Contents

General

I have given the general area things can be found, rather than give a blow by blow, as limiting the search space makes things farily easy to find, without taking away all of the fun of discovery.

Code

I have used the following codes:

Color

B
Blue
G
Green
I
pInk
l
light, used as a prefix, eg. lB is light blue
O
Orange
P
Purple
Y
Yellow

Map code

*
Jiggy, the point of the exercise
#
Note, the tedius part
!
Switch or strange item
^
Flight Disk
{color}
Jinjo, cute little guys that wistle, wave, and say "Help Me"
G
Gold Feathers, enables invulnerability
F
Fairy (Brentilda), gives 3 clues
H
Honey, used to regain health, usually means enemy here
J
Jump Disk
L
Mole hills, where you Learn things
M
Mumbo tokens, collect to power Mumbo transformation Magic
U
Magic Cauldron (followed by color)
O
Ring, collect 6 to gain another health point
R
Red Feathers, used to gain height & attack while flying

Table Code

Special codes: (used where there is unlikely to be more than 1 per area)

*
jiggy
{color}
Jinjo
L
life
0
ring
W
witch switch
M
Mole hill

Numeric codes:

*
lots
?
unknown or approximate

Animal Ability

Jump
small jumps
Survive
not harmed by areas B&J are harmed by
Clingnot slip on slops Kazooie slips on
{attack}some kind of attack

Console Keys

A
Blue "A" button
B
Green "B" button
^
Yellow top button
v
Yellow bottom button
<
Yellow left button
>
Yellow right button
R
"R" button
Z
Trigger

Terminology

I've used my own terms for a lot of the moves and some other things.

Attack

In order of power, weaker to stronger.

Egg
Kazooie's Egg spit
Z^
Claw
Banjo's Claw swipe
B while grounded & stopped or slow
Roll
Banjo's forward roll
B while grounded & running
Charge
Kazooie's charge stab
ZB
Peck
Kazooie's Rat-a-Tat peck
A,B
Stomp
Combined ground smash
Z while airborne
Bomb
Combined dive bomb
B while flying

Move

Walk
Banjo's walk
Run
Kazooie's walk
Jump
all jumps
Flap
Banjo jumps, Kazooie flaps

I havn't found any way to distinguish Charge & Peck, they seem to have the same damage value (1 for low targets, 1 for high targets).

The attacks are given to indicate the strength of something (ie lesser attacks should fail, greater ones should also succeed).

Object

key ({n})
Indicates a picture key room, with {n} missing pieces
ring
the empty honeycomb rings, colect 6 for a permanent extra health

Spiral Mountain

6
ring
2
life

There are 6 rings, 1 for each Mole hill, demonstrating the types of things you have to do to get them.

Its best to go around clockwise.

Jump
flapflip onto the stump for the ring
House
flapflip off the chimney for a life
Swim
Swim to the cavern in Spiral Mt underwater for the ring
FlapJump to each platform near the waterfall for the ring, then continue into the niche behind the waterfall for a life
Climb
Clim the tree near the Swim molehill and flapflip for the ring
Charge
Smash all the rocks to get the ring
Attack
Kill the 2 flying califlowers for the ring

Gruntilda's Lair

Unlike the Castle in Mario, this is almost a full world. It has everything except notes.

Mostly I have here maps, as it gets quite confusing trying to remember where each world can be reached.

Treasure Trove Cove Key

This is the first Nexus after the first area.

The Treasure Trove Key is obvious, the Clanker's Cavern key is inaccessible without the Jump Disk move.

                           --> Caulron to Web Nexus
             --> +------+ /

          |\   /          \   /|
 Treasure | --+   ------   +-- | Clanker's
 Trove    | *    /      \ J|*  | Cavern
 Cove Key | --+  \  ||  /  +-- | Key
          |/   \  --||--  /   \|
                \   ||   / 
                 ---++---

Nexus 180

This area has 2 high places separated by a canal, a low dry place, and a low pool.

               Clanker's
                Cavern                  The pipe leads to
                  ^                     the Cauldron to Click Clock Wood
                  |
                 +--+
                 |  |
Nexus <- 180 +---+--+------+
  260      _/  H |__|      |
          +      |  |      | <-
          | high |  | high |
          +------+  +------+
          |      |         |    Click, Clock, Wood
          | low  | pool    | -> key (1)
          |      |         |
          +------+---------+
             |
             V
           Treasure
           Trove

Clanker's Cavern

This is mostly water, with a number of pipes and switches.

              +---+----------+------+
Clanker's     | H3|          |!|    |
Cavern     <- |   |  ()  ()  |      | <-
              | ! |          | ()   |
              +---+      ===========|
                  |!=====F+---------+
                  |       |
                  |       |
                  +-------+
                      |
                      V
            Bubblegoop Swamp key (7)

Nexus 260

This is a gaint model of the witch. The link From Vase Nexus comes out of the hole in the roof above the hat. You should press the witch switch in Bubblegoop Swamp before going in the vase.

               ------------------
                                 ( 260 -> Vase Nexus
 Bubblegoop <-       WITCH       (
 Swamp         --\            /--
                  \          /
                   \---  ---/
                       ^
                       |
                      180

Bubblegoop Swamp Entry

6
honey
1
gold feather
1
Fairy

Use the boots to go down the pipe to the Snow key and smash the ice block.

Use the aligator to go down the narrow pipe to the first spell book. The spell gives you 200 eggs maximum, and fills them to 200.

Vase Nexus

This is a hexagonal chamber with a giant vase in the centre.

Once you activate a switch, a jump disk will rapidly orbit the vase. Jumping in the vase drops you onto the Witch below.

            Sarchoigas
             +------+
            /   !    \
   Web  <- /up      up\ -> Gobi's Vally
          /            \
          \            /
           \          /
  Switch <- \        / -> boots
             +------+
                ^
                |
              Nexus
               260

Web Nexus

This is more or less the center of Gaunty's domain. Its used to Access Blizzard Peaks, Mad Monster Mansion, & Rusty Bucket Bay.

Break the web covers by farting 3 eggs into them.

The Mad Monster Mansion jiggy appears in Gruntilda's right eye. Dive bomb to release it.

                  +-----+   +-----+
                  |     |   |  J  | Blizzard Peaks
                  | H             | ENTRY
                  |               |
                  +------+ +------+
                         | |
      Gobi's Valley      | |
           KEY           | |
            ^            | |
            |            | |
     +----+   +----------+ +-+
     |    |350| H            |   Fairy on brim of hat.
     |    ++ ++              |   Life at back of hat.
+----+     | |      +-+    | |
| 1         V       |^|    | |   1 is from Treasure Trove Cove Key
+----+--            +-+    / /
     |  \                 / /    2 is to Rusty Bucket Bay Entry
     \   ----------------- /
      \   _____           /
       \  | 2 | /-+   +---
        --------  |450|
               ^    |
  (underneath) |    V
      Vase Nexus    Water Nexus

Gobi's Valley Key

                         Second Spellbook
                              ^
                              |
               +-----------+-- ---+------+
               |           |    F |      |
               |          / ------+      |
               |   ------- /             |
               |  / -------              |
Mad Monster  --+-+ /                     |
Mansion   <-       |                     |
ENTRY        --+   |                     |
               |\  |                     |
               | | |     LAVA            |
               | | |    (Instant         |
               | | |       Death)        |
               | | |                     |
               |/  /                     |
          +----+  /                      |
          | KEY   |                      |
          |  7    |                      |
          +----+  |                      |
               |  |                      |
               |  |                      |
               \  \                      |
                \  \                     |
                 \  \-----+              |
                  \       |              |
                   -+   +-+--------------+
                    |   |
                      ^
                      | Web Nexus

Gunty's Furnace Fun

This is a diabolical question game.

Skulls are do or dies. Avoid them.

Clocks are timed trials. Often the trial involves taking damage, in addition to the damage from failing, so avoid them even more than the do or dies.

Tips:

Don't try to get to the witch by the shortest path, take your time.

Work your way towards each Joker in turn, avoiding skulls and timers. Use the 2 Jokers to avoid any skulls and timers on the way to the next joker.

I worked my way down the left hand side, and managed to avoid all skulls and timers, except for the last skull near Gunty, which as luck would have it - I got right.

You don't need the notes from Click Clock Wood to get in here, but some of the questions relate to that world, so it is easier to go there first.

Make sure you have lots of lives. I started with 8 and finished with 2.


Good Witch Bruntilda

A good fairy gives you 3 clues each time you meet her. She changes her story from time to time.

There is no need to write them down, except as an aid for memory, as when you are being questioned, you have only 10 seconds, including the time to read the question. This means there is NO time to look up the answer.

Nexus 80

Toothpaste
Salted Slug
Shampoo
Baked Beans
Engine Oil
Rancid Milk
Cloths Shop
Trashcan
Saggy Maggies Botique

Nexus 260

Bed
Dumpster
Pile of Treasure
Won
Sweatiest Socks
Dirtiest Undies
Magzine Cover
Posing in Long Johns
Sitting on her Broomstick

Bubblegoop Swamp entry

Sport
Belly Barging
Loogie Flicking
School
St.Dungballs
Fat Hag High
Cauldren College
Party Trick
Performing a Scary Stiptease
Eating a Bucket of Beans
Blowing Balloons up with her Butt

Clanker's Cavern

Underwear
Flea Circus
Pet Dog
Bignaka
Ripper
Band
Grunty & the Cauldron Crew
Grunty & the Broomstick Guys

Click Clock Wood key

Nickname
Hog Breath
Jelly Belly
Favorite Smell
Freshly Burst Boils
Sweaty Gorilla Feet
Favorite Color
Grusome Green

Sand entry

Best Friend
Saggy Maggy
Reads
Fat Hag Monthly
Drink
Camel Spit Milkshake

Click Clock Wood entry

Pastime
Collecting Dragon's Teeth
Boyfriend
Greasy Grant
Pet
Baby Dragon

Blizard Peaks

My notes were really lousy in this world, so trust nothing.

There are 3 flight disks: Snowman's nose, House chimney, and Presents area (easiest to get to).

The first thing I do, is go to the presents, launch, go bomb ALL the snowmen, then go and do whatever it is.
FeatherSpecial
Area HoneyNoteEggRedGoldMumbo*JL0!!!!!
Igloo 0 0 0 0 1? 1 *
Slide 0 5+ 0 0 0 0 *
Tree O 2 ? ? 0 0 1
Tree I 2 12 ? * 0 0 *
Presents3 ? 0 * 0 1 P M
Walrus 0 8 ? ? ? 1 *O 0
Legs 0 10 0 0 0 2 *
Houses 0 * 0 ? 0 0 G
Mumbo 0 6 0 0 1 0 Y
Scarf 0 15 0 15?0 0
Neck 3 4? 0 * 0 0
Face 0 0 0 0 2 1
Broom 0 0 0 0 2 0 B
Hat 2 * 0 0 0 0 *
Snowmen * 0 ? ? 2? ? 0
Finish 0 4? ? ? ? 0 * *

Mole

Dive bomb attack.

Tree

The trick to getting the blubs to the tree is to jump & stomp the chompers strictly from front to front to back - if the first one is up, go & stomp it, not some other one.


Gobi's Valley

Gobi is an irrasicble camel.
FeatherSpecial
Area HoneyNoteEggRedGoldMumbo*JL0!!!!!
Start 3 5 5 4 1 0 *Y
Sphinx O1 9 6 4 2 2 *
Sphinx I0 4 8 0 0 1 *O
Sandy 1 28 2 0 1 3 *PL0W
PyramidO0? 4 ? ? ? 1 *G
PyramidI1 4 0 0 0 ? *
Stack 3 7 4 7 0 2 *
Gobi 0 0 0 6 0 0 0
Rubee 0 6 0 0 0 1 *
Grabber 0 10 0 0 0 0 *

King Sandybutt's Tomb

"Sandy" in the table.

The platform with the deep moat around it.

Should have a separate inside and outside.

Stack

The stepped pyramid, with the running track to the top.

Gobi

The small island behind the pyramid.

Rubee

Under the bird pole.

Grabber

Way down behind Rubee.


>

Rusty Bucket Bay

Up to 7 jiggys and 100 notes.

The last Jinjo is in the Engine room, I suspect - I've heard cries for help in the Switch room.
FeatherSpecial
Area HoneyNoteEggRedGoldMumbo*JL0!!!!!
Start 0 5 5-20 2 1
Grill 3 4 0 0 0 0
Pen 0 5 0 0 0 0 Y
Bow -3 2 0 4 0 0 *
Bedroom 3 3 0 0 0 0 *
Navigat 3 4 4 0 0 1
Crew 2 4 0 8 0 1
Stacks ? 12 0 0 0 1 *
Lifeboat0 0 3 0 0 1
Cranes 0 6 0 0 2 0
Kitchen 2 3 9 0 0 1
Store 2 5 5 5 0 1
Hold 0 0 31 0 0 0 *
Contain 0 0 4 0 0 0
ContainL6 8 0 0 0 1
ContainM1 0 0 10 0 0 B
ContainR0 4 6 0 0 1
Toxic 0 3 0 0 0 1 G
Tower 1 0 0 4 0 0 W
Shed 4 4 5 0 0 0 * L
Corner 3? 0 -8 0 0 0 O
Switch 1 4 0 0 0 0
Engine 6 12 0 0 0 3 * 0
Screws 0 0 0 0 0 0 *
Ahcnor 3? 4 ? ? 0 0 *

Start

Including the ramp onto the ship, and the void to the left, before the Boat Shed.

Grill

Small area to right of Start.

Shark Pen

To left of Start.

Cranes

Bow & Stern have the same attributes.

Rear Tower

Jump to the top from the rear crane. You have to run a tiny distance, jump and hold, then flap and hold. It took me upwards of 20 goes to get this done.

Containers

On far side of ship, sub areas outside, left, middle, and right.

Toxic

The acid vat to bow stardard.

Switch

The room down from the stern air duct. The switch slows the blades in the Engine room. The Engine room is visible thru a window.

Engine

This is the hardest area in the game so far. The reason is: to fall off is instant death.

+---+-----+-----------+--+-----------+
|   | G   |           | *|           |
+-  +  H  |           +--+           |
|         +-+          ||            | Engine
| +---+   |E|      |   ||   |        | Room
| |#!#|   |L| +--+ |  +--+  | +--+   |
| |# #|   |E+-+! |=|==|4#|==|=|! |===|
| +---+   +-+-+--+ |  +--+  | +--+   |
|         |    ||  |   ||   |  ||    |
+---------+    ==      ||      ::    |
 SWITCH   |    ==   ---<>---   ::    |
 ROOM     |    ||      ||      ||    |
          |   +--+    +--+    +--+   |
          |M==|4#|====| H|====|4#|==M|
          |   +--+    |  |    +--+   |
          |           +--+           |
          |        ==========        |
          |         ========         |
          |          ======          |
          |           +--+           |
          |           |  |           |
          |           |  |           |
          |           |  |           |
          |           +--+           |
          |            ||            |
          |         +--+|            |
          |         |+--+            |
          |         ||               |
          |         |+--+            |
          |         +--+|            |
          |            ||            |
          |           +--+           |
          |           |  |           |

Tips: Use Kazooie on the rotating axels when they stop - if it stops with a sloping face up, Banjo will slip off.
The blades don't stop, when they slow, your timing has to be good - go for the second gap. Touching them not only harms, it tends to throw you to the side (and to your death)
Both switches (!) have to be pressed to stop the screws, and activate the 65 second timer. The path on the right is actually easier than the one on the left, as you can jump the gap easily (despite being narrow), so go to the one on the left first.
You only have to go thru the blades to get the jiggy (once), and to get the 4 notes there, its a lot easier to go around them for the switches.

Screws

Instant death.


Click Clock Wood

http://www.gamefaqs.com/console/n64/faq/banjo_kazooie_click_clock_wood.txt Total: 23 Mumbo Spring: 20 okay Summer: 16 okay Autumn: 48 okay Winter: 16 !!!!

Up to 8 jiggys, 85 notes.

This is dangerous, but not deadly like Rusty Bucket Bay.

The danger comes from being up high a lot, doing gymnastics and other dangerous moves. Falling will deal at least 2 damage, sometimes 3. To compensate, there is heaps of honey in the form of snapping birds.

I got really slack with documentation here - it has to be done over 4 times for each world.

Tips

Leave the snapping flowers for the bee - use the bee to clean them out in every season (once you open all 4 doors).

There are heaps more caterpillers than required, so don't worry too much about them.

Winter has far less honey than the others, plus the lack of snapping birds is overcompenstated for by a large number of snowmen and a flying disk. Be sure to bomb all of the snowmen before doing anything - with them around it becomes deadly, not dangerous.

Most of the notes are in Autumn.

Season

SeasonSymbolLeavesWaterFeature
SpringFlowersmall high Eggs
SummerSun large low Red Feathers
AutumnLeavesmediumhigh Notes
WinterSnow none high ?
Feather
Area HoneyNoteEggRedGoldMumboSpecial
Start 12 4 4 4 1 0

Spring

Mumbo 0 4 4 4 0 1

Mumbo

Including the bramble field around.

Bee: 25 Move, Cling, Survive, Fly
I'm undecided between this & the Aligator as to which is the best animal form.

Tasks:


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