DIRTSIDE II
Science Fiction Ground Combat
SECTION 1: INTRODUCTION
SECTION 2: FORCES AND TECHNOLOGY
SECTION 3: VEHICLE DESIGN
SECTION 4: SEQUENCE OF PLAY
SECTION 5: CONFIDENCE AND REACTION
SECTION 6: MOVEMENT
SECTION 7: FIRE COMBAT
SECTION 8: INFANTRY COMBAT
SECTION 9: ARTILLERY
SECTION 10: AEROSPACE OPERATIONS
SECTION 11: ADDITIONAL RULES AND OPTIONAL RULES
SECTION 12: SCENARIOS AND BACKGROUNDS
SECTION 13: XENO FILE 1 - THE KRA'VAK (rules for ground combat with Full Thrust)
SECTION 14: XENO FILE 2 - THE SA'VASKU (rules for ground combat with Full Thrust)
SECTION 15: XENO FILE 3 - THE ARCADIANS (rules for ground combat with Full Thrust)
_Transmit
A Message To Command
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Copyright © 1996 -
1997
Created by Wolf
Pack Inc, Friday, August 29, 1997
Most recent revision Thursday, September 25, 1997