WELCOME TO SOLARIS VII

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Archer being repaired

The average citizen of the Successor States believes that all MechWarriors are powerful figures with lands, titles, and great personal wealth. In reality, that is the exception rather than the rule. For every renowned mercenary regiment like Wolf's Dragoons or Hansen's Roughriders, there are a score of struggling units, battalion-sized or smaller, who fight day after day and year after year, half the time not knowing where their next meal or load of spare parts will come from. Sooner or later, many of these warriors become so desperate for cash that they travel to Solaris VII to try their luck at the games.
A rowdy frontier world on the border between Marik and Steiner space, Solaris has frequently changed hands over the past 200 years. Regardless of which side controls the planet, however, the planetary government sponsors games of gladiatorial combat, very like those of the Roman era some three thousand years ago on Terra.
Any Mechwarrior willing to pay the entry fee of 5,000 C Bills can face off against other warriors, alone or in pairs, in an arena jam packed with spectators as bloodthirsty as their ancient counterparts. Contestants may surrender and break off a fight at any time by setting off a signal flare, but losers-by retirement must pay their vanquishers a ransom of 100,000 C Bills, as well as suffering a significant loss of reputation. Consequently, most battles continue until one side is either killed or totally incapacitated. Contestants receive salvage rights on all `Mechs they destroy in combat. In addition, those who survive to the final day and place high in the overall competition can earn themselves a hefty chunk of prize money (purses are based on the total number of entrants, with a contestant needing to win seven to nine total matches for a championshp). Those who feel truly confident of their abilities can place bets with the arena bookmakers who impassively view the individual wins and losses as mere tallies in their betting books.
The games are big business on Solaris, bringing in substantial revenues to the planetary and House governments who operate them. Thus, whichever House is in control of the Solaris system has a strong vested interest in maintaining the integrity and reputation of the competition. Nonetheless, rumors abound of bribes, purse money being skimmed off, betting scandals, fixed draws, "ringers," and even covert team-up agreements made to eliminate certain "undesirable” contestants from the competition. Individual gamemasters can decide whether or not any of these tales are true.
Novice MechWarriors may find the games a good way to accumulate an initial capital stake or to earn a reputation that might attract gainful employment. More experienced warriors who have suffered a run of bad luck may also be drawn toward Solaris for the same purposes. Or, they may be sent there on assignment by House Marik or Steiner to investigate reports of illegal activities or a buildup of enemy forces using the games as a front. In any event, players should find their visit both entertaining and potentially dangerous.

ArcherSolaris CityCatapult

AxmanThe Great OnesHatchetman

JavelinSolaris VII HistoryJenner

Marauder IIThe Legends On SolarisWarhammer

Black JackSolaris Arena's and Stable'sCataphract


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Copyright © 1996 - 1997
Created by Wolf Pack Inc, Friday, August 29, 1997
Most recent revision Thursday, September 25, 1997