links to other sets
Series 6 - Pharoah's Servant |
PS-01 Normal Monster ATTACK: 1600 DEFENSE: 1400 LEVEL:      Octobarsar
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PS-02 Normal Monster ATTACK: 400 DEFENSE: 1000 LEVEL:   Psycho Kappa
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PS-03 Equipment Magic Unicorn's Horn Super Rare Increase the equipped Monster's attack and DEFs by 700. When this card is put into your Graveyard from the Field, put it on top of your deck. |
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PS-04 Normal Monster ATTACK: 0 DEFENSE: 3000 LEVEL:      Labyrinth Wall Normal Rare
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PS-05 Effect Monster ATTACK: 1600 DEFENSE: 3000 LEVEL:        Wall Shadow This Monster cannot be summoned normally. If you do not sacrifice a [Labyrinth Wall] with a [Labyrinth Change] Equipment card attached to it, you cannot special summon this Monster. |
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PS-06 Normal Monster ATTACK: 850 DEFENSE: 700 LEVEL:    Twin Tail
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PS-07 Normal Monster ATTACK: 1600 DEFENSE: 1500 LEVEL:      Stone Giant
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PS-08 Equipment Magic Labyrinth Change Attach to a [Labyrinth Wall]. You may sacrifice this card and a [Labyrinth Wall] to summon a [Wall Shadow] from your deck. |
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PS-09 Magic Exorcism Rare Destroy all Equipment cards on a Monster. |
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PS-10 Equipment Magic Giant Growth Rare If you have fewer Life Points than your opponent, double the equipped Monster's ATK. If you have more Life Points than your opponent, halve the equipped Monster's ATK. This ATK modification takes place before all others. |
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PS-11 Ritual Magic Invitation To Dance Used to summon a [Dancing Soldier]. Sacrifice Monsters from your hand and/or in play with total levels of 6 or more, or you cannot summon a [Dancing Soldier]. |
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PS-12 Ritual Magic Hamburger Recipe or in play with total levels of 6 or more, or you Used to summon a [Hamburger Recipe]. Sacrifice Monsters from your hand and |
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PS-13 Trap Fly Tape House If your opponent Summons or Reverse Summons a Monster with a DEF of 500 or less, destroy that Monster. |
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PS-14 Trap Mouse Trap If your opponent Summons or Reverse Summons a Monster with an ATK of 500 or less, destroy that Monster. |
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PS-15 Ritual Magic Turtle's Oath Used to summon a [Crab Turtle]. Sacrifice Monsters from your hand and/or in play with total levels of 8 or more, or you cannot summon a [Crab Turtle]. |
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PS-16 Ritual Monster ATTACK: 1950 DEFENSE: 1850 LEVEL:       Dancing Soldier Summon by an [Invitation to Dance]. You must sacrifice Monsters from your hand and/or in play with total levels of 6 or more. |
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PS-17 Ritual Monster ATTACK: 1950 DEFENSE: 1850 LEVEL:       Hungry Burger Summon by a [Hamburger Recipe]. You must sacrifice Monsters from your hand and/or in play with total levels of 6 or more. |
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PS-18 Ritual Monster ATTACK: 2550 DEFENSE: 2500 LEVEL:         Crab Turtle or in play with total levels of 8 or more. Summon by a [Turtle Vow]. You must sacrifice Monsters from your hand and |
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PS-19 Normal Monster ATTACK: 2200 DEFENSE: 2600 LEVEL:        Dragon Egger
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PS-20 Effect Monster ATTACK: 2200 DEFENSE: 2600 LEVEL:        Toon Dragon Egger You must have a [Toon World] in play to summon this Monster. This Monster cannot attack during the turn it is summoned. You must pay 500 Life Points to attack with this Monster. If your [Toon World] is destroyed, so it this card. If your opponent does not control any Toon Monsters, this card may attack your opponent directly. This Monster must attack your opponent's Toon Monsters, if he or she has any. |
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PS-21 Effect Monster ATTACK: 1400 DEFENSE: 1500 LEVEL:     Toon Mermaid Rare You must have a [Toon World] in play to summon this Monster. This Monster cannot attack during the turn it is summoned. You must pay 500 Life Points to attack with this Monster. If your [Toon World] is destroyed, so it this card. If your opponent does not control any Toon Monsters, this card may attack your opponent directly. This Monster must attack your opponent's Toon Monsters, if he or she has any. |
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PS-22 Effect Monster ATTACK: 2500 DEFENSE: 1200 LEVEL:       Toon Demon Ultra Rare/Parallel Rare You must have a [Toon World] in play to summon this Monster. This Monster cannot attack during the turn it is summoned. You must pay 500 Life Points to attack with this Monster. If your [Toon World] is destroyed, so it this card. If your opponent does not control any Toon Monsters, this card may attack your opponent directly. This Monster must attack your opponent's Toon Monsters, if he or she has any. |
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PS-23 Effect Monster ATTACK: 200 DEFENSE: 1000 LEVEL:   Time Bomber Rare Reverse: During your Standby Phase, sacrifice this Monster. Destroy all of your Monsters, and do damage to your opponent equal to half the total of the destroyed Monsters' ATKs. |
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PS-24 Normal Monster ATTACK: 2100 DEFENSE: 2800 LEVEL:        Diamond Dragon Ultra Rare/Parallel Rare
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PS-25 Permanent Magic Toon World Super Rare/Parallel Rare You must pay 1000 Life Points to play this card. During each of your Standby Phases, pay 500 Life Points or destroy this card. If this card is put into your Graveyard from the Field, restore all Life Points you paid for this card. |
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PS-26 Effect Monster ATTACK: 900 DEFENSE: 900 LEVEL:    Cyber Pod Reverse: Destroy all Monsters on the Field. Each player draws the top 5 cards of his or her deck. If any of those cards are level 4 or less Monster Cards, they are summoned to the Field. |
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PS-27 Effect Monster ATTACK: 100 DEFENSE: 200 LEVEL:    Bringer Of Light Rare While this card is face-up on the Field, cards put into a Graveyard are removed from the game instead. |
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PS-28 Effect Monster ATTACK: 1400 DEFENSE: 1450 LEVEL:     Giant Rat If this card is put into your Graveyard from the Field during battle, you may summon a Earth Main-Type Monster with an ATK of 1500 or less from your deck to the Field (you don't have to sacrifice Monsters to summon a level 5 or higher Monster). |
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PS-29 Effect Monster ATTACK: 1400 DEFENSE: 1000 LEVEL:     Senju God Super Rare When you Summon or Reverse Summon this Monster, you may search your deck for one Ritual Monster and put it into your hand. |
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PS-30 Effect Monster ATTACK: 1400 DEFENSE: 1200 LEVEL:     Ufo Turtle If this card is put into your Graveyard from the Field during battle, you may summon a Fire Main-Type Monster with an ATK of 1500 or less from your deck to the Field (you don't have to sacrifice Monsters to summon a level 5 or higher Monster). |
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PS-31 Effect Monster ATTACK: 2000 DEFENSE: 2000 LEVEL:     Quick-kill Assassin Reduce this Monster's attack and DEFs by 400 for each card in your hand. |
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PS-32 Effect Monster ATTACK: 1000 DEFENSE: 1000 LEVEL:    Karate Man Once during a turn, you may double this Monster's ATK. If you do, destroy it at the end of the turn. This ATK modification takes place before all others. |
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PS-33 Effect Monster ATTACK: 1800 DEFENSE: 400 LEVEL:     Dark Zebra During your Standby Phase, if this is the only Monster you control, it changes to Defense Mode, and you cannot change its mode again during that turn. |
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PS-34 Effect Monster ATTACK: 1000 DEFENSE: 100 LEVEL:   Giant Virus Rare If this card is put into your Graveyard from the Field during battle, do 500 damage to your opponent. Then, you may summon as many cards of the same name from your deck to the Field as you wish to in Attack Mode. Shuffle your deck afterward. |
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PS-35 Effect Monster ATTACK: 1000 DEFENSE: 100 LEVEL:   Quick Squirrel Rare If this card is put into your Graveyard from the Field during battle, gain 1000 Life Points. Then, you may summon as many cards of the same name from your deck to the Field as you wish to in face-down Defense Mode. Shuffle your deck afterward. |
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PS-36 Effect Monster ATTACK: 500 DEFENSE: 500 LEVEL:   Dark Familiar Reverse: When this Monster is put into your Graveyard from the Field, you and your opponent may choose a Monster in his or her Graveyard and play it to the Field. |
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PS-37 Effect Monster ATTACK: 1400 DEFENSE: 800 LEVEL:     Shine Angel If this card is put into your Graveyard from the Field during battle, you may summon a Light Main-Type Monster with an ATK of 1500 or less from your deck to the Field (you don't have to sacrifice Monsters to summon a level 5 or higher Monster). |
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PS-38 Effect Monster ATTACK: 2000 DEFENSE: 500 LEVEL:     Boar Soldier You can only summon this Monster face-down. If summoned normally, this card is destroyed. If your opponent controls only 1 Monster, reduce this Monster's ATK by 1000. |
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PS-39 Effect Monster ATTACK: 1400 DEFENSE: 1000 LEVEL:     Grizzly Mother If this card is put into your Graveyard from the Field during battle, you may summon a Water Main-Type Monster with an ATK of 1500 or less from your deck to the Field (you don't have to sacrifice Monsters to summon a level 5 or higher Monster). |
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PS-40 Effect Monster ATTACK: 1400 DEFENSE: 900 LEVEL:     Dragonfly If this card is put into your Graveyard from the Field during battle, you may summon a Air Main-Type Monster with an ATK of 1500 or less from your deck to the Field (you don't have to sacrifice Monsters to summon a level 5 or higher Monster). |
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PS-41 Effect Monster ATTACK: 1850 Ceremony Bell
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PS-42 Effect Monster ATTACK: 1400 DEFENSE: 1000 LEVEL:     Sonic Bird When you Summon or Reverse Summon this Monster, you may search your deck for one Ritual Magic Card and put it into your hand. |
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PS-43 Dark ATTACK: 1400 DEFENSE: 1100 LEVEL:     Killer Tomato
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PS-44 Effect Monster ATTACK: 0 DEFENSE: 1600 LEVEL:    Kotodamu While this card is face-up on the Field, cards of the same name cannot be played to the Field (the mode doesn't matter). If a card is played with same name as another in play, it is destroyed (or if more than one is played simultaneously, they are all destroyed). |
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PS-45 Field Magic Gaia Power Increase the ATK of all Earth Main-Type Monsters by 500, and reduce the DEF by 400. |
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PS-46 Field Magic Water World Increase the ATK of all Water Main-Type Monsters by 500, and reduce the DEF by 400. |
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PS-47 Field Magic Burning Blood Increase the ATK of all Fire Main-Type Monsters by 500, and reduce the DEF by 400. |
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PS-48 Field Magic Desert Storm Increase the ATK of all Air Main-Type Monsters by 500, and reduce the DEF by 400. |
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PS-49 Field Magic Shine Spark Increase the ATK of all Light Main-Type Monsters by 500, and reduce the DEF by 400. |
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PS-50 Field Magic Dark Zone Increase the ATK of all Dark Main-Type Monsters by 500, and reduce the DEF by 400. |
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PS-51 Permanent Magic Messenger Of Peace Rare During your Standby Phase, pay 100 Life Points. Monsters will ATK of 1500 or more cannot attack. |
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