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This walkthrough is by Rei. I've obtain the permission to use it from Rei's Bilingual FF8 Site

Disc 2

DISC 2

Disc 2 begins with Laguna. Laguna lives in a village Winhill and his job is killing monsters around the village. He and a little girl (Elone) are good friends. Laguna meets a lady named Lane and she tells him that Julia waited for Laguna, but as Laguna didn't return to her for a long time, she got married to Colonel Karway. Kiros visits Laguna and they have a battle in the village.

Monster Here

Monster

HP(lv1-30)

Magic you can draw(lv.1-19)

Magic you can draw(lv.20-29)

Obite bug

114-410

fire, libra

fira(fire2), libra

Nkedachick

172-1060

thunder, kearu(heal)

thundara(thunder2), kearura(heal2), slow

The scene changes and Squall finds himself in a jail. Seifer comes and tells him that he is a knight of the witch and tortures Squall. You also know that Edea has a plan to fire missiles to Gardens. Quistis, Zell and Selphie are also captive in a desert jail. They don't have their weapons and are captured at 8th floor. Use Zell, who needs no weapon, to fight and get back their weapons. Check your junction. They manage to go out of the cell by deceiving guards. A battle against Biggs and Wedge at 7th floor.

Monsters Here

monster

hp(lv.1-30)

magic you can draw(lv.1-19)

magic(lv.20-29)

Biggs

1467-2725

kearu, haste, slow, rejene

kearura, haste, slow, rejene

Wedge

1416-2600

fire, shell, protess, reflec

fira, shell, protess, reflec

Wendigo

1026-2875

berserk

berserk, protess

GIM52A

1431-3650

haste, slow

haste, slow, despell

GIM47M

330-1050

esuna, kearu

esuna, raise

thrust avis

310-1050

blizard, libra, levitate

blizara, aero, libra, levitate

guard

45-415

sleep, siless, blind, kearu

sleep, silece,blind, kearura

Hhau lizard

43-265

thunder, kearu

thunder, thundara, kearu, kearura

Belhelmelhel

369-1035

sleep, thunder

berserk, thundera

Elite soldier

148-740

fire, thunder, blizard, libra

fira, thundara, blizara, libra

Somehow Rinoa and Irvine join them. Moomba is kicked around by guards. Help him, and choose the upper choice. Then go to help Squall. He is captured at 13th floor. You can enter some of the cells. If you play a cardgame with a man at 10th floor and win, he will improve your battle kei. (as I didn't do this, I don't know what becomes of battle kei.) The exit is the top of the jail. You make two groups to get out of the jail. One group goes up and the other goes down. You use the vehicle that goes up and down the jail.

You get out of the jail and the characters have a talk. Make two groups. One group is going to go to the Galbadia missile base to prevent the base from shooting missiles. The other is going to the Balamb Garden for warning.

Selphie and other two go to the missile base. They disguise themselves to be Galbadian soldiers and enter the base. Talk to everybody you meet. You can have a battle, or continue to disguise. Either way is OK. As they talk to soldiers, they can go to more places. When you come to the missile control panel, set the error ratio to maximum by pushing the direction button to right and then the circle button. At one room Selphie sets destructive system in motion. You can choose 10/20/30/40 minutes to go out. If you choose 10 minutes, your SeeD level will be higher, but be careful. You will have to fight against the boss.
There are three draw points in the base. You can draw magic araise at one of them. When your HP is 0, this magic can cure you and give you back full HP again.

BOSS

monster

HP(lv.1-30)

magic you can draw

weak point

BGF251F2

4200-10000

shell, protess, stop

thunder, water

Squall and other two come back to the Balamb Garden. There you'll find they have a quarrel between Master party and Cid party. Squall also gets involved. You should be Cid party. Anyway you should look for Cid. Move around the Garden, and meet Shu. Cid says there's something to protect the Garden from missiles at the basement floor called MD.

Monsters Here

monster

hp(lv.1-30)

magic you can draw(lv.1-19)

magic(lv.20-29

blood soul

510-1250

zombe, levitate

zombe, levitate, siless

prinura

246-690

shell

shell, blind, berserk

oil sipper(boss)

2136-5480

esuna, blind, kearu, confu,

esuna, blind, kearura, confu(weak point=fire)

triface(boss)

6027-7950

siless, blind,

siless, blind, slow, bio(weak point=fire)

After Squall activates the protect system, they have a battle against the master of the Garden, the boss Nogue.
There are three shelters and Nogue is in the center shelter. The shelters' color change, blue, yellow and red. If you attack the shelters, its color will change blue, and when it's blue, it doesn't use magics. When its color turns red, it uses strong magic. So attack the shelters and keep them blue. Use GF Carbunkle to make the magic bounce back. Attack the center shelter and beat Nogue. Don't forget to draw Leviathan before you kill him.

monster

hp(lv.1-30)

magic you can draw

weak point

Nogue

4400-13100

shell, protess, esuna, GF Leviathan

wind

*Sorry for the long blanc!*
After Squall beat Nogue, the Balamb garden itself flows up and avoid the missiles. Then Cid tells Squall about the surprising relationship between Cid and Edea. *Spoiler* It is, well, Edea is his wife! Cid began the Garden with her knowing she's a witch. Anyway the floating Garden begins to hove. At that time  SeeD,White SeeD appears at the Garden. They call themselves SeeD, too, and they want a girl called Elone. Squall has to find her in the Garden. To tell the truth, she is at the library. White SeeD takes her away, and says that she has an ability to take other people into the past.
After they went away, the floating Garden gets to Fisherman's Horizon(F.H.) It is a city located at the mid point of the Horizon Bridge, which is a railroad that connects two continents. People living in this city are people who have escaped from the continents, and they don't want to fight. Their leader, ‰w’·,the station master, doesn't want fighting, neither, and dislikes SeeD. There are 5 draw points in F.H., they are Regene(by the railroad), Shell(next to Junc shop) Altema(stationmaster's house 2F), Haste(within FH station), Araise(at the angler).Talk to the angler and his prentice.
After talking with the stationmaster, Galbadian soldiers invades FH. Squall fights to help the stationmaster.

Monsters Here

monster

hp(lv1-30)

magics you can draw(lv.1-19)

(lv.20-29)

Galbadia soldier

45-415

fire, thunder, blizard, kearu,

fira(fire2), thundara, blizara, kearura

SAM08G

747-4075

shell, protess,

shell, protess, raise

GIM47n

310-1050

esuna, kearu,

esuna, raise

elite soldier

148-740

fire, thunder, blizard, libra,

fire, thundara, blizara, libra

 

The Boss

name

hp(lv.1-30)

magic you can draw(lv.1-29)

comment

BGH261F2

5100-8000

shell, protess, stop

attacks: missile, razer beam, weak point: thunder, water, soil

After the battle, they go back to the Garden. Selphie is going to hold a concert. You have to choose 4 instruments out of 8. They are from the top, guitar, sax, electric guitar, piano, fiddle, flute, electric base and tap dance. Selphie has two kinds of music and they were mixed up. Choose four music that represent one tune. Rinoa invites Squall to the concert.
Fixing of the Balamb Garden has been done, and the Garden can move again. Squall is named to be the leader of the Balamb Garden. Now you can move the Garden freely. To go forward, push the square button. To get off, push the circle.
Though you can go anywhere, first let's leave for the city of Balamb. When you get there, you find it was invaded by Galbadian force and is in disorder. First you must meet shikikan, or the commander. There seems to be some ways to meet him, but let me show you one.
Go to Zell's house and meet his mother. Then go to the harbor and ask a soldier there, and he will tell you taht the commander was fishing. Go to Zell's house again and his mother will tell you that the commander was cooking fish he caught, and that they smelled bad. Go to the harbor and talk to the dog, and it will lead you to the Balamb station.
You can buy information by a car at the harbor, but if you do so, as it is not a fair way for a SeeD to do, your level as SeeD will be brought down.
Go to the hotel, and you'll find Raijin there. A battle against Raijin and two soldiers. Then you enter the hotel and have a battle against Raijin and Fujin. DON'T FORGET TO DRAW PANDEMONIUM FROM FUUJIN!! First beat Raijin. Unless you draw Pandemonium, Fuujin will use only magics. After drawing, she will attack and make your HP 1. Of course you shouldn't use thunder magic to Raijin.

Selphie suggests that they should go to Trabia Garden. When they get there, they find it was desolated in ruins because of the missile attacks. Selphie and other two enter the Garden. There's no battle. Just move around and talk to everyone. An old diary says "five steps to the south from the gargoyle statue of Trabia Garden." What's that? Well, try by yourself.
After talking to everybody, all the member gather at a basketball court. They begin to talk about their childhood, and then it is revealed that they were all orphans and was brought up at an orphanage named Ishi no ie, or a Stone House. Strangely they have been forgetting their childhood, and by telling each other, they gradually remember what happened.
Quistis says that if a person uses GF, a GF will occupy a part of one's brain, so some memories will be lost.
Anyway enjoy some nice memories of Irvine or Squall. Squall, Irvine, Selphie, Quistis and Zell were all brought up an orphanage Stone House. (Zell's parents are adoptive ones.) Also Squall remembers there were Elone, too. (BTW, please pronounce her name as El-ou-ne. I don't know how to spell her name.) They called their housemother mama-sensei, or mother-teacher, but they now remember her real name was Edea Cramer. (Do you get what this means?) The orphanage was made to bring up children to make them SeeD.

After talking together, they decide to go to the orphanage. I think it is shown as  Edea's house on the world map. It is located in an island in the lower(south) part of the world map. You may see a lighthouse at the end of a peninsular. But just before they get there, Galbadia Garden was waiting for them. It was changed as if it were Edea's fortress.
As the member of the party changes so often, don't forget to change GF junction. After Balamb clashed Galbadia Garden, go to the classroom 2F. A mini-game of aerial dogfight. You have about 1 min. 20 sec. The buttons are: circle:punch, X:kick, square:guard, triangle:speciall attack.
In Galbadia Garden, many doors are locked. You have to get three card keys to open them.
card key 1 is found at the dormitory 2F.
card key 2 is found at a classroom 1F.
card key 3 is found at another classroom 1F.
At the center of a hall, there is,Celberos. Fight against it, and you will get GF Celberos when you win. Be careful. If you don't beat it here, you can't get GF Celberos forever.
Celberos uses magics,siles, despell, thundaga, and it uses a magic triple, which enables it to use magics three times at one turn. Don't use reflect to Squall. Thunder magics are useless.
After you get Celberos, go up to the master's room at 3F.Edea and Seifer are waiting for you. First you have a battle against Seifer. Don't forget to set GF Celberos. It's a very useful GF(triple). Go to the daikoudou, or assembly hall. Edea comes down from the ceiling. Seifer appears, too. You have a battle against Seifer and Edea. Seifer is weaker than before, but Edea is strong. As she uses siles and makes you unable to use any magics, don't forget to have a command of item for at least one member. DON'T FORGET TO DRAW ALEXANDER FROM EDEA!
After you beat her, disc 2 ends.

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FINAL FANTASY FOREVER 2000 by WILLIAM YAP