links to other sets


Series 6 - Pharoah's Servant
PS-01     Normal Monster       ATTACK:  1600      DEFENSE: 1400        LEVEL:  
Octobarsar
    
PS-02     Normal Monster       ATTACK:  400      DEFENSE: 1000        LEVEL:  
Psycho Kappa
    
PS-03     Equipment Magic
Unicorn's Horn
     Super Rare
Increase the equipped Monster's attack and DEFs by 700. When this card is put into your Graveyard from the Field, put it on top of your deck.
PS-04     Normal Monster       ATTACK:  0      DEFENSE: 3000        LEVEL:  
Labyrinth Wall
     Normal Rare
PS-05     Effect Monster       ATTACK:  1600      DEFENSE: 3000        LEVEL:  
Wall Shadow
    
This Monster cannot be summoned normally. If you do not sacrifice a [Labyrinth Wall] with a [Labyrinth Change] Equipment card attached to it, you cannot special summon this Monster.
PS-06     Normal Monster       ATTACK:  850      DEFENSE: 700        LEVEL:  
Twin Tail
    
PS-07     Normal Monster       ATTACK:  1600      DEFENSE: 1500        LEVEL:  
Stone Giant
    
PS-08     Equipment Magic
Labyrinth Change
    
Attach to a [Labyrinth Wall]. You may sacrifice this card and a [Labyrinth Wall] to summon a [Wall Shadow] from your deck.
PS-09     Magic
Exorcism
     Rare
Destroy all Equipment cards on a Monster.
PS-10     Equipment Magic
Giant Growth
     Rare
If you have fewer Life Points than your opponent, double the equipped Monster's ATK. If you have more Life Points than your opponent, halve the equipped Monster's ATK. This ATK modification takes place before all others.
PS-11     Ritual Magic
Invitation To Dance
    
Used to summon a [Dancing Soldier]. Sacrifice Monsters from your hand and/or in play with total levels of 6 or more, or you cannot summon a [Dancing Soldier].
PS-12     Ritual Magic
Hamburger Recipe
     or in play with total levels of 6 or more, or you
Used to summon a [Hamburger Recipe]. Sacrifice Monsters from your hand and
PS-13     Trap
Fly Tape House
    
If your opponent Summons or Reverse Summons a Monster with a DEF of 500 or less, destroy that Monster.
PS-14     Trap
Mouse Trap
    
If your opponent Summons or Reverse Summons a Monster with an ATK of 500 or less, destroy that Monster.
PS-15     Ritual Magic
Turtle's Oath
    
Used to summon a [Crab Turtle]. Sacrifice Monsters from your hand and/or in play with total levels of 8 or more, or you cannot summon a [Crab Turtle].
PS-16     Ritual Monster       ATTACK:  1950      DEFENSE: 1850        LEVEL:  
Dancing Soldier
    
Summon by an [Invitation to Dance]. You must sacrifice Monsters from your hand and/or in play with total levels of 6 or more.
PS-17     Ritual Monster       ATTACK:  1950      DEFENSE: 1850        LEVEL:  
Hungry Burger
    
Summon by a [Hamburger Recipe]. You must sacrifice Monsters from your hand and/or in play with total levels of 6 or more.
PS-18     Ritual Monster       ATTACK:  2550      DEFENSE: 2500        LEVEL:  
Crab Turtle
     or in play with total levels of 8 or more.
Summon by a [Turtle Vow]. You must sacrifice Monsters from your hand and
PS-19     Normal Monster       ATTACK:  2200      DEFENSE: 2600        LEVEL:  
Dragon Egger
    
PS-20     Effect Monster       ATTACK:  2200      DEFENSE: 2600        LEVEL:  
Toon Dragon Egger
    
You must have a [Toon World] in play to summon this Monster. This Monster cannot attack during the turn it is summoned. You must pay 500 Life Points to attack with this Monster. If your [Toon World] is destroyed, so it this card. If your opponent does not control any Toon Monsters, this card may attack your opponent directly. This Monster must attack your opponent's Toon Monsters, if he or she has any.
PS-21     Effect Monster       ATTACK:  1400      DEFENSE: 1500        LEVEL:  
Toon Mermaid
     Rare
You must have a [Toon World] in play to summon this Monster. This Monster cannot attack during the turn it is summoned. You must pay 500 Life Points to attack with this Monster. If your [Toon World] is destroyed, so it this card. If your opponent does not control any Toon Monsters, this card may attack your opponent directly. This Monster must attack your opponent's Toon Monsters, if he or she has any.
PS-22     Effect Monster       ATTACK:  2500      DEFENSE: 1200        LEVEL:  
Toon Demon
     Ultra Rare/Parallel Rare
You must have a [Toon World] in play to summon this Monster. This Monster cannot attack during the turn it is summoned. You must pay 500 Life Points to attack with this Monster. If your [Toon World] is destroyed, so it this card. If your opponent does not control any Toon Monsters, this card may attack your opponent directly. This Monster must attack your opponent's Toon Monsters, if he or she has any.
PS-23     Effect Monster       ATTACK:  200      DEFENSE: 1000        LEVEL:  
Time Bomber
     Rare
Reverse: During your Standby Phase, sacrifice this Monster. Destroy all of your Monsters, and do damage to your opponent equal to half the total of the destroyed Monsters' ATKs.
PS-24     Normal Monster       ATTACK:  2100      DEFENSE: 2800        LEVEL:  
Diamond Dragon
     Ultra Rare/Parallel Rare
PS-25     Permanent Magic
Toon World
     Super Rare/Parallel Rare
You must pay 1000 Life Points to play this card. During each of your Standby Phases, pay 500 Life Points or destroy this card. If this card is put into your Graveyard from the Field, restore all Life Points you paid for this card.
PS-26     Effect Monster       ATTACK:  900      DEFENSE: 900        LEVEL:  
Cyber Pod
    
Reverse: Destroy all Monsters on the Field. Each player draws the top 5 cards of his or her deck. If any of those cards are level 4 or less Monster Cards, they are summoned to the Field.
PS-27     Effect Monster       ATTACK:  100      DEFENSE: 200        LEVEL:  
Bringer Of Light
     Rare
While this card is face-up on the Field, cards put into a Graveyard are removed from the game instead.
PS-28     Effect Monster       ATTACK:  1400      DEFENSE: 1450        LEVEL:  
Giant Rat
    
If this card is put into your Graveyard from the Field during battle, you may summon a Earth Main-Type Monster with an ATK of 1500 or less from your deck to the Field (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).
PS-29     Effect Monster       ATTACK:  1400      DEFENSE: 1000        LEVEL:  
Senju God
     Super Rare
When you Summon or Reverse Summon this Monster, you may search your deck for one Ritual Monster and put it into your hand.
PS-30     Effect Monster       ATTACK:  1400      DEFENSE: 1200        LEVEL:  
Ufo Turtle
    
If this card is put into your Graveyard from the Field during battle, you may summon a Fire Main-Type Monster with an ATK of 1500 or less from your deck to the Field (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).
PS-31     Effect Monster       ATTACK:  2000      DEFENSE: 2000        LEVEL:  
Quick-kill Assassin
    
Reduce this Monster's attack and DEFs by 400 for each card in your hand.
PS-32     Effect Monster       ATTACK:  1000      DEFENSE: 1000        LEVEL:  
Karate Man
    
Once during a turn, you may double this Monster's ATK. If you do, destroy it at the end of the turn. This ATK modification takes place before all others.
PS-33     Effect Monster       ATTACK:  1800      DEFENSE: 400        LEVEL:  
Dark Zebra
    
During your Standby Phase, if this is the only Monster you control, it changes to Defense Mode, and you cannot change its mode again during that turn.
PS-34     Effect Monster       ATTACK:  1000      DEFENSE: 100        LEVEL:  
Giant Virus
     Rare
If this card is put into your Graveyard from the Field during battle, do 500 damage to your opponent. Then, you may summon as many cards of the same name from your deck to the Field as you wish to in Attack Mode. Shuffle your deck afterward.
PS-35     Effect Monster       ATTACK:  1000      DEFENSE: 100        LEVEL:  
Quick Squirrel
     Rare
If this card is put into your Graveyard from the Field during battle, gain 1000 Life Points. Then, you may summon as many cards of the same name from your deck to the Field as you wish to in face-down Defense Mode. Shuffle your deck afterward.
PS-36     Effect Monster       ATTACK:  500      DEFENSE: 500        LEVEL:  
Dark Familiar
    
Reverse: When this Monster is put into your Graveyard from the Field, you and your opponent may choose a Monster in his or her Graveyard and play it to the Field.
PS-37     Effect Monster       ATTACK:  1400      DEFENSE: 800        LEVEL:  
Shine Angel
    
If this card is put into your Graveyard from the Field during battle, you may summon a Light Main-Type Monster with an ATK of 1500 or less from your deck to the Field (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).
PS-38     Effect Monster       ATTACK:  2000      DEFENSE: 500        LEVEL:  
Boar Soldier
    
You can only summon this Monster face-down. If summoned normally, this card is destroyed. If your opponent controls only 1 Monster, reduce this Monster's ATK by 1000.
PS-39     Effect Monster       ATTACK:  1400      DEFENSE: 1000        LEVEL:  
Grizzly Mother
    
If this card is put into your Graveyard from the Field during battle, you may summon a Water Main-Type Monster with an ATK of 1500 or less from your deck to the Field (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).
PS-40     Effect Monster       ATTACK:  1400      DEFENSE: 900        LEVEL:  
Dragonfly
    
If this card is put into your Graveyard from the Field during battle, you may summon a Air Main-Type Monster with an ATK of 1500 or less from your deck to the Field (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).
PS-41     Effect Monster       ATTACK:  1850
Ceremony Bell
    
PS-42     Effect Monster       ATTACK:  1400      DEFENSE: 1000        LEVEL:  
Sonic Bird
    
When you Summon or Reverse Summon this Monster, you may search your deck for one Ritual Magic Card and put it into your hand.
PS-43     Dark       ATTACK:  1400      DEFENSE: 1100        LEVEL:  
Killer Tomato
    
PS-44     Effect Monster       ATTACK:  0      DEFENSE: 1600        LEVEL:  
Kotodamu
    
While this card is face-up on the Field, cards of the same name cannot be played to the Field (the mode doesn't matter). If a card is played with same name as another in play, it is destroyed (or if more than one is played simultaneously, they are all destroyed).
PS-45     Field Magic
Gaia Power
    
Increase the ATK of all Earth Main-Type Monsters by 500, and reduce the DEF by 400.
PS-46     Field Magic
Water World
    
Increase the ATK of all Water Main-Type Monsters by 500, and reduce the DEF by 400.
PS-47     Field Magic
Burning Blood
    
Increase the ATK of all Fire Main-Type Monsters by 500, and reduce the DEF by 400.
PS-48     Field Magic
Desert Storm
    
Increase the ATK of all Air Main-Type Monsters by 500, and reduce the DEF by 400.
PS-49     Field Magic
Shine Spark
    
Increase the ATK of all Light Main-Type Monsters by 500, and reduce the DEF by 400.
PS-50     Field Magic
Dark Zone
    
Increase the ATK of all Dark Main-Type Monsters by 500, and reduce the DEF by 400.
PS-51     Permanent Magic
Messenger Of Peace
     Rare
During your Standby Phase, pay 100 Life Points. Monsters will ATK of 1500 or more cannot attack.
Selected Links:


Current Gaming Opportunities

Lenlink

Kryptonian Comments

The Kryptonian

Highlights

Coloring Contest

Peek at You

Home

Yu-Gi-Oh Translation Pages
Curse of Anubis
Blue Eyes White Dragon
Labyrinth of Nightmare
DL4-Metal Raiders