DISC 2
Disc 2 begins with Laguna. Laguna
lives in a village Winhill and his job is killing monsters around
the village. He and a little girl (Elone) are good friends. Laguna
meets a lady named Lane and she tells him that Julia waited for
Laguna, but as Laguna didn't return to her for a long time, she
got married to Colonel Karway. Kiros visits Laguna and they have a
battle in the village.
Monster
Here
|
Monster
|
HP(lv1-30)
|
Magic
you can draw(lv.1-19)
|
Magic
you can draw(lv.20-29)
|
Obite
bug
|
114-410
|
fire,
libra
|
fira(fire2),
libra
|
Nkedachick
|
172-1060
|
thunder,
kearu(heal)
|
thundara(thunder2),
kearura(heal2), slow
|
The scene changes and Squall
finds himself in a jail. Seifer comes and tells him that he is a
knight of the witch and tortures Squall. You also know that Edea
has a plan to fire missiles to Gardens. Quistis, Zell and Selphie
are also captive in a desert jail. They don't have their weapons
and are captured at 8th floor. Use Zell, who needs no weapon, to
fight and get back their weapons. Check your junction. They manage
to go out of the cell by deceiving guards. A battle against Biggs
and Wedge at 7th floor.
Monsters
Here
|
monster
|
hp(lv.1-30)
|
magic
you can draw(lv.1-19)
|
magic(lv.20-29)
|
Biggs
|
1467-2725
|
kearu,
haste, slow, rejene
|
kearura,
haste, slow, rejene
|
Wedge
|
1416-2600
|
fire,
shell, protess, reflec
|
fira,
shell, protess, reflec
|
Wendigo
|
1026-2875
|
berserk
|
berserk,
protess
|
GIM52A
|
1431-3650
|
haste,
slow
|
haste,
slow, despell
|
GIM47M
|
330-1050
|
esuna,
kearu
|
esuna,
raise
|
thrust
avis
|
310-1050
|
blizard,
libra, levitate
|
blizara,
aero, libra, levitate
|
guard
|
45-415
|
sleep,
siless, blind, kearu
|
sleep,
silece,blind, kearura
|
Hhau
lizard
|
43-265
|
thunder,
kearu
|
thunder,
thundara, kearu, kearura
|
Belhelmelhel
|
369-1035
|
sleep,
thunder
|
berserk,
thundera
|
Elite
soldier
|
148-740
|
fire,
thunder, blizard, libra
|
fira,
thundara, blizara, libra
|
Somehow Rinoa and Irvine join
them. Moomba is kicked around by guards. Help him, and choose the
upper choice. Then go to help Squall. He is captured at 13th
floor. You can enter some of the cells. If you play a cardgame
with a man at 10th floor and win, he will improve your battle kei.
(as I didn't do this, I don't know what becomes of battle kei.)
The exit is the top of the jail. You make two groups to get out of
the jail. One group goes up and the other goes down. You use the
vehicle that goes up and down the jail.
You get out of the jail and the
characters have a talk. Make two groups. One group is going to go
to the Galbadia missile base to prevent the base from shooting
missiles. The other is going to the Balamb Garden for warning.
Selphie and other two go to the
missile base. They disguise themselves to be Galbadian soldiers
and enter the base. Talk to everybody you meet. You can have a
battle, or continue to disguise. Either way is OK. As they talk to
soldiers, they can go to more places. When you come to the missile
control panel, set the error ratio to maximum by pushing the
direction button to right and then the circle button. At one room
Selphie sets destructive system in motion. You can choose
10/20/30/40 minutes to go out. If you choose 10 minutes, your SeeD
level will be higher, but be careful. You will have to fight
against the boss.
There are three draw points in the base. You can draw magic araise
at one of them. When your HP is 0, this magic can cure you and
give you back full HP again.
BOSS
|
monster
|
HP(lv.1-30)
|
magic
you can draw
|
weak
point
|
BGF251F2
|
4200-10000
|
shell,
protess, stop
|
thunder,
water
|
Squall and other two come back to
the Balamb Garden. There you'll find they have a quarrel between
Master party and Cid party. Squall also gets involved. You should
be Cid party. Anyway you should look for Cid. Move around the
Garden, and meet Shu. Cid says there's something to protect the
Garden from missiles at the basement floor called MD.
Monsters
Here
|
monster
|
hp(lv.1-30)
|
magic
you can draw(lv.1-19)
|
magic(lv.20-29
|
blood
soul
|
510-1250
|
zombe,
levitate
|
zombe,
levitate, siless
|
prinura
|
246-690
|
shell
|
shell,
blind, berserk
|
oil
sipper(boss)
|
2136-5480
|
esuna,
blind, kearu, confu,
|
esuna,
blind, kearura, confu(weak point=fire)
|
triface(boss)
|
6027-7950
|
siless,
blind,
|
siless,
blind, slow, bio(weak point=fire)
|
After Squall activates the
protect system, they have a battle against the master of the
Garden, the boss Nogue.
There are three shelters and Nogue is in the center shelter. The
shelters' color change, blue, yellow and red. If you attack the
shelters, its color will change blue, and when it's blue, it
doesn't use magics. When its color turns red, it uses strong
magic. So attack the shelters and keep them blue. Use GF Carbunkle
to make the magic bounce back. Attack the center shelter and beat
Nogue. Don't forget to draw Leviathan before you kill him.
monster
|
hp(lv.1-30)
|
magic
you can draw
|
weak
point
|
Nogue
|
4400-13100
|
shell,
protess, esuna, GF Leviathan
|
wind
|
*Sorry for the long blanc!*
After Squall beat Nogue, the Balamb garden itself flows up and
avoid the missiles. Then Cid tells Squall about the surprising
relationship between Cid and Edea. *Spoiler* It is, well, Edea is
his wife! Cid began the Garden with her knowing she's a witch.
Anyway the floating Garden begins to hove. At that time
SeeD,White SeeD appears at the Garden. They call themselves
SeeD, too, and they want a girl called Elone. Squall has to find
her in the Garden. To tell the truth, she is at the library. White
SeeD takes her away, and says that she has an ability to take
other people into the past.
After they went away, the floating Garden gets to Fisherman's
Horizon(F.H.) It is a city located at the mid point of the Horizon
Bridge, which is a railroad that connects two continents. People
living in this city are people who have escaped from the
continents, and they don't want to fight. Their leader, ‰w’·,the
station master, doesn't want fighting, neither, and dislikes SeeD.
There are 5 draw points in F.H., they are Regene(by the railroad),
Shell(next to Junc shop) Altema(stationmaster's house 2F),
Haste(within FH station), Araise(at the angler).Talk to the angler
and his prentice.
After talking with the stationmaster, Galbadian soldiers invades
FH. Squall fights to help the stationmaster.
Monsters
Here
|
monster
|
hp(lv1-30)
|
magics
you can draw(lv.1-19)
|
(lv.20-29)
|
Galbadia
soldier
|
45-415
|
fire,
thunder, blizard, kearu,
|
fira(fire2),
thundara, blizara, kearura
|
SAM08G
|
747-4075
|
shell,
protess,
|
shell,
protess, raise
|
GIM47n
|
310-1050
|
esuna,
kearu,
|
esuna,
raise
|
elite
soldier
|
148-740
|
fire,
thunder, blizard, libra,
|
fire,
thundara, blizara, libra
|
The
Boss
|
name
|
hp(lv.1-30)
|
magic
you can draw(lv.1-29)
|
comment
|
BGH261F2
|
5100-8000
|
shell,
protess, stop
|
attacks:
missile, razer beam, weak point: thunder, water, soil
|
After the battle, they go back to
the Garden. Selphie is going to hold a concert. You have to choose
4 instruments out of 8. They are from the top, guitar, sax,
electric guitar, piano, fiddle, flute, electric base and tap
dance. Selphie has two kinds of music and they were mixed up.
Choose four music that represent one tune. Rinoa invites Squall to
the concert.
Fixing of the Balamb Garden has been done, and the Garden can move
again. Squall is named to be the leader of the Balamb Garden. Now
you can move the Garden freely. To go forward, push the square
button. To get off, push the circle.
Though you can go anywhere, first let's leave for the city of
Balamb. When you get there, you find it was invaded by Galbadian
force and is in disorder. First you must meet shikikan, or
the commander. There seems to be some ways to meet him, but let me
show you one.
Go to Zell's house and meet his mother. Then go to the harbor and
ask a soldier there, and he will tell you taht the commander was
fishing. Go to Zell's house again and his mother will tell you
that the commander was cooking fish he caught, and that they
smelled bad. Go to the harbor and talk to the dog, and it will
lead you to the Balamb station.
You can buy information by a car at the harbor, but if you do so,
as it is not a fair way for a SeeD to do, your level as SeeD will
be brought down.
Go to the hotel, and you'll find Raijin there. A battle against
Raijin and two soldiers. Then you enter the hotel and have a
battle against Raijin and Fujin. DON'T FORGET TO DRAW PANDEMONIUM
FROM FUUJIN!! First beat Raijin. Unless you draw Pandemonium,
Fuujin will use only magics. After drawing, she will attack and
make your HP 1. Of course you shouldn't use thunder magic to
Raijin.
Selphie suggests that they should
go to Trabia Garden. When they get there, they find it was
desolated in ruins because of the missile attacks. Selphie and
other two enter the Garden. There's no battle. Just move around
and talk to everyone. An old diary says "five steps to the
south from the gargoyle statue of Trabia Garden." What's
that? Well, try by yourself.
After talking to everybody, all the member gather at a basketball
court. They begin to talk about their childhood, and then it is
revealed that they were all orphans and was brought up at an
orphanage named Ishi no ie, or a Stone House. Strangely
they have been forgetting their childhood, and by telling each
other, they gradually remember what happened.
Quistis says that if a person uses GF, a GF will occupy a part of
one's brain, so some memories will be lost.
Anyway enjoy some nice memories of Irvine or Squall. Squall,
Irvine, Selphie, Quistis and Zell were all brought up an orphanage
Stone House. (Zell's parents are adoptive ones.) Also Squall
remembers there were Elone, too. (BTW, please pronounce her name
as El-ou-ne. I don't know how to spell her name.) They called
their housemother mama-sensei, or mother-teacher, but they
now remember her real name was Edea Cramer. (Do you get what this
means?) The orphanage was made to bring up children to make them
SeeD.
After talking
together, they decide to go to the orphanage. I think it is shown
as Edea's house on
the world map. It is located in an island in the lower(south) part
of the world map. You may see a lighthouse at the end of a
peninsular. But just before they get there, Galbadia Garden was
waiting for them. It was changed as if it were Edea's fortress.
As the member of the party changes so often, don't forget to
change GF junction. After Balamb clashed Galbadia Garden, go to
the classroom 2F. A mini-game of aerial dogfight. You have about 1
min. 20 sec. The buttons are: circle:punch, X:kick, square:guard,
triangle:speciall attack.
In Galbadia Garden, many doors are locked. You have to get three
card keys to open them.
card key 1 is found at the dormitory 2F.
card key 2 is found at a classroom 1F.
card key 3 is found at another classroom 1F.
At the center of a hall, there is,Celberos. Fight against it, and
you will get GF Celberos when you win. Be careful. If you don't
beat it here, you can't get GF Celberos forever.
Celberos uses magics,siles, despell, thundaga, and it uses a magic
triple, which enables it to use magics three times at one turn.
Don't use reflect to Squall. Thunder magics are useless.
After you get Celberos, go up to the master's room at 3F.Edea and
Seifer are waiting for you. First you have a battle against Seifer.
Don't forget to set GF Celberos. It's a very useful GF(triple). Go
to the daikoudou, or assembly hall. Edea comes down from the
ceiling. Seifer appears, too. You have a battle against Seifer and
Edea. Seifer is weaker than before, but Edea is strong. As she
uses siles and makes you unable to use any magics, don't forget to
have a command of item for at least one member. DON'T FORGET TO
DRAW ALEXANDER FROM EDEA!
After you beat her, disc 2 ends. |