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Directions Around the Realms
NAME LEVEL DIRECTIONS
Abbatoir Asylum 35-50 fly 8e 3n 2e 5u 2e d e 2n 4e 2s e s e s w 3n w 2n 3w s w s e 3s d e s 3e.
Antarctica 10-30 6s e fly/boat 2s 6w 3s.
Arachnos 5-20 16w s 2w n w u w
Astral Plane 15-35 fly 8u 5w 2n.
Barrik's Keep 30-50 12n ne e ne 4n nw w nw 5n open rug d 3n open u u u open n 4n track barrick to get threw maze.
Blasted Lands 25-50 Go to Eastern Desert scan often to find entrance to BL. Track isis honor horus or sphinx.
Camelot 20-40 See King Arthur's Court.
Chapel Catacombs 15-25 6w all s e all s open s s kill priest and get key unlock d open d d.
Coral Depth 10-40 6s e s 3e s se s 2e s 2e cast aqua breath/eat tablet of effervessence plunge.
Crystalmir Lake 0-35 all w 2n 2nw 2w.
Cursed Lands 25-50 8e 4s 2e s 2e s d s 2u e u 2s se 2d 2se.
Darkhaven 0-60 You are there Duh!
Dragon Cult 2-25 4s e n say idolizer of dragons.
Dragon Tower 5-30 all w s 2w 2s w s 3w n w n look for the Gates in the grove and tracking hatchling sometimes works.
Drow City 15-35 8e 4s 2e s 2e d open hole w s d open secret d.
Dunhill Demesnes The 10-40 11n w 2n w n w 2nw ne nw 2ne 2nw ne d 3w 4nw n(theres a few doors)
Dwarven DayCare 1-5 8e ne d 2s open s.
Elemental Canyon 5-30 8e 4s 2e s 2e d s 2u e u.
Galaxy 20-30 6w 8s 3e s d n.
Gnome Village 5-13 See Shattered Refuge.
Graveyard 5-10 6w 8s e s.
Great Eastern Desert 10-20 15e 5s open gate s.
High Tower of Sorcery 10-30 16w s 2w 2s w s 3w n w n track golem/adventurer/mage to get through shadow grove.
Hoan Dor 5-10 7w.
Holy Grove 5-20 9e.
In the Air 5-10 8u.
King Arthur's Court 20-40 Accessable through the bridge of lights painting in DaG
Kingdom of Juargan 10-25 8e 3n 2e.
Kontaur 25-50 Cast fly invis sneak & hide 16w s 2w 2s w 5s 2e s e 6s d s e cast pass door d.
Land of the Fire Newts 5-15 8e 3n e 3s e 3s d.
Machine Dreams 1-5 6e 2n u 11n 2n.
Miden'nir 5-15 9s.
Mithril Hall 35-50 8e 4s 2e 2s 3w n open n n e 2n w d 2e open mountain 2n.
Morgul Vale 35-50 8e all n 2e 7n e.
Moria 5-15 8e 8n.
New Thalos 5-35 16e ne 2e 4u se ne 3d 6e ne 3e.
Ocean Keep 15-50 6w 6n nw 2w 2d.
Ofcol 1-50 11n 6e n e 3n.
Old Marsh 20-35 15w s 2w 2s w 3s.
Old Thalos 1-30 8e 4s sw 2w.
Olympus 10-50 cast fly 12n 2u n detect invis/hidden.
Pixie Forest 1-5 6w 2n w.
Plains of the North 1-20 9n.
Raven Tor 20-50 7n 2e 4n 3e.
Redferne's Residence 20-30 (need boat) 15w, s, 2w, 2s, e, s, w, s, w, 3s, e, 2s, 2e, s, 2w, open w, w
Revelation City 15-40 8e 3n 2e 5u 2e d e 2n 5e 2s e 3s 3e.
Sea of Sorrows 1-15 All e.
Seth's Fortress 20-50 8e 4s 2e s 2e d 3n e 3s 3e 2s e 4s e u n e s e n.
Sewer 5-30 6s open manhole d.
Shadowport 10-50 cast fly 6s e 2s 4w open grate n u n.
Shattered Refuge 5-20 7e se sw s se e.
Thalos 10-25 9e n 2e n track deer/doe/druid/imperial out of void s 2w 4s 2w.
The King's Castle 25-40 8e 4s sw 3w 2w n 2e n.
The Shire 5-35 8w 4n.
The Tower of Zenothir 15-25 8e 4s 2e s w give 100 coins boy 3n e open s s.
The Tree of Life 35-50 9e n 2e n track deer/doe/druid/imperial out of void s 2w all n all w c fly all n.
The Underworld 30-50 8e 4s 2e s 2e d 3n e 3s 6e n open d d 3s d e 4n.
Tower of Despair 35-50 16w s 2w 2s w 4s e 2n.
Tower of Enlightenment 35-50 8e 4s 2e s 2e d 3n e s e s w s e u all n.
Town of Solace 5-50 all w 2n 2nw d w n.
Transylvania 35-50 8e 3n 2e 5u 2e d e 2n 4e 2s e s 3e scan for entrance.
Treetops/Canopy 20-40 16w 2n 2e open door e.
Troll Den 10-20 All w invis/sneak/hide s 2w 2s e s w s e.
Tullfuhrzky Manor 0-10 nw 2w 4n w look painting.
Two Rivers 1-15 8w 4n 5w 2n.
Unholy Grounds 5-15 Nw 2w 4n e look painting.
Valley of the Elves 5-20 11n w 2n w n w 2nw ne d.
Village of Edo 35-50 8e 4s sw 3w 3n 2w n w.