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Labyrinth of Nightmare
LN-01     Normal Monster       ATTACK:  1200      DEFENSE: 1500        LEVEL:  
Possessed Painting
    
LN-02     Normal Monster       ATTACK:  1300      DEFENSE: 1800        LEVEL:  
Demon Dream Ghost
    
LN-03     Normal Monster       ATTACK:  1450      DEFENSE: 1700        LEVEL:  
Headless Knight
    
LN-04     Normal Monster       ATTACK:  500      DEFENSE: 2000        LEVEL:  
Earthbound Spirit
     Super Rare
LN-05     Normal Monster       ATTACK:  2000      DEFENSE: 700        LEVEL:  
Ghost Duke
    
LN-06     Normal Monster       ATTACK:  850      DEFENSE: 400        LEVEL:  
Bone Seahorse
    
LN-07     Normal Monster       ATTACK:  550      DEFENSE: 450        LEVEL:  
Flame Dancer
    
LN-08     Normal Monster       ATTACK:  400      DEFENSE: 1400        LEVEL:  
Spherus Lady
    
LN-09     Normal Monster       ATTACK:  350      DEFENSE: 750        LEVEL:  
Electric Eel
    
LN-10     Effect Monster       ATTACK:  200      DEFENSE: 1300        LEVEL:  
Controller Of The Dead
    
Discard one card at random your hand. Destroy all Monster on the Field that were Special Summoned. Also, while this card is on the Field, Monsters cannot be Special Summoned. LN-11
LN-11     Effect Monster       ATTACK:  1800      DEFENSE: 700        LEVEL:  
Turner Of The Dead
    
When this Monster does Battle Damage to your opponent, remove up to 2 Monsters in your opponent's Graveyard from the game. Also, while this card is on the Field, your opponent cannot remove Monsters in his or her Graveyard from the game.
LN-12     Effect Monster       ATTACK:  800      DEFENSE: 900        LEVEL:  
Illusionary Fusionist
    
Reverse: Sacrifice one other Monster. Special summon a Fusion Monster from your Fusion deck. Destroy that Fusion Monster at the end of the turn.
LN-13     Effect monster       ATTACK:  1600      DEFENSE: 900        LEVEL:  
Eater Of Souls
    
Remove up to 3 Monsters in your Graveyard from the game. Increase this Monster's ATK by 300 until the end of the turn for each Monster removed from the game in this way. You may use this ability only once during your turn.
LN-14     Effect Monster       ATTACK:  2200      DEFENSE: 2800        LEVEL:  
Dark Necrophia
     Ultimate Rare
Remove 3 Demon Sub-Type Monsters in your Graveyard from the game in order to Special Summon this Monster. If this card is destroyed by your opponent and it goes to the Graveyard, at the end of the turn this card becomes an Equipment card to that Monster. While this card is Equipped on it, you control that Monster.
LN-15     Effect Monster       ATTACK:  2000      DEFENSE: 1800        LEVEL:  
Holy Shine Soul
    
Remove 2 Light Main-Type Monsters in your Graveyard from the game in order to special summon this Monster. While this card is on the Field, reduce the ATK of all of your opponent's Monsters by 300 during your opponent's Battle Phase.
LN-16     Effect Monster       ATTACK:  1700      DEFENSE: 1000        LEVEL:  
Spirit Of Fire
    
Remove one Fire Main-Type Monster in your Graveyard from the game in order to Special Summon this Monster. During your Battle Phase, increase this Monster's ATK by 300.
LN-17     Effect Monster       ATTACK:  1700      DEFENSE: 1000        LEVEL:  
Spirit Of Water
    
Remove one Water Main-Type Monster in your Graveyard from the game in order to Special Summon this Monster. During your opponent's Standby Phase, you may change the mode of one of your opponent's face-up Monsters. That Monster cannot change its mode again during that turn.
LN-18     Effect Monster       ATTACK:  1700      DEFENSE: 1000        LEVEL:  
Spirit Of Rock
    
Remove one Earth Main-Type Monster in your Graveyard from the game in order to Special Summon this Monster. During your opponent's Battle Phase, increase this Monster's ATK by 300.
LN-19     Effect Monster       ATTACK:  1600      DEFENSE: 1200        LEVEL:  
Spirit Of Wind
    
Remove one Air Main-Type Monster in your Graveyard from the game in order to Special Summon this Monster. At the end of your opponent's turn, you may change the mode of one of your opponent's face-up Monsters.
LN-20     Effect Monster       ATTACK:  1400      DEFENSE: 400        LEVEL:  
Fleet-Footed Gilazaurus
    
You may choose to summon this Monster as a Special Summon. If you do, your opponent may choose one Monster in your Graveyard and Special Summon it to the Field.
LN-21     Effect Monster       ATTACK:  1100      DEFENSE: 1100        LEVEL:  
Tornado Bird
    
Reverse: Return up to 2 Magic Trap Cards on the Field to their owner's hands.
LN-22     Effect Monster       ATTACK:  300      DEFENSE: 200        LEVEL:  
Illusionary Spirit
    
When this Monster is attacked by your opponent, you may change the target of that attack to another of your Monsters, and do damage as normal.
LN-23     Effect Monster       ATTACK:  2100      DEFENSE: 500        LEVEL:  
Dark Hero Zombire
    
This card cannot attack a player. Reduce this Monster's ATK by 200 for each Monster that this Monster destroys during Battle.
LN-24     Effect Monster       ATTACK:  1300      DEFENSE: 800        LEVEL:  
Material Supplier
    
Reverse: Choose 2 Monsters in your Graveyard that were put there due to fusing, and return them to your hand.
LN-25     Effect Monster       ATTACK:  900      DEFENSE: 900        LEVEL:  
Magic Absorber
    
You can only use this effect during your opponent's turn. When your opponent plays a Magic Card, if this card is face-up, sacrifice it an negate that Magic Card, and destroy it.
LN-26     Fusion Monster       ATTACK:  2350      DEFENSE: 2300        LEVEL:  
Final Soldier Of A Planet
     Parallel Rare
[Dark Hero Zombie] + [Magic Absorber] When this card is Special Summoned, destroy all of your other Monsters on the Field.. While this card is on the Field, no other Monsters can be Summoned (including Reverse Summon and Special Summon).
LN-27     Trap
Intensify Power
    
All Equipment cards on the Field Equip one Monster. If that Equipment card is illegal, destroy it.
LN-28     Trap
Dark Spirit Of Silence
     Rare
You may activate this card during your opponent's Battle Step. Negate the attack of one Monster, and instead choose another of your opponent's Monsters to be the attacker. (If the Monster is in Defense Mode, it changes to Attack Mode.)
LN-29     Permanent Trap
Imperial Command
     Super Rare
All Reverse effects are negated.
LN-30     Counter Trap
Force Field
     Super Rare
Negate a Magic Card that targets one Monsters, and destroy it.
LN-31     Permanent Trap
Nest Of Ghosts
    
Remove a number of Monsters in your Graveyard from the game, and destroy a Monster with a Level equal to the number of Monsters removed from the game in this way.
LN-32     Permanent Trap
Wrath From Beyond The Grave
    
During your opponent's turn, do 100 damage to your opponent for each Monster that was removed from his or her Graveyard from the game.
LN-33     Trap
Charm Of The Spirit Of Protection
    
Increase a Monster's ATK by 100 for each Monster in your Graveyard until the end of the turn.
LN-34     Trap
Counter Punch
    
If a Monster attacks a Monster in Defense Mode with higher DEF, destroy the attacking Monster. Damage is done as normal.
LN-35     Permanent Trap
Indiscriminate Destruction
    
Roll one six-sided die during your Standby Phase. Destroy all Monsters will a level equal to the die roll. (If a 6 is rolled, destroy all Monsters with level 6 or higher.)
LN-36     Permanent Trap
The Naked King
    
The effects of all equipment cards are negated.
LN-37     Permanent Trap
Ouija Board
     Ultra Rare
At the end of your opponent's turn, you may play one [E],[A], [T], or [H] [Death Message] in that order, from your hand or deck (shuffle afterward). If you assemble all five cards on the Field, you win the game. If any of the cards is placed in the Graveyard from play, put them all in the Graveyard.
LN-38     Permanent Magic
Death Message E
     Rare
This card can only be played by the [Ouija Board] effect.
LN-39     Permanent Magic
Death Message A
     Rare
This card can only be played by the [Ouija Board] effect.
LN-40     Permanent Magic
Death Message T
     Rare
This card can only be played by the [Ouija Board] effect.
LN-41     Permanent Magic
Death Message H
     Rare
This card can only be played by the [Ouija Board] effect.
LN-42     Permanent Magic
Dark Corridor
    
Each play can only attack with one Monster during his or her Battle Phase.
LN-43     Magic
Poltergeist
     Rare
Return one of your opponent's Magic or Trap to its owner's hand. This card cannot be negated.
LN-44     Equipment Magic
Cyclone Laser
    
This card must be equipped to [Futuristic Fighter: Vic Viper]. Increase the Equipped Monster's ATK by 300, and when it attacks a Monster in Defense Mode with a lower DEF, do damage to your opponent equal to the difference.
LN-45     Magic
Decoy Doll
    
Activate a face-down Trap Card on the Field. If the timing for activating that card would be illegal, its effect is negated, and it is destroyed. After this effect, don't put it into your Graveyard, and instead shuffle it into your deck.
LN-46     Instant Magic
Fusion Cancel
     Super Rare
Return one Fusion Monster on the Field to the Fusion deck. At this time, if the Monsters uses in that Fusion Monster are in the Graveyard, Special Summon them to the Field.
LN-47     Field Magic
Fusion Gate
    
While this card is on the Field, the [Fusion] card is not needed to fuse Monsters. Monsters being fused in this way are not put into the Graveyard, but removed from the game instead.
LN-48     Equipment Magic
Infectious Virus
    
The equipped Monster cannot attack. At the end of its controller's second turn, the Monster is destroyed. After this effect is successfully completed, return this card to your hand.
LN-49     Magic
Mysterious Findings
    
If at least 5 of your Monsters were removed from the game, return 3 of them to your Graveyard.
LN-50     Equipment Magic
Dragon Power
    
This card must be equipped to a Warrior Sub-Type Monster. The equipped Monster becomes a Dragon Sub-Type Monster, and increase its attack and DEFs by 500.
LN-51     Magic
Soul Removal
    
For the rest of the turn, instead of removing Monsters from the game in your Graveyard, you may remove your Monsters on the Field from the game.
LN-52     Permanent Magic
Field Of Bitter Souls
    
Monsters cannot attack during the turn in which they are Summoned (including Reverse Summons and Special Summons).
LN-53     Normal Monster       ATTACK:  2500      DEFENSE: 2100        LEVEL:  
Dark Magician
     Ultimate Rare
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