Frappe Snowland
Difficulty:Medium
- Burning Rubber:Basic Tips to Gain Speed
- Stay in control of your kart. Unlike some other tracks (like Yoshi), there are no fences to hit if you overshoot a turn. Therefore, it is better to spare the powerslides on some of the small, sharp turns rather than skidding off into the snow. With practice, every
corner can be turbo-powerslided around, but the time saved on doing this around the little corners is small given the penalty for missing.
- The field of snowmen partway through the course destroys many players, but it is quite easy to navigate. Just go to the extreme left side of the field, and you
will notice that there is a small space in between the snowbank and the closest snowmen. Sneaking through this corridor saves time, and entails little or no risk.
- Many of the turns can be cut short in order to gain time. For example, on the turn right after the field of snowmen, if you turn left before you get to the turn, you can take a shortcut over the snowbank, and you will rejoin the track ahead of your previous pace.
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From Scottie "ex-cellent" Bristow. A very interesting, and little known, quirk unique to Frappe Snowland is that the snowmen are more than just obstacles to avoid. Any hill or turn that is populated with snowmen can be traversed without interference from Lakitu! As long as you don't stray too far into the snowbanks, Lakitu will leave you alone. Possessing this knowledge can drastically reduce your best times for this track (it lowered mine by nearly 2 seconds).
In a 4-player game, being the only one who knows this means that you can gain time on the field just by using your mushrooms/stars on these hills (that is, until everyone else catches on).
- Confirmed Tricks: How to Jump, Slide, and Skid Your Way to Victory
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Discovered by David Wonn. 20 second lap trick . At the beginning of the race, turn your kart around, cross the bridge, and turn around again. Now, recross the bridge, and drive onto the snowbank to your right, making sure that you do not touch the road on the transition from the bridge to the snow. Drive along the snowbank parallel to the road until you get to the areas just before the finish line, turn right, and keep driving right until Lakitu picks you up. If you made the transition from
the bridge to the snow correctly (ie you did not cut across the edge of the road), Lakitu will put you down on the very end of the bridge, and you can now cross the finish line to gain a lap. If Lakitu puts you down in front of the bridge, the trick has not worked, and you will not gain a lap. The only difficulty in performing this trick is in the transition. If you press too far right, you will fall into the river, but not pressing right far enough means that you will touch the road, voiding the trick.
- Variant: Instead of crossing the bridge and then doubling back, you can stop your kart on the bridge, get it turned around, and proceed onto the snowbank as before. A little bit more difficult to do, but it shaves off a few more seconds.
- Unconfirmed Tricks:Ie. Rumours Floating About on the Web
- There is quite a large river running throughout the Frappe Snowland track that is visible from a number of different spots (take a moment to explore-- you'll be surprised), but is it there just for show? There may be a way to jump across the river and get Lakitu to place you at a later portion of the track (à la Royal Raceway.)
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