2000 QB Gaming Gold Awards

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Best Graphics
Best Music
Best Story
Best Sound/Sound Editing
Best Gaming Hunk
Best Gaming Babe
Best Arcade Game
Gaming Gold Generations
Gaming Gold Legend
Best RPG
Best Programming Team
Game of the Year

Nominees
Apoky!
CMC Productions
Danny Gump
Darkness Ethereal
Enhanced Creations
Eric Carr Games
Hamster Republic
JawsVSoft
Master Creating
Mike Hoopmann
N. Wallis and E. Holmlid
PHAT Kids
Relics Page
Skysoft
TMB Productions
Tsugumo's Lair
 

Gaming Gold Legend
Milo Sedlacek (58.3%)
 
Danny Gump (16.7%) 3rd Place
When QB libraries were still young and the talent was still fresh, a man named Danny Gump created Dash. For a time, this QB library was the talk of the QB world, and all eyes focused on the additions Danny Gump would make to somehow increase the speed and efficiency of QB programming operations.
Jesse Dorland (0%) 4th Place
For most people, Sound Blaster music would be impossible in QB were it not for the tremendous generosity of Jesse Dorland. His Sound Blaster routines (which were given out for free) added to the canvas of programmers, allowing all of the senses to be awakened in QB games.
Tsugumo (0%) 4th Place
Tsugumo is one of QB's finest artists. His ability to draw Japanimation in a time when Japanimation was so popular helped fuel the popularity of his site, "Tsugumo's Lair". During his programming career in QB, Tsugumo will be best remembered for his attempt at the creation of a Final-Fantasy RPG long before many others, TheGame.
Angelo Mottola (25.0%) 2nd Place
Angelo Mottola's projects include Wetspot 2, Ziel, and most recently Project RTE. The Enhanced Creations webpage is one of the most visited QB game websites on the Internet, and Wetspot 2 is the most popular game made in QuickBasic. Angelo's contributions to the QB community moved the standard of gaming far beyond the expectations of the programmer's mind when QB was discontinued.
Milo Sedlacek (58.3%) 1st Place
While the world moves on, it is certainly unfair that this Earth lost one of the best, if not the best programmer of QuickBasic when he was only beginning to rise on the path to his peak. Milo's Monospace game and RPGdemos were a lot like the rise of an early empire of QB games, only to be taken away by leukimia. Milo's games are a constant reminder that graphics make a good game, but it is the gameplay that makes the immortal games that will be played by generations beyond our own.
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