Wraith

Character Background | Character Stats

 

Value Characteristic Points
10 STR 0
18 DEX 24
12 CON 4
13 BODY 6
16 INT 6
13 EGO 6
13 PRE 3
16 COM 3
2 PD 0
2 ED 0
5 SPD 22
4 REC 0
24 END 0
24 STUN 0
  Total 74

Points Powers END
  --- POWERS ---
 
60 Invisibility (Normal Sight, Sight, No Fringe); Reduced END: Zero, +½ (60) 0
36 Armor (18 PD/18 ED); Focus - body suit: Obvious Inaccessible, -½ (54)  
30 10d6 Energy Blast; Range: 375; Versus: ED; OAF: -1; Clips: 1; Invisible to Sight Group: One Sense Group, +½; Charges: +12, -¼; Beam Attack: -¼ (75); Blaster pistol 0
   
126 Total Powers  

Points Skills, Talents, Perks Roll
  --- SKILLS ---
 
3 Breakfall 13-
2 City Knowledge ; NYC 11-
2 City Knowledge ; Miami 11-
2 City Knowledge ; Chicago 11-
3 Computer Programming 12-
4 Knowledge Skill ; Criminal Laws 13-
5 Luck (1d6)  
2 Professional Skill ; Thief 11-
3 Trading 12-
3 Climbing 13-
3 Combat Driving 13-
3 Stealth 13-
3 Streetwise 12-
3 Security Systems 12-
3 Concealment 12-
3 Lockpicking 13-
   
4 Languages  
(4) English (Native Accent); Literacy: Standard, 0  
   
0 EVERYMAN SKILLS  
(4) Spanish (Native Accent); Literacy: Standard, 0  
(1) Computer Usage 8-
(1) Conversation 8-
(1) Deduction 8-
(1) Knowledge Skill ; General knowledge 8-
(1) Persuasion 8-
(1) Small Ground Vehicles  
   
  --- COMBAT SKILLS ---
 
6 +3 level w/Single Attack ; w/ Blaster  
   
  --- PERKS/TALENTS ---
 
0 FEDERAL SANCTION: SPAD  
(6) Licensed SPAD Operative  
(2) Knowledge Skill ; Federal Police Procedures 11-
(2) Knowledge Skill ; Criminal Justice System 11-
(3) Radio Listen and Transmit; OIF: -½ ; Wrist radio  
(2) Contact; Usefulness: Normal, +0 ; SPAD commanding officer 11-
(2) Contact; Usefulness: Normal, +0 11-
(2) Contact; Usefulness: Normal, +0 11-
(-19) Disadvantages  
(1) Package Bonus  
(10) Subject to orders (Common, Moderate); Situation: Common, +10; Intensity: Moderate, +0  
(8) Watched (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 ; By command officers: Justice Dept, BATF, FBI, etc  
57 Total Skills, Talents, Perks  

175+ Disadvantages
20 DNPC (Incompetent, 11-); Skills: Normal, +0 ; kid sister
10 Prankster (Common, Moderate)
15 Secret Identity
15 Distinctive Features; Concealability: Concealable, 10; Reaction: Always noticed & major reaction, +5 ; Pale grey skin, silver hair and eyes.
10 Curious (Common, Moderate)
15 Will not harm innocents (Common, Strong)
85 Total Disadvantages

COSTS: Char.   Powers   Total Total   Disadv.   Base
  74 + 183 = 257 260 = 85 + 175

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
6 6 4 0 20/18 20/18 3, 5, 8, 10, 12

Notes: Val was raised in NYC. Her parents were killed by dealers when she was 15 and she had to take care of her three siblings. She could turn invisible, so she turned to a life of "crime". She only stole from dealers, thieves and killers, and whenever possible she set them on each other. Things got too hot for her in New York after a few years, so she moved to Miami, then Chicago. She's 21 now and has one little sister still living with her.

Val knows how to hotwire cars, sneak into a dealer's lair and steal his cash, and loves hotfooting the nad guys. She has a very strong sense of right and wrong.

She became a federally sanctioned superhuman last year, and has done some odd assignments for the FBI and BATF.

Sex: Female, Age: 21, Race: Hispanic