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08/11/02 -
Multiplayer Mayhem Supreme |
Those of you who have had the honor of experiencing a multi-player
death match in TimeSplitters have only just begun to experience
the full glory of Free Radical's talent. When you hear
what they have in store for us in TS2's multi-player mode, you
won't be able to sleep tonight! or any other night until you
get your copy this September!
On to the good stuff! Lets start with all the different
modes of multi-player. Death match, Capture the Bag and
Bag Tag return from the past, with new modes such as Assault,
Possession, Flame Tag (they get weirder), Virus, Ogre, and (Buffy
fans, pay attention!) Vampire. The list continues, and
unfortunately no more details exist in that department.
Lesson 2: Characters, no list of names or descriptions,
but I can tell you that there are over 80 to choose from!
Each with their own personal advantages and disadvantages.
Things like being bigger or smaller makes you slower or faster,
or (weirder again) more or less flammable than someone else.
Finally as an even stranger (if this could get anymore) statement
made by director David Doak, "At intervals [during a multiplayer
game] the weakest player [or the one with the lowest health]
is sporadically assisted by a bunch of gun-toting monkey fanatics,
they port in, kick ass, beat their little monkey chests, and
skedaddle. kind of like your own little pocket monkey cavalry."
Breather time! Remember to breath! deeeeeeeply.
Okay, now that you've had a breather,
you should be ready for the last bit of news. The MapMaker
feature allows the designer to create their own multi-player
and single-player levels! yes, single-player! Like
in TimeSplitters, you choose from preset tiles and add guns
and lighting, but now you can include teleporters, non-playable
characters and add your own storyline all as the level you're
making is constructed in real-time! Right in-front of you're
eyes!
Until more news comes, TimeSplitters will return...
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07/17/02 -
TimeSplitters 2 Online |
More information about TimeSplitters 2 has just broken through
via Official PlayStation Magazine.
TimeSplitters 2 is going online! or Live! or something, depending
on whatever system you own. According to OPM, every time
Free Radical was questioned about featuring online play, they
wouldn't comment until now. It also is probably one of
the reasons for the release dates being pushed further and further
ahead (the other reason is probably the plans for it to be developed
for all three next-gen consoles).
Online will allow you to, if you want, duke it out between friends
or foes across the globe! As with most other online games
it will also be playable offline in [the enhanced] single-player
mode, but unlike other games it will retain the souped-up MapMaker
feature. As for more information on the multi-player and
online parts of the game, stay tuned for more!
Until more news comes, TimeSplitters will return...
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06/25/02
- Electronic Entertainment Expo 2002 |
With all of this years buzz of E-3 2002 (the Electronic Entertainment
Exposition 2002) drifting into past, and the long list of new
and up-coming games for the rest of this year and early into
the first quarter of 2003, the internet has been sparsely littered
throughout the gaming side of things with information of a September
2002 release date for TimeSplitters 2.
On the up side of things, IGN has given TS2 a best of E3 show.
And it's release in September is now only about three months
away!
On the down side, lately there has been a lack of information
and fan support for TimeSplitters 2. All of you fans out
there need to make yourselves known, and fill up those slots
in the TimeSplitters and TimeSplitters 2 forums and chat rooms!
Come on I know that there are fans out there! I'll make
you a deal, I'll bring you the news and all the other
new information about the games and you let the world
know that you want more TimeSplitters!!
I have posted 51 new TimeSplitters screen shots, check them
out by clicking the link below.
Until more news comes, TimeSplitters will return...
TimeSplitters
2 Screen Shots | IGN.com
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04/15/02
- New TimeSplitters 2 Screen Shots |
I have posted 18 new screen shots on the TimeSplitters 2 screens
page. That should satisfy your TS2 needs for about 0.006
seconds, or if you're me, about 0.00001 seconds. As the
world anxiously awaits this awesome sequel to the best PS2 FPS
ever, the suspense continues to grow. The release date
continues to be pushed, first it was Spring 2002, then Summer,
now Fall is the expected time of release. On top of all
that, there's now talk of it moving from being a PS2 exclusive,
to the GameCube and Xbox.
Until more news comes, TimeSplitters will return... Oh,
any links of importance to a particular article will be posted
below it.
TimeSplitters
2 Screen Shots
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03/--/02
- Article From Xbox Nation Magazine |
The latest issue exclusively reveals that Eidos' upcoming first-person
shooter TimeSplitters 2 is headed for the Xbox. According
to the issue, an Xbox version of the game is now being constructed
alongside the PS2 version.
But things don't stop there. An insider
from Eidos has revealed to us that the title is also on the
way to the GameCube. Apparently, TimeSplitters 2 will now launch
on all three platforms in the same time frame, which we now
hear is early fall. Now all console players will have
the chance to check out the new project from the makers of GoldenEye
and Perfect Dark. Cool, huh?
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03/--/02
- Article From GamePro Magazine |
Time-hopping FPS action is coming your way again in Eidos's
TimeSplitters 2. Creatures from another dimension are
monkeying with our timeline again, and it will be up to you
to stop them by taking control of characters from throughout
time. Whereas last year's single-player game was simply
training training for multiplayer mode, this year's will engage
you in it's story and goals -- or at least that's what developer
Free Radical Design hopes.
Free Radical includes several people who worked on Rare's
GoldenEye 007, and the preview version of TimeSplitters
2 had a palpable Bond feel, down to the way you reloaded weapons
and interacted with objects. The single-player demo even
took place in and around a dam in Russia -- 007 vets will understand
why that's significant. You'll see GoldenEye's influence in
spades in TimeSplitter 2's single-player mode, which is definitely
a good thing.
If Free Radical can make good on it's promise of a rich single-player
game, you'll have another reason to go back in time.
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03/14/02
- TimeSplitters 2... Releasing When? |
As a follow-up to the last three entries,
the spring release for 2002 has obviously been dropped.
No future release date has been set.
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03/--/02
- Article From Electronic Gaming Monthly Magazine |
All the exploding crates, monkeys
and Play-Dohy enemies you could want are in the demo we saw
of Eidos' shooter sequel, which is due out this
spring. The game's opening sequence and gameplay reminded
us a lot of N64's GoldenEye, which could be a plus.
And even though TS2 looks plain, it runs smoothly on the PS2.
Developer Free Radical is focusing heavily on the single-player
game after TS1's mediocre solo offering.
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02/--/02
- Article From Official PlayStation Magazine |
A tantalizing glimpse of a surefire hit. As soon as the
[demo] disc came in, work ground to a halt as everyone crowded
around to see what improvements Free Radical had made
to an already exceptional game. And so far things look
promising. While the original game barely strayed from
the Doom formula of shooting everything that moves and
getting to an exit, but this time you'll find a wide variety
of mission objectives that can compromise some fairly involving
tasks.
But don't think this means they'll be shortcutting us in the
areas in which the original excelled. We're told to expect
an even deeper and versatile level-builder tool, and multiplayer
modes as robust as in the original. Remember, we're talking
about former members of Rare -- the folks who made GoldenEye
and Perfect Dark for N64. Trust us, they know what they're
doing.
Last we heard, Eidos was still planning on releasing
this one this spring, but we're happy to wait as long
as it takes to get our 16-player i-Link deathmatch on.
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01/--/02
- Article From Electronic Gaming Monthly Magazine |
The first TimeSplitters sported some
nifty multiplayer action, but it's sorely lacking single-player
mode left all of us disappointed. With TimeSplitters,
Free Radical Design aims to bring both style and substance
to this promising fast-paced title. That means more mission
goals tied together with a story, and characters we'll actually
give a damn about this time. Eidos is planning
a spring 2002 release for TS2.
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10/01/02
TimeSplitters 2 Has Been Released!!!
[read more]
08/11/02
Multi-Player Mayhem Supreme.
[read more]
07/17/02
TimeSplitters 2 Online.
[read more]
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You are Person Number
to unite against the TimeSplitters
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