|
VALUE |
STAT |
COST |
|
13 |
STR |
3 |
|
23 |
DEX |
26 |
* |
13 |
CON |
6 |
|
10 |
BOD |
0 |
|
13 |
INT |
2 |
* |
13 |
EGO |
6 |
|
13 |
PRE |
3 |
|
18 |
COM |
4 |
|
3 |
PD |
0 |
|
5 |
ED |
2 |
|
6 |
REC |
0 |
|
5 |
SPD |
11 |
* |
28 |
END |
1 |
|
30 |
STUN |
6 |
|
TOTAL |
70 |
* - effective level based on END Reserve
COST |
SKILL |
ROLL |
3 |
Breakfall |
14- |
3 |
Combat Driving (motorcycles) |
14- |
3 |
Concealment |
14- |
1 |
Sleight of Hand |
8- |
3 |
Stealth |
14- |
7 |
Streetwise |
14- |
1 |
Criminology |
8- |
|
Professional Skills: |
2 |
|
Keyboards |
11- |
1 |
|
Mechanic |
8- |
|
Contacts: |
2 |
|
street |
11- |
2 |
|
police: Capt Connie deSilva (aunt) |
11- |
|
Matrial Arts: |
4 |
|
Dodge |
|
32 |
TOTAL |
POWER |
EFFECT |
BASE |
ADVANTAGES |
MOD |
ACTIVE |
DISADVANTAGES |
MOD |
REAL |
MP |
|
END |
Multipower - ELECTRICITY |
60 |
target must not be insulated |
0.25 |
48 |
48 |
|
Energy Blast |
12d6 |
60 |
|
|
60 |
power less if ERsrv < 40 END |
0.25 |
40 |
4 |
6 |
RKA |
2 1/2 d6 |
40 |
Armor Piercing |
0.50 |
60 |
No Range
power less if ERsrv < 40 END |
0.50
0.25 |
30 |
3 |
6 |
Flash |
3d6 - vs normal sight |
30 |
Area Effect - hex |
0.50 |
45 |
power less if ERsrv < 40 END |
0.25 |
30 |
3 |
4 |
Transfer |
2d6 |
30 |
vs any electrical device
Ranged |
0.25
0.50 |
52 |
|
|
42 |
4 |
5 |
Transfer |
2d6 |
30 |
vs any electrical device
Ranged |
0.25
0.50 |
52 |
No Conscious Control |
2.00 |
13 |
1 |
5 |
|
TOTAL |
63 |
POWER |
EFFECT |
BASE |
ADVANTAGES |
MOD |
ACTIVE |
EC |
DISADVANTAGES |
MOD |
REAL |
|
END |
Elemental Control - ELECTRICITY |
19 |
|
|
19 |
|
|
Absorption |
5d6 |
30 |
+1 time level (1 min) |
0.25 |
37 |
18 |
Electricity only |
1.00 |
9 |
0 |
Damage Reduction |
75% vs Normal Energy |
40 |
|
|
40 |
21 |
Electricity only |
1.00 |
10 |
0 |
Force Field |
15 PD / 17 ED |
32 |
1/2 END |
0.25 |
40 |
21 |
power less if ERsrv < 40 END |
0.25 |
17 |
1 |
Flight |
17", x1 Combat Mult |
39 |
|
|
39 |
20 |
power less if ERsrv < 40 END
must touch surface |
0.25
0.50 |
11 |
4 |
|
TOTAL |
66 |
Miscellaneous Powers
POWER |
EFFECT |
BASE |
ADVANTAGES |
MOD |
ACTIVE |
DISADVANTAGES |
MOD |
REAL |
|
END |
Flash Defense |
5 pts |
5 |
|
|
5 |
OAF - visor |
1.00 |
3 |
0 |
Energy Blast |
2D6EB |
10 |
Damage Shield |
1.00 |
20 |
power less if ERsrv < 40 END
14- activation |
0.25
0.25 |
13 |
2 |
END Reserve |
100 (150*), 5 REC
8 REC thru Absorption/Transfer |
15 |
|
0.50 |
22 |
power less if ERsrv < 40 END |
0.25 |
18 |
2 |
|
TOTAL |
33 |
Effects of END Reserve Levels
END |
0 - 9 |
10 - 19 |
20 - 29 |
30 - 39 |
40 - 100 |
101 - 110 |
111 - 120 |
121 - 130 |
131 - 140 |
140 - 150 |
DEX |
5 |
8 |
13 |
18 |
23 |
25 |
27 |
29 |
31 |
33 |
INT |
7 |
9 |
11 |
12 |
13 |
12 |
11 |
9 |
7 |
SPD |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
EB |
0 |
3d6 |
6d6 |
9d9 |
12d6 |
|
|
|
|
|
Flash |
0 |
1d6 |
2d6 |
2.5d6 |
3d6 |
|
|
|
|
|
RKA |
0 |
.5d6 |
1d6 |
2d6 |
2.5d6 |
|
|
|
|
|
Force Field |
0 / 0 |
4 / 5 |
7 / 9 |
11 / 13 |
13 / 17 |
|
|
|
|
|
Flash |
0 |
.5d6 |
1d6 |
1.5d6 |
2d6 |
|
|
|
|
|
Flight |
0 |
+5" |
+10" |
+15" |
+19" |
|
|
|
|
|
Disadvantage |
Points |
Berserk |
|
when ERes = 150 |
enraged only, unc, 14-, 11- |
10 |
Dependence |
|
on electricity |
2D6/min after battery drained |
10 |
Distinctive Features |
|
eyes glow, intesity prop to ERsrv |
concealable |
5 |
|
dresses like punk/gothic |
concealable |
5 |
Hunted |
|
watched by Primus |
more, NCI, 11- |
13 |
|
by Inferno |
as, NCI, 8-, harsh |
0 |
Physical Limitations |
|
when battery overcharged |
I, G |
10 |
|
when battery undercharged |
I, G |
10 |
Psychological Limitations |
|
puts on tough image (hides insecurities) |
VC, S |
20 |
|
protective of innocents |
UC, S |
10 |
|
hatred of drug dealers |
UC, S |
10 |
|
problem with authority |
UC, M |
10 |
Susceptability |
|
extreme cold |
1D6/Turn END |
10 |
|
when submerced in H2O |
1D6/Turn END |
10 |
Vulnerabilities |
|
water attacks |
U, x1.5 BOD |
5 |
|
water attacks |
U, x2 STUN |
10 |
Quirks |
|
constantly snacks on junk food |
|
1 |
|
gets nervous around water |
|
1 |
|