|
Value |
Characteristic |
Points |
10 |
STR |
0 |
18 |
DEX |
24 |
12 |
CON |
4 |
13 |
BODY |
6 |
16 |
INT |
6 |
13 |
EGO |
6 |
13 |
PRE |
3 |
16 |
COM |
3 |
2 |
PD |
0 |
2 |
ED |
0 |
5 |
SPD |
22 |
4 |
REC |
0 |
24 |
END |
0 |
24 |
STUN |
0 |
|
Total |
74 |
Points |
Powers |
END |
|
--- POWERS ---
|
|
60 |
Invisibility (Normal Sight, Sight, No
Fringe); Reduced END: Zero, +½ (60) |
0 |
36 |
Armor (18 PD/18 ED); Focus - body suit:
Obvious Inaccessible, -½ (54) |
|
30 |
10d6 Energy Blast; Range: 375; Versus:
ED; OAF: -1; Clips: 1; Invisible to Sight Group: One Sense Group,
+½; Charges: +12, -¼; Beam Attack: -¼ (75); Blaster
pistol |
0 |
|
|
|
126 |
Total Powers |
|
Points |
Skills, Talents, Perks |
Roll |
|
--- SKILLS ---
|
|
3 |
Breakfall |
13- |
2 |
City Knowledge ; NYC |
11- |
2 |
City Knowledge ; Miami |
11- |
2 |
City Knowledge ; Chicago |
11- |
3 |
Computer Programming |
12- |
4 |
Knowledge Skill ; Criminal Laws |
13- |
5 |
Luck (1d6) |
|
2 |
Professional Skill ; Thief |
11- |
3 |
Trading |
12- |
3 |
Climbing |
13- |
3 |
Combat Driving |
13- |
3 |
Stealth |
13- |
3 |
Streetwise |
12- |
3 |
Security Systems |
12- |
3 |
Concealment |
12- |
3 |
Lockpicking |
13- |
|
|
|
4 |
Languages |
|
(4) |
English (Native Accent); Literacy: Standard,
0 |
|
|
|
|
0 |
EVERYMAN SKILLS |
|
(4) |
Spanish (Native Accent); Literacy: Standard,
0 |
|
(1) |
Computer Usage |
8- |
(1) |
Conversation |
8- |
(1) |
Deduction |
8- |
(1) |
Knowledge Skill ; General knowledge |
8- |
(1) |
Persuasion |
8- |
(1) |
Small Ground Vehicles |
|
|
|
|
|
--- COMBAT SKILLS ---
|
|
6 |
+3 level w/Single Attack ; w/ Blaster
|
|
|
|
|
|
--- PERKS/TALENTS ---
|
|
0 |
FEDERAL SANCTION: SPAD |
|
(6) |
Licensed SPAD Operative |
|
(2) |
Knowledge Skill ; Federal Police Procedures
|
11- |
(2) |
Knowledge Skill ; Criminal Justice System
|
11- |
(3) |
Radio Listen and Transmit; OIF: -½
; Wrist radio |
|
(2) |
Contact; Usefulness: Normal, +0 ; SPAD
commanding officer |
11- |
(2) |
Contact; Usefulness: Normal, +0 |
11- |
(2) |
Contact; Usefulness: Normal, +0 |
11- |
(-19) |
Disadvantages |
|
(1) |
Package Bonus |
|
(10) |
Subject to orders (Common, Moderate);
Situation: Common, +10; Intensity: Moderate, +0 |
|
(8) |
Watched (8-); Capabilities: As Powerful,
10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited,
-0; Only Watching: ×½; Punishment: Harsh, 0 ; By command
officers: Justice Dept, BATF, FBI, etc |
|
57 |
Total Skills, Talents, Perks |
|
175+ |
Disadvantages |
20 |
DNPC (Incompetent, 11-); Skills: Normal,
+0 ; kid sister |
10 |
Prankster (Common, Moderate) |
15 |
Secret Identity |
15 |
Distinctive Features; Concealability:
Concealable, 10; Reaction: Always noticed & major reaction, +5
; Pale grey skin, silver hair and eyes. |
10 |
Curious (Common, Moderate) |
15 |
Will not harm innocents (Common, Strong)
|
85 |
Total Disadvantages |
COSTS: |
Char. |
|
Powers |
|
Total |
Total |
|
Disadv. |
|
Base |
|
74 |
+ |
183 |
= |
257 |
260 |
= |
85 |
+ |
175 |
OCV |
DCV |
ECV |
Mental Def. |
PD/rPD |
ED/rED |
Phases |
6 |
6 |
4 |
0 |
20/18 |
20/18 |
3, 5, 8, 10, 12 |
Notes: Val was raised in NYC. Her parents were killed
by dealers when she was 15 and she had to take care of her three siblings.
She could turn invisible, so she turned to a life of "crime". She only
stole from dealers, thieves and killers, and whenever possible she set
them on each other. Things got too hot for her in New York after a few
years, so she moved to Miami, then Chicago. She's 21 now and has one little
sister still living with her.
Val knows how to hotwire cars, sneak into a dealer's lair and steal his
cash, and loves hotfooting the nad guys. She has a very strong sense of
right and wrong.
She became a federally sanctioned superhuman last year, and has done some
odd assignments for the FBI and BATF.
Sex: Female, Age: 21, Race:
Hispanic
 |