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~*~ Healers ~*~
Anyone with healing skills, whether by medical training, first aid, spellcraft or psicraft can be a Healer. However, to claim XP, you must register with the UGoI Master Healer. Healer Registry (H####ESF2d##) must appear in your Orb of Identification ((profile)). Healers are not permitted to perform weddiings, funerals, or other rites, etc befitting the Clerical Class.
All Healing falls under three (3) categories. a) Healing, post AA; b) Healing, post major Duel; and c) Healing, life-threatening or serious injuries not related to AA or Dueling. Each category of injury is dealt with differently.
Failure is defined by a miss on all dice prior to achieving the level necessary for healing. As long as a healer is connecting on at least one die, he or she may continue to practice their art on their patient. If the healing fails to hit on at least one die, then the healing attempt has failed. If the failure occurs prior to achieving the level of healing necessary, a second healer may take over, and add his or her skill to the foundation of the first. Up to three healers may participate in the care of a patient.
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Healing, Post AA - In the cast of the Assassination Attempt where either the attempt failed or the Assassin was killed in the attempt after injuring the Target, the Healer must deal with the full extent of the injury, point for point the damage inflicted by the Assassin. In other words, if the patient received 8 points of damage, then the Healer must Heal 8 points minimum. XP granted is 100. Failure grants 5 XP per healing point achieved before failure.
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Healing, Post major duel - For injuries received as a result of dueling (SM, RM, HM, DM and War Matches), Healing is based on the race of the patient. ((Points to Heal = 20 for mortal/2d, 30 for demi-supernatural/3d, 40 for full supernatural/4d)). XP granted is 100. Failure grants 5 XP per healing point achieved before failure.
- Healing, Other - For life-threatening or serious injuries that are not a result of AA or Dueling, Healing is based on the personal skill of the Healer and use of dice will indicate success of his/her ministrations. XP granted is 50.
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Healers may be of any alignment. Some procedures can be performed only by a Healer of Dark/Evil Alignment. Healers may also be Assassins.
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Healers may team up to heal. Teams may be pairs or Teams of three (3) only.
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Healers may assist in Priestly Rites of Rezz and Soul Transfer and Remove Were-Curse.
Procedure |
Granted XP |
Comments |
Healing, Post AA |
100 |
Must heal point for point damage rec'd |
Healing, Post major duel |
100 |
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Healing, Other |
50 |
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Births - single |
50 |
Birth Certificate is found Here. |
Births - twins+ |
75 |
Birth Certificate is found Here. |
Birth Complications |
100 |
Birth Certificate is found Here. |
Ending Pregnancy |
25 |
Not Recommended for those against this religiously |
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Rezz - success |
(high dice*10) |
(See Priestly Rites below) |
Rezz - failed |
10*healer hits |
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Soul Transfer - success |
375 |
(See Priestly Rites below) |
Soul Transfer - failed |
10*healer hits |
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Remove Were-Curse - success |
375 |
(See Priestly Rites below) |
Remove Were-Curse - failed |
10*healer hits |
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~*~ Priest(ess)-Healers ~*~
Clerics or Priest(ess)-healers are spellcasters of divine magic. Clerics may be of any alignment as appropriate to the individual deity. They may be Paladin, Shaman, Priest(ess), Cleric, Druid, etc. Clerics may also be Assassin if appropriate to the individual diety. However, to claim XP, you must register with the UGoI Master Healer. Cleric Registry (C####ESF2d##) must appear in your Orb of Identification ((profile)). Clerics use the same experience table BattleDice is based on. Clerics are both Healers and Holy people and therefore may Heal as well as perform weddings, funerals and other rites appropriate to their class.
Ceremonies / Divine Rites |
Granted XP |
Comment |
Baptism, Christening, etc |
50 |
Birth Certificate is found Here. |
Blessing |
25 |
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Burial, Funeral, Last Rites |
100 |
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Counseling, Confession, Etc. |
50 |
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Curse |
25 |
Not Recommended for those of Light/Good Alignment |
Divorce |
50 |
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Marriage |
5,000 |
Basic Script is found Here. |
Misc Rites & Ceremonies |
25+ |
XP at Discretion of TPC Master Healer |
Removal of Minor Curse |
10*healer hits |
Must hit for 5 points |
Removal of Major Curse |
15*healer hits |
Must hit for 25 points |
Sermons |
50 |
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Stopping a DM |
100 |
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Settling an HM w/o the duel |
100 |
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