Labyrinth of Nightmare |
LN-01 Normal Monster ATTACK: 1200 DEFENSE: 1500 LEVEL:     Possessed Painting
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LN-02 Normal Monster ATTACK: 1300 DEFENSE: 1800 LEVEL:     Demon Dream Ghost
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LN-03 Normal Monster ATTACK: 1450 DEFENSE: 1700 LEVEL:     Headless Knight
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LN-04 Normal Monster ATTACK: 500 DEFENSE: 2000 LEVEL:     Earthbound Spirit Super Rare
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LN-05 Normal Monster ATTACK: 2000 DEFENSE: 700 LEVEL:      Ghost Duke
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LN-06 Normal Monster ATTACK: 850 DEFENSE: 400 LEVEL:    Bone Seahorse
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LN-07 Normal Monster ATTACK: 550 DEFENSE: 450 LEVEL:   Flame Dancer
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LN-08 Normal Monster ATTACK: 400 DEFENSE: 1400 LEVEL:    Spherus Lady
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LN-09 Normal Monster ATTACK: 350 DEFENSE: 750 LEVEL:    Electric Eel
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LN-10 Effect Monster ATTACK: 200 DEFENSE: 1300 LEVEL:    Controller Of The Dead Discard one card at random your hand. Destroy all Monster on the Field that were Special Summoned. Also, while this card is on the Field, Monsters cannot be Special Summoned. LN-11 |
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LN-11 Effect Monster ATTACK: 1800 DEFENSE: 700 LEVEL:     Turner Of The Dead When this Monster does Battle Damage to your opponent, remove up to 2 Monsters in your opponent's Graveyard from the game. Also, while this card is on the Field, your opponent cannot remove Monsters in his or her Graveyard from the game. |
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LN-12 Effect Monster ATTACK: 800 DEFENSE: 900 LEVEL:    Illusionary Fusionist Reverse: Sacrifice one other Monster. Special summon a Fusion Monster from your Fusion deck. Destroy that Fusion Monster at the end of the turn. |
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LN-13 Effect monster ATTACK: 1600 DEFENSE: 900 LEVEL:     Eater Of Souls Remove up to 3 Monsters in your Graveyard from the game. Increase this Monster's ATK by 300 until the end of the turn for each Monster removed from the game in this way. You may use this ability only once during your turn. |
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LN-14 Effect Monster ATTACK: 2200 DEFENSE: 2800 LEVEL:         Dark Necrophia Ultimate Rare Remove 3 Demon Sub-Type Monsters in your Graveyard from the game in order to Special Summon this Monster. If this card is destroyed by your opponent and it goes to the Graveyard, at the end of the turn this card becomes an Equipment card to that Monster. While this card is Equipped on it, you control that Monster. |
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LN-15 Effect Monster ATTACK: 2000 DEFENSE: 1800 LEVEL:       Holy Shine Soul Remove 2 Light Main-Type Monsters in your Graveyard from the game in order to special summon this Monster. While this card is on the Field, reduce the ATK of all of your opponent's Monsters by 300 during your opponent's Battle Phase. |
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LN-16 Effect Monster ATTACK: 1700 DEFENSE: 1000 LEVEL:     Spirit Of Fire Remove one Fire Main-Type Monster in your Graveyard from the game in order to Special Summon this Monster. During your Battle Phase, increase this Monster's ATK by 300. |
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LN-17 Effect Monster ATTACK: 1700 DEFENSE: 1000 LEVEL:     Spirit Of Water Remove one Water Main-Type Monster in your Graveyard from the game in order to Special Summon this Monster. During your opponent's Standby Phase, you may change the mode of one of your opponent's face-up Monsters. That Monster cannot change its mode again during that turn. |
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LN-18 Effect Monster ATTACK: 1700 DEFENSE: 1000 LEVEL:     Spirit Of Rock Remove one Earth Main-Type Monster in your Graveyard from the game in order to Special Summon this Monster. During your opponent's Battle Phase, increase this Monster's ATK by 300. |
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LN-19 Effect Monster ATTACK: 1600 DEFENSE: 1200 LEVEL:     Spirit Of Wind Remove one Air Main-Type Monster in your Graveyard from the game in order to Special Summon this Monster. At the end of your opponent's turn, you may change the mode of one of your opponent's face-up Monsters. |
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LN-20 Effect Monster ATTACK: 1400 DEFENSE: 400 LEVEL:    Fleet-Footed Gilazaurus You may choose to summon this Monster as a Special Summon. If you do, your opponent may choose one Monster in your Graveyard and Special Summon it to the Field. |
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LN-21 Effect Monster ATTACK: 1100 DEFENSE: 1100 LEVEL:     Tornado Bird Reverse: Return up to 2 Magic Trap Cards on the Field to their owner's hands. |
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LN-22 Effect Monster ATTACK: 300 DEFENSE: 200 LEVEL:   Illusionary Spirit When this Monster is attacked by your opponent, you may change the target of that attack to another of your Monsters, and do damage as normal. |
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LN-23 Effect Monster ATTACK: 2100 DEFENSE: 500 LEVEL:     Dark Hero Zombire This card cannot attack a player. Reduce this Monster's ATK by 200 for each Monster that this Monster destroys during Battle. |
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LN-24 Effect Monster ATTACK: 1300 DEFENSE: 800 LEVEL:     Material Supplier Reverse: Choose 2 Monsters in your Graveyard that were put there due to fusing, and return them to your hand. |
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LN-25 Effect Monster ATTACK: 900 DEFENSE: 900 LEVEL:    Magic Absorber You can only use this effect during your opponent's turn. When your opponent plays a Magic Card, if this card is face-up, sacrifice it an negate that Magic Card, and destroy it. |
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LN-26 Fusion Monster ATTACK: 2350 DEFENSE: 2300 LEVEL:        Final Soldier Of A Planet Parallel Rare [Dark Hero Zombie] + [Magic Absorber] When this card is Special Summoned, destroy all of your other Monsters on the Field.. While this card is on the Field, no other Monsters can be Summoned (including Reverse Summon and Special Summon). |
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LN-27 Trap Intensify Power All Equipment cards on the Field Equip one Monster. If that Equipment card is illegal, destroy it. |
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LN-28 Trap Dark Spirit Of Silence Rare You may activate this card during your opponent's Battle Step. Negate the attack of one Monster, and instead choose another of your opponent's Monsters to be the attacker. (If the Monster is in Defense Mode, it changes to Attack Mode.) |
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LN-29 Permanent Trap Imperial Command Super Rare All Reverse effects are negated. |
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LN-30 Counter Trap Force Field Super Rare Negate a Magic Card that targets one Monsters, and destroy it. |
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LN-31 Permanent Trap Nest Of Ghosts Remove a number of Monsters in your Graveyard from the game, and destroy a Monster with a Level equal to the number of Monsters removed from the game in this way. |
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LN-32 Permanent Trap Wrath From Beyond The Grave During your opponent's turn, do 100 damage to your opponent for each Monster that was removed from his or her Graveyard from the game. |
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LN-33 Trap Charm Of The Spirit Of Protection Increase a Monster's ATK by 100 for each Monster in your Graveyard until the end of the turn. |
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LN-34 Trap Counter Punch If a Monster attacks a Monster in Defense Mode with higher DEF, destroy the attacking Monster. Damage is done as normal. |
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LN-35 Permanent Trap Indiscriminate Destruction Roll one six-sided die during your Standby Phase. Destroy all Monsters will a level equal to the die roll. (If a 6 is rolled, destroy all Monsters with level 6 or higher.) |
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LN-36 Permanent Trap The Naked King The effects of all equipment cards are negated. |
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LN-37 Permanent Trap Ouija Board Ultra Rare At the end of your opponent's turn, you may play one [E],[A], [T], or [H] [Death Message] in that order, from your hand or deck (shuffle afterward). If you assemble all five cards on the Field, you win the game. If any of the cards is placed in the Graveyard from play, put them all in the Graveyard. |
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LN-38 Permanent Magic Death Message E Rare This card can only be played by the [Ouija Board] effect. |
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LN-39 Permanent Magic Death Message A Rare This card can only be played by the [Ouija Board] effect. |
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LN-40 Permanent Magic Death Message T Rare This card can only be played by the [Ouija Board] effect. |
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LN-41 Permanent Magic Death Message H Rare This card can only be played by the [Ouija Board] effect. |
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LN-42 Permanent Magic Dark Corridor Each play can only attack with one Monster during his or her Battle Phase. |
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LN-43 Magic Poltergeist Rare Return one of your opponent's Magic or Trap to its owner's hand. This card cannot be negated. |
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LN-44 Equipment Magic Cyclone Laser This card must be equipped to [Futuristic Fighter: Vic Viper]. Increase the Equipped Monster's ATK by 300, and when it attacks a Monster in Defense Mode with a lower DEF, do damage to your opponent equal to the difference. |
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LN-45 Magic Decoy Doll Activate a face-down Trap Card on the Field. If the timing for activating that card would be illegal, its effect is negated, and it is destroyed. After this effect, don't put it into your Graveyard, and instead shuffle it into your deck. |
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LN-46 Instant Magic Fusion Cancel Super Rare Return one Fusion Monster on the Field to the Fusion deck. At this time, if the Monsters uses in that Fusion Monster are in the Graveyard, Special Summon them to the Field. |
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LN-47 Field Magic Fusion Gate While this card is on the Field, the [Fusion] card is not needed to fuse Monsters. Monsters being fused in this way are not put into the Graveyard, but removed from the game instead. |
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LN-48 Equipment Magic Infectious Virus The equipped Monster cannot attack. At the end of its controller's second turn, the Monster is destroyed. After this effect is successfully completed, return this card to your hand. |
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LN-49 Magic Mysterious Findings If at least 5 of your Monsters were removed from the game, return 3 of them to your Graveyard. |
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LN-50 Equipment Magic Dragon Power This card must be equipped to a Warrior Sub-Type Monster. The equipped Monster becomes a Dragon Sub-Type Monster, and increase its attack and DEFs by 500. |
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LN-51 Magic Soul Removal For the rest of the turn, instead of removing Monsters from the game in your Graveyard, you may remove your Monsters on the Field from the game. |
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LN-52 Permanent Magic Field Of Bitter Souls Monsters cannot attack during the turn in which they are Summoned (including Reverse Summons and Special Summons). |
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LN-53 Normal Monster ATTACK: 2500 DEFENSE: 2100 LEVEL:        Dark Magician Ultimate Rare
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