Practice Missions
G.P. Gibson; H.T. Taerum; J. Pulford; F.M. Sparfford; R.G. Hutchinson; G.A. Deering; R.D. Trevor-Roper
H.M. Young; C.W. Roberts; D.T. Horsfall; V.C. MacCausland; L.W. Nichols; G.A. Yeo; W. Ibbotson
W. Astell; F.A. Wile; J. Kinnear; D. Hopkinson; A.A. Garshowitz; F.A. Barbas; R. Bolitho
D.H. Maltby; V. Nicholson; W. Hatton; J. Fort; A.J.B. Stone; V. Hill; H.T. Simmonds
D. J. Shannon; D.R. Walker; R.J. Henderson; L.J. Sumpter; B. Goodale; B. Jagger; J. Buckley
R.N.G. Barlow; P.S. Burgess; S.L. Whillis; A. Gillespie; C.R. Williams; H.S. Glinz; J.R.G. Lidell
G. Rice; R. McFarlane; E.C. Smith; J.W. Thrasher; C.B. Gowrie; T.W. Maynard; S. Burns
V.W. Byers; J.H. Warner; A.J. Taylor; A.N. Whitaker; J. Wilkinson; C.McA. Jarvie; J. McDowell
W.H.T. Ottley; J.K. Barrett; R. Marsden; T.B. Johnston; J. Guterman; H.J. Strange; F. Tees
K.W. Brown; D.P. Heal; H.B. Feneron; S. Oancia; H.W. Hewstone; D. Allatson; G.S. MacDonald
H.E. Maudslay; R.A. Urquhart; J. Marriott; M.J.D. Fuller; A.P. Cottam; W.J. Tytherleigh; N.R. Burrows
J.V. Hopgood; K. Earnshaw; C. Brennan; J.W. Fraser; J.W. Minchin; G.H.F.G. Gregory; A.F. Burcher
H.N. Martin; J.F. Leggo; I. Whitaker; R.C. Hay; L. Chambers; B.T. Foxlee; Sereant T.D. Simpson
J.L. Munro; F.G. Rumbles; F.E. Appleby; Sergeamt J.H. Clay; Office P.E. Pigeon; W. Howarth; H.A. Weeks
J.C. McCarthy; D.A. MacLean; W.D. Radcliffe; G.L. Johnson; L. Eaton; R. Batson; D. Rodger
L.J. Burpee; T. Jaye; G. Pegler; J.L. Arthur; L.G. Weller; W.C.A. Long; J.G. Brady
L.G. Knight; H.S. Hobday; R.E. Graystone; E.C. Johnson; R.G.T. Kellow; F.E. Sutherland; H.E. O'Brien
W.C. Townsend; C.L. Howard; D.J.D. Powell; C.E. Franklin; G.A. Chalmers; D.E. Webb; R. Wilkinson
C.T. Anderson; J.P. Nugent; R.C. Paterson; G.J. Green; W.D. Bickle; E. Ewan; A.W.Buck |
1. Introduction
Navigating with just paper maps in WB is a simple process, however it
needs some preparation in advance and a little concentration in flight.
It also needs a belief in your own abilities, especially when you've been
flying over the North Sea for 10 minutes and still haven't sighted land.
Get yourself some good paper maps. Whilst Glars Maps are great for the
keyhelps, for paper maps you really can't beat Max Overlays. Go and pick up a set. My preference is the two-page ETO printout, as it works
with his navigation aids.
Navigating in this context is simply the process of getting your aircraft from your base to the target and back. It uses simple principles, based on distance travelled in a particular direction. For example, if you lift from F9 in the ETO, fly at 045
degrees for 17 miles, then turn and fly at 090 degrees for 32 miles, you
will reach Rotterdam. You don't need to look out of the window to know
this.
You can do as little or as much preparation as you like.
For many missions you don't need to worry about speed, distance travelled and time taken. You can assign a start point and a series of visual waypoints to get you from A to B and back. As an example, a simple mission might be to bomb the port of Rotterdam. The plan might be as follows: |
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W | Notes | ||||
W0 | Lift from F1 and fly at 120 degrees until you're over the radar SE of F1 | ||||
W1 | When over the radar, turn left to 090 and climb all the way to Rotterdam | ||||
W2 | Hit Rotterdam and continue on 090 until you reach the bridge East of Rotterdam | ||||
W3 | Reverse, and head at 270 | ||||
W4 | Hit Rotterdam on the way back and continue over the North Sea | ||||
W5 | When you reach the coast of the UK turn right to 315 degrees, pass over the port | ||||
W6 | When you reach the end of the estuary turn left to 270 degrees and begin your descent | ||||
W7 | Land at F1 | ||||
The above is a simple plan which allows you to navigate using visual clues to hit your target and return to base. It produces a planned route like this:
When flying at very low level, or if planning turns over featureless terrain (eg water, or the farmland of central Europe) you need to know when to turn to your next heading. This is where planning gets more complex and flying the mission becomes more difficult.
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Waypoint | Heading | Speed | Time to Next WP | Notes | |
W0 | 090 | N/A | N/A | Lift from Duxford and head East. We’re flying this route on visual. | |
W1 | 090 | 300 | 1:42 | Start of timed run on crossing the UK coast. | |
W2 | 180 | 300 | 11:36 | Long run South to IP. We have three landmarks to check our progress by: enemy coast at 4:18; first river at 8:06; second river at 10:30. | |
W3 | 225 | 300 | 4:30 | Run-in to target. We should pass directly over where the Seine diverges in Paris at 1:42. If we aren’t on track we’ll know, and have to adjust quickly. The target should come up in 2:18. | |
W4 | 270 | 300 | 3:12 | This is our last timed leg. There is some latitude here, as the gap between Le Harve and Caen is reasonably wide. We’ll need all the latitude we can get, though, after the last-minute adjustments over the target. | |
W5 | 000 | N/A | N/A | No more timed runs are needed as home is right ahead. | |
W6 | 355 | N/A | N/A | Over Croydon take a slight left turn towards home. | |
W7 | Land | None | None | Back to the Officers Mess for bacon and eggs. | |
The planned route corresponding to this set of waypoints is as follows:
As you can see, the plan involves a mixture of timed and non-timed legs. 21 minutes will be on timed legs, which will be 100% concentration, looking at the stopwatch, adjusting the throttle to maintain the correct speed, looking out for known landmarks, staying on the correct heading, making minor course adjustments if needed, as well as flying the aircraft below radar and avoiding ploughing in to the ground. Your pilot is a vital asset - having him take care of flying the aircraft will make your job easier - as long as he stays at the correct speed and on the correct heading. If he doesn’t, you’re in trouble. 5. Practice Missions If you’re going to navigate using paper maps you’re going to have to practice. It simply won’t work if you hop in to the a/c and hope for the best. The RAF spends a lot of money training navigators, and with good reason. It requires concentration, and the lives of the entire crew depend on him. After all, you don’t want to accidentally fly over the enemy ack in stead of around it, do you?
Everything I’ve said above assumes that there is no wind. If there is wind, it becomes more tricky to plan and more important to follow the flight plan accurately. Speed and heading become much more important, as changes to either will throw you off your planned route.
The effect of the wind can be broken down into manageable components, thus if we have a wind that is blowing at 10kts from 200 degrees (slightly West of South) it will tend to blow our aircraft both North and East as follows: These effects mean that we have to change our heading and timings in order to fly the same route at the same indicated air speed (note: whilst the air speed will read the same in the cockpit, the speed over the ground will vary depending on the wind and your heading). The maths involved in determining ground speed and actual heading in wind conditions involves some simple trigonometry and vector calculations. The trick in deriving the formulas is to work relative to the known aircraft heading, rather than relative to fixed compass directions, and build up triangles of forces for the aircraft and wind. This all sounds rather daunting if you're not familiar with the maths, however I've developed a few useful tools to help. Go to the Tips and Tools page to find formulas, wind correction tables and an Excel spreadsheet to make it easy for you. 7. Altitude The information above is accurate only at low level. If you climb, altitude affects your indicated air speed in the cockpit, so that the true air speed is actually greater than the indicated speed. This must also be compensated for, and I will be developing this section later to give more information on this.
The process of turning an aircraft can affect the timings over very short missions (ie, the type we normally fly in Warbirds). It is possible to take account of this, and I may update this page later with more info.
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