*Be
careful! This page contains lots of spoilers, or secrets of this
game.
DISC
1
The
opening FMV is very much like the one at TGS or the one of Famitsu
Wave. You may see it at other websites, but this FMV is longer
than that of Famitsu wave.
Well, anyway it ends with the famous scene of Squall
and Rinoa. Then an FMV of training
duel between Squall and Seifer begins.
The game starts at the infirmary.
Dr. Kadowaki is the doctor in charge. A strange girl's reflex is
seen on the glass by Squall's bed. She says, "Well met again,
Squall." Then Quistis
comes in.
Quistis takes Squall to her classroom. He is told to sit down at
his seat. She scolds Seifer for having a duel against Squall. When
Squall sits down, you can control a panel on his desk. It contains
tutorial, news from the Garden, etc. You can also have a test to
get a higher level for SeeD.
After Quistis talks for a bit, she says to Squall that he has to
have a test to go to the Fire dungeon. She says she's going to be
waiting for him at the main gate of the Garden. Then you can go
anywhere in the Garden. When Squall goes to the elevator, Selphie
talks to him. She says that she is a new student from Trabia
Garden, and she asks Squall to show her around the Garden.
At the main gate, Squall meets Quistis and they go to the Fire
dungeon. The dungeon is not complicated at all and you can go
easily to the end of it. There you meet Ifrit and have a battle
against him. When you win, you can get GF Ifrit.
When
Squall returns to the Balamb Garden, he is ordered to go to the
Republic of Dollet, which is a test to be in SeeD. Squall, Zell
and Seifer go to the city of Balamb and then start for Dollet by a
frigate. You can walk about the city freely, to destinations such
as; Zell's house(!), a hotel, or a shop.
Then you'll see a wonderful FMV which is exactly the same as the
one of the demo game. The three are at the B team and are ordered
to kill enemies in the city of Dollet, but they find very few
enemies there. Seifer wonders what the tower is, and he gets
interested in it, and he orders Squall and Zell to go to the EM
tower with him.
When they reach the foot of the tower, Selphie, who was in group
A, comes as a dispatch rider. Squall and Zell go up the tower with
Selphie, following Seifer. At the top, Biggs was repairing some
machines and the EM tower begin to work with the power now turned
on. Selphie tells them to return back down to the beach. A battle
against Biggs and Wedge, then against a boss Elviole. Don't forget
to draw Siren from this boss!! After this battle, you have thirty
minutes to get to the beach this time, unlike fifteen minutes at
the demo game. A crab like monster X-ATM092 chases them. I heard
that if you are by far strong you can kill this monster, but well,
don't work too hard and let's run away. ;-)
Squall, Zell and Selphie run down to the beach. When they get the
beach, Quistis destroys the monster by
shooting a big gun.
The
frigate returns to the city of Balamb. At the Garden, some
students are waiting to know whether they passed the test. Zell
and Squall are called and told that they passed the test. Then
there is a semi party in Cid's room. After the little ceremony,
don't forget to talk to Cid. He will give you a "battle kei,"
an item to tell you the data of your battles.
At
night, a party is held. When Squall is standing alone, a
mysterious girl(Rinoa) talks to him. She invites him to the dance.
First he rejects because he doesn't know how to dance, but Rinoa
tells him how to dance. Enjoy a wonderful and beautiful FMV. Rinoa
here is so charming.
After the dance, when Squall is cooling off at a balcony, Quistis
comes to him and tells him to go to the secret place in the
training room.
Well,
go to the training room. Quistis is waiting at the entrance. Don't
forget to set GF to her. After going
through the training room, Quistis
talks to Squall outside the room.
After the talk, when Quistis and Squall go out of the training
room, a shriek is heard. A strange girl(not Rinoa) and two
soldiers are asking for help. The strange girl is the same girl of
the reflection when Squall finds himself at the infirmary. A
battle against a boss Granald. You can draw shell from this
monster.
The
next day Squall, Zell and Selhie are ordered to go to Timber. Talk
to Cid at the entrance of the Garden, and he will give you a
magical lamp. It is an item you can get GF Diaboros. As this GF is
very strong, don't forget to save your data before you use this
lamp. Go to the city of Balamb and take a train for Timber. In the
train the three suddenly felt sleepy and fell asleep.
Then the scene changes and Laguna, Kiros and Ward appear. For some
time you will play with them. They have some battles in a forest
of Timber, and then they go into Deling city. Go to the Deling
city hotel, and you'll see an event that Laguna talks to his
favorite singer, Julia. Laguna visits her room and have talk some
here.
After the event, the scene returns to Squall and his fellows. They
are still on the train. The three talks about their strange dream,
but then the train arrives at Timber. Squall meets a member of a
resistance movement "mori no fukurou," orOwls
in forest. Choose the third password, the third one
is,"mori no fukurou," not "mori no chocobo",
nor "mori no mohguri."
Thre three are lead to their safe house, and there they meet Rinoa,
the leader of Owls in forest. Rinoa tells a plan to hijack the
President's private train.
To carry out this plan, you have to watch out the two enemy
guards(blue and red) and input a passcode while they are away.
Rinoa will tell you the passcodes. You have five minutes to finish
this plan. When you fail, choose the upper choice, then you can
try again, but your level as a SeeD will be down. (This mean
you'll get less money.)
Enter the President's car, and you'll find it's not the real
President. You'll have a battle against the boss Namtal Utok. As
this boss is undead, you can kill him very easily by using potion
or phonix's tail to him. You can draw magic ,double and, zombe
from this boss.
When
you arrive at Timber, you'll know that the President Deling is
leaving for a TV studio in Timber. Talk to people you meet, and
you'll know you can go to the TV studio through — or a
back-street. Go to a pub, and you can go to uradoori. You can get
a magic blizara, or blizard 2 at Timber Henshubu, or Timber
publishing company.
At the TV studio, the president begins broadcasting. Then Seifer
appears and tries to kill the president. Quistis appears, too. In
a small room next to the studio, Edea appears and she takes Seifer
away.
Some
short events. In a house, Quistis suggests to seek help at
Galbadia Garden. Helped by members of Mori no fukurou, the members
leave for the Galbadia Garden by train.
Get off the train at Gakuen Higashi station. Go through a forest
to the west of the station.
While going through it, the members fall asleep again, and the
characters change to Laguna and his fellows.
This
time Laguna, Kiros and Ward are spying Sentra digging. There are
some levers or dinamites. You can move or use them. They don't
make so much difference. At the end, Laguna arrives a steep cliff
with the sea below. They dive into the sea.
Squall
arrives at the Galbadia Garden. They are told to kill Edea by the
principle of Galbadia Garden, Dodonna.
Irvine Kineas joins in. You can go about the Galbadia Garden
freely.
Then
Squall leaves for , Deling city. You can walk there or take a
train. You can move about the city freely, but first you must see
Colonel Karway. At the entrance of the house of Colonel, you are
told to go to the Na mo naki ou tachi no haka," or The
tomb of nameless kings. You have to get a number of a student who
went there. The guard sells you the map of the tomb. You can know
where you are in the tomb with this map. Its shape is like a big
cross. It is located to the northeast from Deling city. You'll
find a hole at the end of a small peninsular. Near the entrance,
you'll find a piece of paper on the floor. Push the circle button,
and you'll know the number of the student. The number is set at
random. You also can get GF brothers there. Go back to the Deling
city and tell the guard the number. This time you can enter the
house of Colonel Karway. He will explain how the plan will be
carried out. Go about the city as much as you like, then talk to
everybody. When you talk to a person at Gaisenmon, or a
memorial arch, the next events will happen. Rinoa goes to the
president's house alone. She can climb a balcony where President
Deling were about to make a speech. The president was killed and
Edea appears. Two lizard like sculptures carved on a wall got
animated. They assault Rinoa and she falls down.
The
parade begins. Another
picture of the parade. Enjoy the colorific FMV.
At the same time, Quistis, Selphie and Zell are locked in
Colonel's room. Check a picture and a statue. (You can move
Quistis) Then take a glass and make the lady statue have it. A
secret path will open. Go down the path and you have to wander a
vennel under ground. This vennel is so complicated. Anyway you can
climb some waterwheels. Push the circle button in front of it. If
you can't climb one, it is a wrong way.
Then Quistis, Selphie and Zell manage to reach the gaisenmon,
or the memorial arch. They are just in time. Irvine tries to shoot
Edea, but he is too afraid to do it. Somehow he manages to shoot,
but a strange shield protects the witch.
Then Squall and Irvine enter the president's room to save Rinoa.
You'll have a battle against the boss Shmelke, two animated
sculptures. You can draw GF Carbunkle from these monsters.
Go to Edea, and then Squall has a one-to-one battle against Seifer.
After that, Squall,Irvine and Rinoa have a battle against Edea.
You can't kill the witch this time. Indeed Edea falls down, but
she throws a big blue icicle like spear to Squall. Squall falls
down from the float.
THE
END OF DISC ONE
(I wrote this checking some game magazines, but as I was so beside
myself, I'm afraid I forgot some parts of this game. Please tell
me if my report is incorrect.)
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