The Armorer is the fix-it guru. When SAS members break
their toys, and the Field Technician
can't fix'em, they bring them to the Armorer.
>>>"Oh man! What the frag did you do to this
thing?" "This is not what it looked like when I gave it to you
before the mission."<<<
- ATTRIBUTES
- Body: 3
- Quickness: 3
- Strength: 4
- Charisma: 4
- Intelligence: 7 (9)
- Willpower: 4
- Essence: 2.97
- Reaction: 5 (7)
- Initiative: 5 (7) +1D6 (+3D6)
- Body Index: 2.25
- Threat/Professional Rating: 4
- Task Pool: 4
- Bioware (All Cultured)
- Cerebral Booster (2)
- Synaptic Accelerator (2)
- Cyberware (All Beta)
- Reflex Trigger
- Datajack (4)
- Memory (FIFF) 300Mp
- SPU 4 (Data Management)
- SPU 4 (Input/Output)
- SPU 4 (Math)
- Smartlink II
- Comlink X
- Crypto Circuit (10)
- Cybercomm Link
- Display Link
- SKILLS
- Armed Combat (B/R): 5
- Armed Combat: 3
- Athletics: 3
- Computer (B/R): 4
- Computer: 4
- Demolitions: 3
- Electronics (B/R): 4
- Electronics: 5
- Etiquette (Military): 3
- Firearms (B/R): 6
- Firearms: 4
- Gunnery (B/R): 5
- Gunnery: 3
- Military Theory: 3
- Tactics (Small Unit): 5
- Physical Sciences: 4
- Projectiles (B/R): 4
- Projectiles: 3
- Throwing Weapons (B/R): 3
- Throwing: 2
- Unarmed Combat: 3
- Weapon Acquisition: 6
- GEAR
- Heavy Security Armor
- Security Helmet
- Harness w/ holsters & ammo pouches
- (1) Machine Pistol (Primary Weapon)
- (1) Heavy Pistol (Secondary Weapon)
- (1) Light Pistol (Back up Weapon)
- NOTE: (3) extra clips carried per gun
- Cougar Fine Short & Long Blade Knives
- Shock Gloves
- 3 Flash or Smoke Grenades
- Field Repair Kit
Feel free to email
me anytime.
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