JayDog's Diddy Kong Racing Review
Diddy Kong Racing

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Created 4/22/98 Last updated 4/22/98

Made by Rare
4 Players
12 Megabytes

Graphics 10 (Excellent textures, excellent lighting, 2nd best water effects)
Sound 8.5 (Lots of voice, but mostly annoing cutesy stuff)
Music 9.5 (Cutsy, but super-high quality)
Gameplay 8
(Moves slowly, powersliding isn't that effective, but good. Computer doesn't cheat as much as Mario Kart, weapons aren't that effective))
2-Player Competition 8
(Not skill-based enough to warrant any showdowns, water effects lessened)
4-player Competion 5 (Same complaints as 2-player, plus harder to see and frame rate gets pretty bad)
Overall 8.5 (Better than Mario Kart, Fun in 1-player, but multiplayer isn't that great)

This is another game which came out of no where. When Rare decided to delay Banjo-Kazoie, they tried to soften the blow by announcing this game 2 1/2 months before its release. As it stands, this game is a graphical showpiece for what the N64 can do. It is a lot like Mario Kart, but along with the go-kart, you can alos control a hovercraft (simplified wave race) and an airplane (limited altitude control). As a one-player game it is pretty fun, too. The quality of the textures in this game is unmatched, it has nice lighting effects, great lens flare (not as good as 1080's) and water second only to Wave Race's. There are 8 detailed polygonal racers on-screen at once too. Too bad the characters are so damn cute. They make the Mario Gang look like street pimps. The same goes for the sound, which is high quality, but the high-pitched voiced get on your nerves. The music is pretty damn cool, though. There are a lot of different tracks, and while not rock and roll by any means, some of them are very catchy. The controls are adequate, but the power-sliding isn't half and developed as Mario Karts', and the hover craft doesn't have the physics of the jet skis in Wave Race, so the control can be overly simplistic. The frame rate is smooth in 1-player mode, but the game seems to move terribly slow. The first initial courses are pretty small, to, but soon they get larger and more detailed. As a 1-player game, the adventure mode makes you beat all the courses 3 different ways to get all the possible points, t see all of the worlds. This gets pretty redundant, but it's worth it. For some reason, though, as a multiplayer game, DKR just isn't that fun. I don't know why, but thats the truth.


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