SOLARIS VII HISTORY ARCHIVE

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Overview Early Years Changing Fortunes Succession Wars Coming of the Clans
Hidden War Boom Town Reconstruction War and Peace Solaris Today



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Solaris VII. The name conjures up images of veteran Mechwarriors battling for fortune and glory, of sweating throngs of eager bettors standing in line to wager their meaqer earnings on the outcome, of noblemen and crime kingpins reaping C Bills along with fame, influence, and all their associated advantages.
For centuries, the games of Solaris VII have represented the hopes and dreams of generations, where fortunes are won and lost, and notoriety gained by the lucky few who survive. The roll call of immortal MechWarriors who have fought there is almost endless: Cabol Hirsch, Marco Moliotti, Hans Moder, Billy Wolfson, Gray Noton, Justin Xiang, the O'Bannon sisters, Amanda Hamilton all these and more have sought, won, and lost glory in the deadly arenas of Solaris.
Through all the years of strife the endless slaughter of the Succession Wars, the raids and counterraids of the interim periods, and most recently, the Clan invasion that threatened to devour the Inner Sphere-Solaris VII has remained an island where the violence of the Successor States could be organized, channeled, and in some ways, controlled. Here, war is a game and warriors a commodity. All across the Inner Sphere, the teeming masses daily watch the Solaris fights, rooting for their favorites and wagering their C-Bills. Thus has it been in the past and thus, for as long as there is an Inner Sphere, will it remain.
Overview: Solaris VII is the largest of the twelve planets in its system. Exploration of the system's other worlds has found them unsuitable for habitation, though the fourth planet is the site of an extensive though only marginally profitable mining operation
An earth sized, water rich world, Solaris has only two major continents, Grayland and Equatus, only one of which is extensively inhabited. Rouqhly the size of North America on Terra, Grayland is a place of great, shallow seas and wide, sluggish rivers. Vast stretches of taiga in the north give way to forests of conifer-like trees in the central region and open into grasslands in the south. The climate of central Grayland, the location of Solaris City, is damp and chill. A brief spring season brings a wan light for a few weeks before the rains close in again. Were it not for the `Mech games, Solaris City would be a dismal place, indeed.
The rest of Grayland is comparatively pleasant. Many nobles maintain summer homes along the southern coast, where rainfall is rare and the cool sea breeze moderates a warm climate. Some sections of central Grayland boast forests vast enough to support a profitable timber industry, but even in such communities, the `Mech games are still the most important industry. Solaris' other continent, Equatus, has considerably less arable land. Populated with only a few coastal fishing and inland mining communities, Equatus is the planet's "wild frontier."
History: Despite its prime location along the Steiner-Marik frontier, Solaris VII's history has been relatively peaceful. Originally a Free Worlds planet, Solaris fell to the Lyrans during the First Succession War, then suffered heavily from Free Worlds depredations through out the Second Succession War. In 2928, a Marik raid severely damaged Solaris City's `Mech repair facilities, but four years later Steiner forces roundly defeated a major Free Worlds invasion in September 3002.
BattleMech contests are the major industry upon which the entire planetary economy is based, and this has been so almost from the earliest period of Solaris history. Those corporate executives who first used Solaris VII as a testing ground for new `Mechs could never have imagined that these test trials would one day become gladiator-like contests of a nightmarish form
Early Years: Solaris VII's gaming industry began inauspiciously enough. Originally colonized for industrialization purposes during the Star League Era, its heavy industrial base made it ideal for BattleMech production. It was natural that several `Mech producers should decide to use Solaris as the site for their major testing laboratories
The planet's rugged terrain provided excellent testing grounds and dry-run sites for new `Mech designs. Vast `Mech bays were reinforced and strengthened to serve as live ammo test sites. It was only a matter of time before rival corporations competing for valuable Star League Military contracts began to pit their prototypes against one another in order to impress government officials.
The first military `Mech competition between competing designs took place in 2695. In that first conflict, Orguss Industries' fledgling Phoenix Hawk defeated rival Defiance Industries' Sentinel. Long in use by House Steiner, the Sentinel was now under consideration for purchase by the Star League Defense Forces.
Though both `Mechs eventually found their way into the SLDF, the Phoenix Hawk's performance on Solaris gave it a definite edge. Viewed by a small, select audience of corporate executives and their guests, the fight proved so exciting that within a year, `Mech contests had become a regular entertainment feature broadcast to the Solaris populace. The Solaris Games had begun.
The popularity of these contests did not escape notice by the rich and powerful. Battles between corporate teams were popular, so why not use that popularity to generate profits? Private `Mech stables were born, along with cash purses, trideo broadcasts, and the beginnings of the modern betting system.
In addition to corporate teams, mercenary units used Solaris for training purposes, honing their skills in fights against local MechWarriors. Some warriors even found it possible to make their living on Solaris. Although the betting and purse system was informal, and profits varied widely, many Inner Sphere promoters saw the potential to get rich quick.
The Hidden War: In 2704, Colonel Daniel Allison, one of the famous Star League Gunslingers, was called in as grand marshal of the `Mech games. The battle at which he was to officiate was a mock battle with low-powered weapons between two teams of Lyran MechWarriors. The team representing the Thirty-second Lyran Guards won victory that day in a contest that was broadcast throughout the Commonwealth, beating out every other program showing in the same time slot.
Catapult and Locust in battleThis was the era of the Hidden War, when the resentful Coordinator of the Draconis Combine secretly condoned duels of honor between Kurita warriors and members of the Star League Defense Forces. Though the First Lord of the League protested, Coordinator Urizen Kurita explained that these were masterless warriors, or ronin. Mechwarriors now served only private armies since the Edict of 2650 had commanded the various member states to dismantle some of their official military strength. Kurita pretended that he had no authority over these ronin, who were giving their SLDF opponents a beating.
In response, the SLDF responded in 2682 with what would eventually become known as the Gunslinger program. As part of this project, selected MechWarriors underwent extensive training using the most advanced techniques and technology available. The Kurita challengers were more eager than ever to duel these intensively trained warriors.
In 2709, after the so-called ronin and the Gunslingers had exchanged and accepted another series of challenges, they decided on Solaris as the site of the battles. Once more, enterprising broadcasters arranged to have the fights broadcast, this time throughout the two competing realms.
The response was phenomenal, particularly to a grudge match between Colonel Daniel Allison and ronin Kaneda Fujima. Defeated by Allison two years previously, Fujima had gone into seclusion, shamed by his loss. When Coordinator Urizen Kurita personally requested his return to service, Fujima's first act was to challenge Allison to a re-match.
Boom Town: After the smashing success of the duels, athletic promoters on Solaris invited ronin and mercenaries to test their skills in the stadia and arenas. By 2750, full-scale battles for blood were common practice. As money from betting rolled in, the economic importance of the `Mech contests grew. The income generated was considerable, and Solaris was rapidly becoming a showcase for Free Worlds League culture. When Aleksandr Kerensky registered an official complaint against the violence and corruption surrounding the games, Council Lord Ewan Marik politely but firmly refused to end them.
Caught up in the complexities of a slowly collapsing Star League and the tasks of the Regency, Kerensky was unable to respond, and the games continued. Kurita ronin and SLDF Gunslingers also continued to use the world as a neutral location for their fights, which were almost always broadcast. By this time, wagering had become widespread.
By the time of the Amaris coup, Solaris had become famous for its battles, some of which were broadcast across the whole Star League. Solaris, long since surpassed as a major industrial site, had begun to rely upon the `Mech games.
Changing Fortunes: As the century drew to a close, the Star League had collapsed, General Kerensky had left the Inner Sphere with most of the Star League army in 2784, and the first of what became known as the Succession Wars broke out. When Lyran forces seized many worlds near Solaris VII in a series of lightning strikes, Solaris, never closely aligned with the Free Worlds to begin with, easily changed allegiance. Though it has remained in Lyran hands ever since, the Commonwealth government has approved a kind of neutrality for Solaris, much like that of Switzerland on old Terra.
The battles for Terra, Kerensky's Exodus, and the terrors of the First Succession War had drawn many of the best MechWarriors away from the games. When mercenaries could earn fortunes fighting real battles for the Successor Lords, the comparatively small purses for Solaris contests looked less and less appealing. Within a decade of the Exodus, the planet's prospects seemed no better than the abandoned shells of its `Mech arenas.
Reconstruction: The inexorable descent toward economic ruin began to reverse in 2795, when the surviving promoters came up with a last-ditch plan to save Solaris. Seeing the chance for a new source of income, the Commonwealth government agreed to the unorthodox proposal.
The promoters' plan was simple. Now that the Inner Sphere had split up into the five Successor Houses, the plan was to duplicate the conflicts of the wars in miniature on Solaris, with each House government building and maintaining its own arena, where champions could fight for the glory of their nation. In this way, some reasoned, the bitter conflicts of the Succession Wars could be redirected, and the aggression possibly subsumed in the brotherly spirit of competition.
Of course, no such thing occurred. Although the leaders of the Successor States seized upon the proposal with enthusiasm, the contests on Solaris served only to widen the already irreconcilable differences between the powers of the Inner Sphere.
By 2800, Solaris VII was once more the capital of `Mech contests. Zones around each stadium in Solaris City began to take on the character of their corresponding Successor House, with emigrants from each state maintaining the character of their respective sectors. The Lyrans quietly allowed this to continue, realizing that encouraging emigration meant greater income.
Though officially administered by the Commonwealth, Solaris became almost an independent planet, with residents allowed to maintain citizenship in their respective states, but required to live in the appropriate sector, or quarter, of the city. Though treaties strictly forbade spying or nationalistic activities, the various House governments treated the law with merry disdain. By the middle of the 29th century, Solaris had become a hotbed of intelligence activity and other intrigue.
The international nature of the world had its advantages. Like the equally neutral Switzerland on old Terra, Solaris became a financial center, where residents of many other worlds of the Inner Sphere maintained numbered bank accounts. The planet's political position kept it safe from attack, with the aforementioned raids in 2928 and 3002 drawing widespread criticism and condemnation. Even Wolf's Dragoons, well known for their rejection of Inner Sphere tradition, left Solaris alone during their famous `Mech raids into neighboring areas of Lyran space in 3019.
The Succession Wars: While conflict smouldered in the Inner Sphere, flaring up periodically into the doomed, pointless struggles known as the Succession Wars, MechWarriors, particularly mercenaries, continued to travel to Solaris for training and to pick up needed cash for repairs and parts.
In the Fourth Succession War, Maximilian Liao, then Chancelor of the Capellan Confederation, believed that the propaganda value of House Liao's victories would be more valuable than any military victory in motivating his weary troops to battle. On Solaris, however, Capellan warriors were not enthusiastic in their response to Maximilian Liao's desperate call for aid in fighting the war. By the time some of these same `Mech pilots might have become receptive to helping their beleaguered nation, the war had run its course, and House Liao had been defeated and disgraced.
When Houses Davion and Steiner were joined in the marriage between Hanse Davion and Melissa Steiner in 3028, many expected Solaris to change. Because it seemed that peace and a new Star League under Davion leadership was inevitable, many believed that the need for such wasteful violence as the Solaris Games would decline.
These people were dead wrong. Not only did the games continue, but their fervor increased, with Liao fighters determined to avenge the humiliation of the Fourth Succession War. Even the two sectors of Black Hills and Silesia remained officially separate, although freedom of movement between them markedly improved.
War And Peace: Relations between House Marik and the Federated Commonwealth were strained during the War of 3039, making it look as though Solaris might once more become the target of concerted military action. As House Kurita defended itself against Hanse Davion's final drive to destroy them, the Combine's Coordinator, Takashi Kurita, called upon his allies to attack the Federated Commonwealth to relieve the pressure on his forces.
House Liao, still reeling from the destruction of the Fourth Succession War, could provide nothing save encouragement. House Marik also stood by. sending dire ultimatums and hinting at grim consequences should the F-C armies continue on their course. In one communique, Solaris was mentioned as a possible target of Free Worlds operations. The populace braced for the expected attack, then heaved a collective sigh of relief as the war wound to its bloody, inconclusive end. Though Davion won more worlds than he lost, most consider the 3039 War a defeat for the F-C forces. Solaris was once more spared the horror of war
Despite the violence of 3039, and the subsequent conflicts between the resurgent House Liao and some states of the Periphery, by 3050 peace might have been on the horizon in the Inner Sphere. The technological advances of the past decades combined with general war weariness led many to believe that perhaps the incessant wars would finally end.
In this optimistic climate, the games on Solaris became more popular than ever. ComStar stations linked virtually the entire Inner Sphere, and even the small percentage of revenues that the promoters received for this service made many rich beyond imagining. In this atmosphere of growing optimism, a movement began to ban live-ammo `Mech fighting, to be replaced by simulated battles with training weapons and damage-mimicking sensors.
Surprisingly, this movement began to win support, even among MechWarriors. In December 3049 a bill went before the Solaris Civic Council, proposing the appointment of a committee to investigate the possibilities of such a change.
Coming Of The Clans: In human history, time seems to favor the pessimist. and so when the Clans burst unexpectedly on the scene in early 3050, any hopes for peace in the Inner Sphere were shattered. Kerensky's descendants had returned, but they had grown strange and violent, sweeping down upon the Successor States with fanatic intensity, slaying and conquering. In their wake, old alliances were shattered and new ones forged, and all those solid, reliable things that men and women had come to know and depend upon were swept away as if by a flood.
The apparently unbreakable alliance between Davion and Steiner was showing signs of strain, as some citizens of both Houses still protested the union. House Liao again awoke to thoughts of greatness and ultimate victory. The Free Rasalhague Republic, which had seemed the perfect counterweight against the power of House Kurita, was gutted and brought to its knees. House Marik, largely untouched by the conflict, saw its fortunes rise. Driven together by conflict and catastrophe, Houses Davion and Kurita began to look at each other in a new light. ComStar, the ancient secret Order of Blake, seemed on the verge of collapse.
Black Hawk & Archer battleAll these were tragedies for the Inner Sphere, but food and drink to the hungry promoters of Solaris. The fights raged on, any thought of humanizing them or reducing the bloodshed forgotten. Desperate, half-convinced that the end was near, many people spent previously hoarded C-Bills in an orgy of self-indulgence and debauchery. Much of this money found its way to Solaris, as men and women wagered fortunes, hoping against hope that a big win might buy escape or salvation from the Clans' inexorable march toward Terra. Trillions and more changed hands overnight. Paupers became princes in a day, then became paupers again. Blood flowed, `Mechs fought, and the arenas were always full.
These were grand days for Solaris promoters and MechWarriors alike. Always a microcosm and barometer of the Inner Sphere, Solaris seemed to have run out of control, with its teeming citizens finally acknowledging that the future held nothing but war and terror, and deciding to wager everything on a last fling.
The Frenzy, as it came to be called, lasted well into 3052. When at last the Com Guards halted the Clans' advance, the people of the Inner Sphere began to hope once more that perhaps life might go on. Slowly, the frenetic pace of life on Solaris began to return to normal.
Solaris Today: In the wake of the Clan invasion, the games continue. At first, many believed that the honor-driven Clanspeople might look favorably on the games of Solaris, providing new blood to the game circuit. Far from admiring Solaris and its games, however, the Clans apparently despise the notion of fighting for money or the idea of wagering on the outcome of combats. They see such activities as a filthy perversion of a noble profession, a twisted caricature of their famous "bidding" system, by which commanders earned glory and status.
Should the Clan Wars begin again, many believe that one of their first goals will be to destroy the world they consider a den of degeneracy and evil-Solaris. Meanwhile, the games go on. They can never end until the Successor States have passed away, and peace again reigns over the thousands of stars of the Inner Sphere.

SOLARIS STARPORT


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Created by Wolf Pack Inc, Friday, August 29, 1997
Most recent revision Thursday, September 25, 1997