Terran Basic Buildings | ||||
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On to Advanced Buildings |
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The ComSat Station is a must have for the early game. It only costs 50 minerals and gas and it can be extremely useful. |
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The Nuclear Silo can be useful, but most of the time you are better off with a Com-Sat. Nukes are only possible in the late game. And by the late game, it usually doesn't matter too much if you get nuked unless you are getting beat anyway. And to nuke a person is extremely difficult compared to nuking a human opponent. While the computer doesn't do anything to try and find your ghost, a human player is frantically searching everywhere, and usually will find it. |
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The Supply Depot is required to build up your forces. They have a tendancy to be a pain since you must have many of these by late game, and many supply depots tend to take up most of the space in your base. That is the main reason why the Terran "turtle" so easily. |
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The Refinery is the gas mining building for the Terran. You must build one of these on top of a gas deposit before you can mine from it. |
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The Barracks is where you train all of your early troops. It is also the base of the Tech Tree that builds up to all the other important buildings. It would be wise to build at least 2 of these unless you are going for a fast buildup. |
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The Engineering Bay is where you upgrade all your ground infantry stats. It isn't really very vital to the terran force except if you need Missle Turrets, which you probably will, so it would be a good idea to build one of these. |
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The Bunker is the Base of the Terrand defense. These are one of the best anti rush buildings there are if you have at least 4 of them. Offensive Bunkering is possible, but not very effective. |
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The Acadamy used to only be necessary for ComSat stations. But now with Medics, the Acadamy has become a much more popular building. |
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The Missle Turret is the anti air building for the Terran. Although its attack looks puny, enough of these are enough to repel enemy attack. They also serve as detectors. |