'll be
automatically brought to Doctor Klamp's research lab. You have no
control here, so just follow the story. When you're done, go to
the police department.
N.Y.P.D. 17th Precinct
Weapons: M92F handgun, SG550 rifle, M9-2 handgun
Armor: Cm Vest 2, N Jacket
You'll find the headquarters a scene of chaos. Daniel will run
inside, so follow him in. Maeda will give you a Hamaya good luck
charm. After receiving it, go inside. In the main hallway, talk
to the cop on the floor twice for an Ammo +6. Now go south and
take a left to enter the locker room. Check the second locker
from the right for a Medicine 3, the fourth locker from the right
will have a Cure-P or Medicine 2 only if you didn't open it on
Day 2. Talk to the fallen cop twice for an Ammo +6. Back at the
main hallway, go south to the detective's office.
You'll see Warner on the ground. Talk to him twice and he'll give
you Ammo +15. Use the phone to save, then return to the main
hallway. Take the stairs down to the basement, and then enter the
Weapons room. Wayne will give you Torres' M92F handgun. Pick up
the Ammo +15 and Medicine 2 that you should get everytime you
visit the Weapons room. Now drop off all weapons and armor you
don't plan to use, and any other excess junk you might have.
Leave the Weapons room and go to the kennel, which is just north
of the Weapons room on the same floor. You'll see Cathy lying on
the ground. Talk to her and she'll tell you what happened. Talk
to her again and you'll get Ammo +6. Now go back up to the main
floor. At the top of the stairs, go north. You'll see Nix on the
ground. Talk to him, and he'll tell you about Sheeva, then give
you an Ammo +15. Instead of going up the stairs, keep going north
to the briefing room. Pick up the Cm Vest 2, then go back to
where Nix was, and go up the stairs.
Talk to the downed cop and he'll give you an Ammo +6. Pass
through the gate and enter the door on the immediate right of the
screen. A chest to your left contains a PE +1 (or PE +2 20%). You
can also find a Tool in the bottom right cell. Now head back to
the main hallway, go south, then head west. In the next screen,
enter the door to your north. Some monsters will jump out of the
mirror (ala Resident Evil 2). Take care of them, then get the
Medicine 3 in the chest here. Enter the room through the door at
the north side and get the Storage Key (glimmering object). Go
back outside, and at the T-intersection, go left and enter the
room there. You'll find a Medicine 3 in a chest on the table, a
CR Evade +1 (or CR Evade +2 20%) in the bottom right corner, and
you can also save your game here. Once done, go back outside.
Go north at the intersection and up the stairs. (At this point
the screen will switch and you'll be shown a horrible FMV). At
the top of the stairs, take the door to your right. You'll find a
Lab Tech who will heal all your wounds only once. Get healed, or
don't, then go back outside and go north until you arrive at the
intersection. The fallen officer here will give you his Locker
Key. Now go north through the double doors. You'll get into a
fight with a pretty tough monster (not a boss, though). Kill it,
and you'll get the SG550 rifle. In the same room, open the chest
for a Defense +1 (Defense +2 20% chance), and talk to the cop
twice for an Ammo +6. Go to the upper right corner of this room,
through a hard to see door, and pick up the N Jacket in the small
room.
Return to the main hallway, and, if you didn't get healed by the
Lab Tech yet, go back and get healed now, because you probably
got damaged a good bit by the dogman. You may also want to go
back downstairs and save again. Back at the intersection on the
third floor, go east now. Now up the steps, you can choose to go
forward and into the Morgue. In there, you'll get into a battle
where, if you win, you get some Medicine 3's and a Full Cure. Or
you can just go left and fight the boss.
Sheeva
Level: 18
HP: 400 (bottom, target 1), 200 (left, target 2), 300 (right,
target 3)
EXP: 1000
You'll get a message telling you that there are three parts to
this boss. The left head, right head and center head. The center
head (target 1), is the one that can heal the others, so you
should kill this one first. Sheeva also has three attacks. One is
a lunging attack that can be dodged if you were already running
to the side while the attack came out. If you're standing there,
and Sheeve lunges at you, even if you start running now, you
won't be able to get out of the way in time, so keep on moving
this whole battle. Another attack is an orange beam. You can
clearly see when this attack is going to come out, and when you
see it, start running in a clockwise or counter-clockwise
direction from Sheeva. You get more time to move out of the way,
but the sometimes Sheeva directs the beam across the whole room,
so you'll need the extra second to avoid it (you won't get hit if
you're standing to the side or back of Sheeva). The last attack
is a purple shockwave that covers nearly the entire room. In
fact, it's nearly impossible to dodge unless you're in one corner
and Sheeva is in the opposite corner, but that's unlikely to
happen, so you'll just need to grit your teeth and take the
damage like a (wo)man. Attack the heads only after you've just
dodged an attack. If you wait too long, then Sheeva will start
pounding you while you're still firing your gun, and you'll take
avoidable damage. You get the M9-2 handgun when you win.
With the mutated Sheeva dead, go up and talk to Baker and Ben.
Daniel will come in shortly, and the day will end.