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General Help

Ok, I suppose we could discuss a couple topics I've seen popping up here and there. I may add on as the game progresses to help new members out with other things as well, as this only covers various basic subjects.

Ranks:
Ranks are given as ways of deciding who has done more in the rpg, is more active, and role plays to their fullest extent. It doesn't mean that if you dwell in the chat room you'll eventually get a promotion, it means that if you come and do what you signed up to do at least once or twice a week, then you'll probably getting ranks and being considered for commisions before long.

- Enlisted - Ranks you can attain by doing what you're supposed to, chat room OP's have the power to promote or demote a member as they see fit.
- Commisions - Higher ranks attainable only by direct authority of a senior member or webmaster of the site.
- Rank Freeze - The stopping of a members promotion or demotion for a set number of days/weeks.

Rewards:
Rewards vary greatly in the chat rooms. They are also decided by the OP who runs the mission. If it is a harder mission, he or she will probably give better rewards. Please do remember that rewards do not always include an Ability Point increase. It can be a monetary reward, a new weapon, new equipment, promotion, or if the mission was that extreme a small vehicle.

Ability Points:
Ability Points are a necessity in this RPG, they completely define the abilities and weaknesses of your character in numerical stats. You are capable of getting more points through missions or training when there isn't a mission being run.

- Strength - How strong your character is. If he/she has a strength of 2, they are not gonna go into the weight room and bench 200lb.
- Stamina - The endurance of you character. If it is low, you won't be jogging very far or doing a long mission, that is for sure.

- Shooting - Your shooting capacities with guns without laser guides, scopes, or zoom scopes. Basically 0-400 ft away.
- Hand to Hand - Your close quarters combat abilities. If he/she has a hand to hand that is very low, then they are more or less dead in a fight with knives or other bladed weapons.
- Stealth - How well your character can move quietly, sneakily, covertly, etc. If they try sneaking with a low stealth, they'll more then likely get caught or shot...
- Sniping - How well your character can shoot from a longer distance with rifles, and/or heavier anti-armor weapons.