JayDog's N64 SanFrancisco Rush Review
San Frasncisco Rush

Q and A

Created 4/27/98 Last updated 4/27/98

Made by Midway
2 Players
8 Megabytes

Graphics 8.5 (HUGE environments with little fogging, but has an overall look of 'grayness')
Sound 7 (Not much to it, but not bad. A voice says CHECK POINT!, crashing noises, and engine sound. Yippee.)
Music 6.5
(Some of it is just plain horrible, but the nutty hi-score entry music is cool.)
Gameplay 8.5
(Control over the car is often limited, but the high jumps and wacky flipping cars aere fun, plus the shortcuts are awesome.)
2-Player Competition 8.5
(Reduced visibility due to fog, but the frame rate remains constant and you can still see pretty good.)
Overall 8
(Fun, and the hidden track and hidden cars, as well as numerous short-cuts and replay value.)

I'll start this by pointing out the differences between the N64 game and the arcade version. The arcade runs and a higher resolution, has better reflections, has higher resolution textures, a bit less fog, and a cooler intro and car select screen. I think the arcade has better music, too. The N64 has 7 tracks to the arcades 3, and it has a mode where you can practice for 1000 seconds, and a mode were you search for strategically placed keys, oh yeah, and the kooky high-score entry music. Oh, while you are putting in your name, if you put in any four-letter words, it replaces them with "!!!!". That's neat. You can get around some of them by using a "1" instead of an "i", as they look very simular.

The game is pretty fun. Wheeeeeeeeee. I am sick of writing reviews, dammit.


Q and A